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@ -9,8 +9,6 @@ import androidx.compose.material.icons.Icons
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import androidx.compose.material.icons.filled.Add
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import androidx.compose.material.icons.filled.Add
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import androidx.compose.foundation.rememberScrollState
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import androidx.compose.foundation.rememberScrollState
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import androidx.compose.foundation.verticalScroll
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import androidx.compose.foundation.verticalScroll
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import androidx.compose.material.icons.filled.Info
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import androidx.compose.material3.AlertDialog
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import androidx.compose.material3.DropdownMenuItem
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import androidx.compose.material3.DropdownMenuItem
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import androidx.compose.material3.ExperimentalMaterial3Api
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import androidx.compose.material3.ExperimentalMaterial3Api
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import androidx.compose.material3.ExposedDropdownMenuBox
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import androidx.compose.material3.ExposedDropdownMenuBox
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@ -18,7 +16,6 @@ import androidx.compose.material3.ExposedDropdownMenuDefaults
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import androidx.compose.material3.Icon
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import androidx.compose.material3.Icon
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import androidx.compose.material3.OutlinedTextField
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import androidx.compose.material3.OutlinedTextField
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import androidx.compose.material3.Text
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import androidx.compose.material3.Text
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import androidx.compose.material3.TextButton
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.getValue
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import androidx.compose.runtime.getValue
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import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.mutableStateOf
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@ -46,33 +43,6 @@ fun AddCategory(
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var name by remember { mutableStateOf("") }
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var name by remember { mutableStateOf("") }
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var selectedIconIndex by remember { mutableStateOf(-1) } // Store index of selected icon
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var selectedIconIndex by remember { mutableStateOf(-1) } // Store index of selected icon
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var expanded by remember { mutableStateOf(false) } // Controls dropdown visibility
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var expanded by remember { mutableStateOf(false) } // Controls dropdown visibility
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var parsingError by remember { mutableStateOf(false) }
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if (parsingError) {
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AlertDialog(
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icon = {
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Icon(Icons.Default.Info, contentDescription = "Info Icon")
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},
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title = {
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Text(text = "Parsing error")
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},
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text = {
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Text(text = "One or more fields contain invalid input. Please review your entries and try again.")
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},
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onDismissRequest = {
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parsingError = false
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},
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confirmButton = {
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TextButton(
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onClick = {
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parsingError = false
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}
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) {
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Text("Okay")
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}
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}
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)
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}
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Column(
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Column(
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modifier = modifier
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modifier = modifier
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@ -162,8 +132,6 @@ fun AddCategory(
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categoryViewModel.addCategory(newCategory)
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categoryViewModel.addCategory(newCategory)
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onButtonClick()
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onButtonClick()
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}else{
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parsingError = true
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}
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}
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}
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}
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)
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)
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@ -169,7 +169,7 @@ fun EditCategory(
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ButtonDanger(
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ButtonDanger(
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modifier = Modifier
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modifier = Modifier
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.padding(bottom = 8.dp),
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.padding(bottom = 8.dp),
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"Delete",
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"Delete Category",
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onClick = {
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onClick = {
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deleteStarted = true
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deleteStarted = true
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editCategoryViewModel.findEntryByCategoryId()
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editCategoryViewModel.findEntryByCategoryId()
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@ -177,7 +177,7 @@ fun EditCategory(
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)
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)
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ButtonSuccess(
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ButtonSuccess(
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modifier = Modifier,
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modifier = Modifier,
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"Done",
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"Save Category",
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onClick = {
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onClick = {
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editCategoryViewModel.saveCategory()
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editCategoryViewModel.saveCategory()
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onButtonClick()
