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README.md
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README.md
@ -107,12 +107,12 @@ Based off of Nielsen’s 10 Heuristics. Done by both team members based on the M
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## Results
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
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### Participant Demographics
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- **Number of Test Subjects:** 5
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- **Demographics:** Not specified in the data.
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---
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### Quantitative Evaluation
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#### Task Completion Time
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@ -140,6 +140,16 @@ Based off of Nielsen’s 10 Heuristics. Done by both team members based on the M
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**Average Time:** 32.4 seconds
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
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**Time to Add Category vs. Time to Add Transaction:**
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- The box plot shows variability in task completion times, with some participants taking significantly longer than others.
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- For **adding a category**, Participant 2 took 69 seconds, which is an outlier compared to the others (15–40 seconds).
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- For **adding a transaction**, Participant 3 took 60 seconds, while others completed the task in 11–43 seconds.
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- This variability suggests that some users may have struggled with the interface or navigation, particularly for adding categories.
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---
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#### User Satisfaction Scores
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##### Ease of Use (Scale: 1-7):
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@ -154,6 +164,15 @@ Based off of Nielsen’s 10 Heuristics. Done by both team members based on the M
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**Average Score:** 6.4
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
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**Insights from Bar Chart (Ease of Use Responses):**
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- The bar chart shows that most participants rated the app highly for ease of use, with four out of five giving scores of 6 or 7.
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- Participant 2 gave a lower score of 5, which aligns with their feedback about difficulty finding categories and longer task completion times.
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- The chart reinforces the overall positive perception of the app's usability but highlights the need to address specific pain points for users like Participant 2.
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---
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##### Usefulness of Categories (Scale: 1-5):
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| Participant | Score |
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@ -166,22 +185,31 @@ Based off of Nielsen’s 10 Heuristics. Done by both team members based on the M
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**Average Score:** 4.2
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
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**Usefulness of Categories vs. Found Categories:**
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- The stacked bar chart shows a strong correlation between finding categories and perceiving them as useful.
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- Four out of five participants found the categories and rated their usefulness highly (scores of 4 or 5).
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- Participant 2, who did not find the categories initially, still rated their usefulness as 4, suggesting that they recognized the potential value once they located them.
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- The chart highlights the importance of making categories easy to find, as discoverability directly impacts perceived usefulness.
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---
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#### Task Success Rate
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
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**Finding Categories:**
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- 4 out of 5 participants (80%) found the categories.
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- 1 participant did not find the categories.
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**Icon Selection Satisfaction:**
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- 4 out of 5 participants (80%) were satisfied with the icon selection.
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- 1 participant noted that "Pets missing" in the icon selection.
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**Percentage of Participants Who Found Categories and Were Satisfied with Icon Selection:**
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- The bar chart visually confirms that the majority of participants (80%) successfully found the categories.
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- However, the 20% who struggled represent areas for improvement.
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### Charts
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---
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- **Bar Chart:** Task completion times for adding categories and transactions.
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- **Pie Chart:** Percentage of participants who found categories and were satisfied with icon selection.
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## Qualitative Feedback
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### Qualitative Feedback
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**Positive Feedback:**
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- "The app is easy to use." (Participant 1, 3, 4)
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@ -195,9 +223,28 @@ Based off of Nielsen’s 10 Heuristics. Done by both team members based on the M
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- "Add more icons, especially for Pets." (Participant 4)
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- "Improve the visibility of categories in the app." (Participant 2)
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## Updates Made to the App
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---
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Based on the feedback, the following updates were made:
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### Updates Made to the App
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- **Improved Visibility of System Status:** Added Headings for _Category_ and _Transaction_ Screens.
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- **Improved Category Visibility:** The categories section was redesigned to make it more intuitive and easier to find.
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Based on the feedback and insights from the charts, the following updates were made:
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1. **Improved Visibility of System Status:**
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- Added headings for _Category_ and _Transaction_ screens to make navigation more intuitive.
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2. **Improved Category Visibility:**
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- Redesigned the categories section to make it more prominent and easier to find, addressing the issue raised by Participant 2.
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3. **Expanded Icon Selection:**
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- Added new icons, including a "Pets" category, to address the feedback from Participant 4.
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---
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### Summary of Insights from Charts
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- **Box Plot:** Highlights variability in task completion times, indicating that some users may need additional guidance or a more intuitive interface.
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- **Bar Chart (Ease of Use):** Confirms high satisfaction with usability but identifies specific users who faced challenges.
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- **Stacked Bar Chart (Usefulness vs. Found Categories):** Shows a clear link between discoverability and perceived usefulness, emphasizing the need for clear category visibility.
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- **Pie Chart:** Reinforces that most users were successful but underscores the importance of addressing the minority who struggled.
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By integrating these visual insights, the findings become more actionable, guiding targeted improvements to enhance the app's usability and user satisfaction.
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