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onButtonClick()
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@ -54,7 +54,7 @@ fun Add(
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var name by remember { mutableStateOf("") }
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var name by remember { mutableStateOf("") }
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var categories = addViewModel.categoryUiState.categories.collectAsState(emptyList()).value
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var categories = addViewModel.categoryUiState.categories.collectAsState(emptyList()).value
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var spending by remember { mutableStateOf("0") }
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var spending by remember { mutableStateOf("") }
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var selectedDate by remember { mutableLongStateOf(System.currentTimeMillis()) }
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var selectedDate by remember { mutableLongStateOf(System.currentTimeMillis()) }
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var expanded by remember { mutableStateOf(false) }
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var expanded by remember { mutableStateOf(false) }
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var selectedIconIndex by remember { mutableStateOf(0) }
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var selectedIconIndex by remember { mutableStateOf(0) }
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150
README.md
@ -11,9 +11,7 @@ Ledger is a personal finance management app that enables users to log and track
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## App Concept
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## App Concept
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### Use Case
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### Use Case
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Primary Use Case:
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Primary Use Case:
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- Tracking and Managing Personal Finances
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- Tracking and Managing Personal Finances
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- Viewing Financial Summaries
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- Viewing Financial Summaries
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- Logging Transactions
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- Logging Transactions
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@ -22,12 +20,10 @@ Primary Use Case:
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- Monitoring Budgets
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- Monitoring Budgets
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### Target Users
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### Target Users
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People who want a simple and effective way to manage their personal finances.
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People who want a simple and effective way to manage their personal finances.
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People who want to stay organized by tracking their income and expenses, categorizing transactions, and gaining insights into their financial habits.
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People who want to stay organized by tracking their income and expenses, categorizing transactions, and gaining insights into their financial habits.
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Like:
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Like:
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- Freelancers
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- Freelancers
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- Students
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- Students
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- Budget-Conscious Individuals
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- Budget-Conscious Individuals
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@ -35,21 +31,12 @@ Like:
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### Mockups
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### Mockups
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
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
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
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
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### Database
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
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The database structure consists of two tables: entry and category. The entry table stores individual records with fields like `entryid` (`primary key`), ` name`, ` amount`, ` date`, and `categoryID` (`foreign key`), while the category table stores categories with fields like `_id` (`primary key`), ` categoryName`, and ` icon`. The `categoryID` in the entry table is designed to link entries to specific categories, enabling categorization and organization of data. This structure ensures efficient data management and retrieval based on categorized relationships.
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## Usability Testing Plan
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## Usability Testing Plan
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### Experimental Questions & Variables
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### Experimental Questions & Variables
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1. Question: Did you find the app easy to use?
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1. Question: Did you find the app easy to use?
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- IV: App navigation design (e.g., layout, menu structure, or usability features).
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- IV: App navigation design (e.g., layout, menu structure, or usability features).
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- DV: User-reported issues or difficulties while navigating.
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- DV: User-reported issues or difficulties while navigating.
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- Methods: SEQ Question
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- Methods: SEQ Question
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@ -59,19 +46,16 @@ The database structure consists of two tables: entry and category. The entry tab
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- DV: User perception of usefulness (e.g., measured via survey or rating).
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- DV: User perception of usefulness (e.g., measured via survey or rating).
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- Method: Likert scale How useful was it?
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- Method: Likert scale How useful was it?
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3. Question: Does the user find Categories?
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3. Question: Does the user find Categories?
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- IV: Visibility or accessibility of the Categories feature.
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- IV: Visibility or accessibility of the Categories feature.
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- DV: User success in locating or using Categories.
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- DV: User success in locating or using Categories.
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- Method: Task Completion Testing
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- Method: Task Completion Testing
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4. Question: Does the icon selection affect user satisfaction?
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4. Question: Does the icon selection affect user satisfaction?
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- IV: Icon design or selection (e.g., different icon styles or clarity).
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- IV: Icon design or selection (e.g., different icon styles or clarity).
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- DV: User satisfaction (e.g., measured via survey or rating).
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- DV: User satisfaction (e.g., measured via survey or rating).
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- Method: Open Question
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- Method: Open Question
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5. Question: How long does it take for a user to add a Category?
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5. Question: How long does it take for a user to add a Category?
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- IV: Process or interface for adding a Category (e.g., number of steps, clarity of instructions).
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- IV: Process or interface for adding a Category (e.g., number of steps, clarity of instructions).
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- DV: Time taken to complete the task.
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- DV: Time taken to complete the task.
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- Method: Time till completion
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- Method: Time till completion
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@ -82,16 +66,12 @@ The database structure consists of two tables: entry and category. The entry tab
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- Method: Time till completion
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- Method: Time till completion
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### Heuristic Evaluation
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### Heuristic Evaluation
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Based off of Nielsen’s 10 Heuristics. Done by both team members based on the Mockup. Results were implemented in the android application.
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Based off of Nielsen’s 10 Heuristics. Done by both team members based on the Mockup. Results were implemented in the android application.
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1. Visibility of System Status
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1. Visibility of System Status
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- Issue: Users may not be immediately aware of changes to their balance after adding or editing a transaction, as there is no clear feedback.
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- Issue: Users may not be immediately aware of changes to their balance after adding or editing a transaction, as there is no clear feedback.
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- Recommendations: Implement a visual or auditory feedback system (e.g., a confirmation message or animation or redirect to the Balance overview) to inform users when their balance updates.
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- Recommendations: Implement a visual or auditory feedback system (e.g., a confirmation message or animation or redirect to the Balance overview) to inform users when their balance updates.
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2. Match Between System and the Real World
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2. Match Between System and the Real World
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- Issues: None
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- Issues: None
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- Recommendations: None
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- Recommendations: None
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@ -99,17 +79,14 @@ Based off of Nielsen’s 10 Heuristics. Done by both team members based on the M
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- Issues: Users might want to create their own categories rather than use the predefined ones.
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- Issues: Users might want to create their own categories rather than use the predefined ones.
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- Recommendations: Introduce a feature to add and delete your own categories.
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- Recommendations: Introduce a feature to add and delete your own categories.
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4. Consistency and Standards
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4. Consistency and Standards
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- Issues: The "Your Balance" and the name of the transaction do not share the same font
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- Issues: The "Your Balance" and the name of the transaction do not share the same font
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- Recommendations: Standardize all texts to use the same font, and color scheme for a cohesive user experience.
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- Recommendations: Standardize all texts to use the same font, and color scheme for a cohesive user experience.
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5. Error Prevention
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5. Error Prevention
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- Issues: Users might enter invalid data, such as symbols as the amount, without receiving a warning, leading to potential errors.
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- Issues: Users might enter invalid data, such as symbols as the amount, without receiving a warning, leading to potential errors.
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- Recommendations: Add validation checks and warnings to prevent users from entering incorrect data, ensuring errors are caught before submission.
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- Recommendations: Add validation checks and warnings to prevent users from entering incorrect data, ensuring errors are caught before submission.
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6. Recognition Rather Than Recall
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6. Recognition Rather Than Recall
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- Issues: Users may need to remember details about past transactions, such as categories or dates, which could increase cognitive load.
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- Issues: Users may need to remember details about past transactions, such as categories or dates, which could increase cognitive load.
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- Recommendations: Display a detailed transaction history with categories and dates visible at all times, reducing the need for users to recall information.
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- Recommendations: Display a detailed transaction history with categories and dates visible at all times, reducing the need for users to recall information.
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@ -117,12 +94,10 @@ Based off of Nielsen’s 10 Heuristics. Done by both team members based on the M
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- Issues: Users may find it time-consuming to navigate through multiple screens or steps to perform common tasks, such as adding or editing transactions.
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- Issues: Users may find it time-consuming to navigate through multiple screens or steps to perform common tasks, such as adding or editing transactions.
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- Recommendations: Ensure that all frequently used actions, like adding or deleting transactions, can be completed in as few steps as possible, with clear and accessible buttons for quick access.
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- Recommendations: Ensure that all frequently used actions, like adding or deleting transactions, can be completed in as few steps as possible, with clear and accessible buttons for quick access.
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8. Aesthetic and Minimalist Design
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8. Aesthetic and Minimalist Design
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- Issues: The interface might include too many visual elements or colors, which could distract users from focusing on their primary tasks, such as managing transactions or checking their balance.
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- Issues: The interface might include too many visual elements or colors, which could distract users from focusing on their primary tasks, such as managing transactions or checking their balance.
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- Recommendations: Ensure that the design remains clean and focused by using a limited color palette and removing any unnecessary decorative elements, keeping the interface visually simple and task-oriented.
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- Recommendations: Ensure that the design remains clean and focused by using a limited color palette and removing any unnecessary decorative elements, keeping the interface visually simple and task-oriented.
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9. Help Users Recognize, Diagnose, and Recover from Errors
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9. Help Users Recognize, Diagnose, and Recover from Errors
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- Issues: Error messages may not clearly explain what went wrong or how to fix it, leaving users confused.
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- Issues: Error messages may not clearly explain what went wrong or how to fix it, leaving users confused.
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- Recommendations: Provide detailed error messages in plain language, including actionable steps to resolve the issue.
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- Recommendations: Provide detailed error messages in plain language, including actionable steps to resolve the issue.
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@ -132,21 +107,19 @@ Based off of Nielsen’s 10 Heuristics. Done by both team members based on the M
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## Results
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## Results
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
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### Participant Demographics
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### Participant Demographics
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- **Number of Test Subjects:** 5
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- **Number of Test Subjects:** 5
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- **Demographics:** University Students aged 19-23
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- **Demographics:** Not specified in the data.
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---
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### Quantitative Evaluation
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### Quantitative Evaluation
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#### Task Completion Time
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#### Task Completion Time
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##### Adding a Category:
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##### Adding a Category:
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| Participant | Time (seconds) |
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| Participant | Time (seconds) |
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| ----------- | -------------- |
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|-------------|----------------|
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| 1 | 18 |
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| 1 | 18 |
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| 2 | 69 |
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| 2 | 69 |
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| 3 | 40 |
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| 3 | 40 |
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@ -158,7 +131,7 @@ Based off of Nielsen’s 10 Heuristics. Done by both team members based on the M
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##### Adding a Transaction:
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##### Adding a Transaction:
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| Participant | Time (seconds) |
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| Participant | Time (seconds) |
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| ----------- | -------------- |
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|-------------|----------------|
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| 1 | 18 |
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| 1 | 18 |
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| 2 | 11 |
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| 2 | 11 |
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| 3 | 60 |
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| 3 | 60 |
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@ -167,23 +140,12 @@ Based off of Nielsen’s 10 Heuristics. Done by both team members based on the M
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**Average Time:** 32.4 seconds
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**Average Time:** 32.4 seconds
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
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**Time to Add Category vs. Time to Add Transaction:**
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- The box plot shows variability in task completion times, with some participants taking significantly longer than others.
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- For **adding a category**, Participant 2 took 69 seconds, which is an outlier compared to the others (15–40 seconds).
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- For **adding a transaction**, Participant 3 took 60 seconds, while others completed the task in 11–43 seconds.
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- This variability suggests that some users may have struggled with the interface or navigation, particularly for adding categories.
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---
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#### User Satisfaction Scores
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#### User Satisfaction Scores
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##### Ease of Use (Scale: 1-7):
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##### Ease of Use (Scale: 1-7):
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| Participant | Score |
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| Participant | Score |
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| ----------- | ----- |
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|-------------|-------|
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| 1 | 7 |
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| 1 | 7 |
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| 2 | 5 |
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| 2 | 5 |
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| 3 | 7 |
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| 3 | 7 |
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@ -192,92 +154,50 @@ Based off of Nielsen’s 10 Heuristics. Done by both team members based on the M
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|
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**Average Score:** 6.4
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**Average Score:** 6.4
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|
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
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##### Usefulness of Categories (Scale: 1-5):
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**Ease of use:**
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| Participant | Score |
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|
|-------------|-------|
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- The bar chart shows that most participants rated the app highly for ease of use, with four out of five giving scores of 6 or higher.
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| 1 | 3 |
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- Participant 2 gave a lower score of 5, which aligns with their feedback about difficulty finding categories and longer task completion times.
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| 2 | 4 |
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- The chart reinforces the overall positive perception of the app's usability but highlights the need to address specific pain points for users like Participant 2.
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| 3 | 4 |
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| 4 | 5 |
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||||||
---
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| 5 | 5 |
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#### Finding Categories and their Usefulness
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##### Usefulness of Categories (Scale: 1-5) & Found Categories (Scale: Yes/No):
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| Participant | Score | Found |
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| ----------- | ----- | ----- |
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| 1 | 3 | Yes |
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| 2 | 4 | No |
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| 3 | 4 | Yes |
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| 4 | 5 | Yes |
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| 5 | 5 | Yes |
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||||||
|
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||||||
**Average Score:** 4.2
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**Average Score:** 4.2
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||||||
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|
||||||
#### Task Success Rate
|
#### Task Success Rate
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
**Finding Categories:**
|
**Finding Categories:**
|
||||||
|
- 4 out of 5 participants (80%) found the categories.
|
||||||
|
- 1 participant did not find the categories.
|
||||||
|
|
||||||
- The bar chart visually confirms that the majority of participants (80%) successfully found the categories.
|
**Icon Selection Satisfaction:**
|
||||||
- However, 1 participant who struggled is representing areas for improvement.
|
- 4 out of 5 participants (80%) were satisfied with the icon selection.
|
||||||
|
- 1 participant noted that "Pets missing" in the icon selection.
|
||||||
|
|
||||||
---
|
### Charts
|
||||||
|
|
||||||
#### Usefulness of Categories vs. Found Categories
|
- **Bar Chart:** Task completion times for adding categories and transactions.
|
||||||
|
- **Pie Chart:** Percentage of participants who found categories and were satisfied with icon selection.
|
||||||
|
|
||||||

|
## Qualitative Feedback
|
||||||
|
|
||||||
**Usefulness of Categories vs. Found Categories:**
|
|
||||||
|
|
||||||
- The stacked bar chart shows a strong correlation between finding categories and perceiving them as useful.
|
|
||||||
- Four out of five participants found the categories and rated their usefulness highly (scores of 4 or 5).
|
|
||||||
- Participant 2, who did not find the categories initially, still rated their usefulness as 4, suggesting that they recognized the potential value once they located them.
|
|
||||||
- The chart highlights the importance of making categories easy to find, as discoverability directly impacts perceived usefulness.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### Qualitative Feedback
|
|
||||||
|
|
||||||
**Positive Feedback:**
|
**Positive Feedback:**
|
||||||
|
- "The app is easy to use." (Participant 1, 3, 4)
|
||||||
- "The app is easy to use."
|
- "Categories are useful for organizing transactions." (Participant 4, 5)
|
||||||
- "Categories are useful for organizing transactions."
|
|
||||||
|
|
||||||
**Negative Feedback:**
|
**Negative Feedback:**
|
||||||
|
- "I could not find the categories initially." (Participant 2)
|
||||||
- "I could not find the categories initially."
|
- "The icon selection is missing a Pets category." (Participant 4)
|
||||||
- "The icon selection is missing a Pets category."
|
|
||||||
|
|
||||||
**Suggestions for Improvement:**
|
**Suggestions for Improvement:**
|
||||||
|
- "Add more icons, especially for Pets." (Participant 4)
|
||||||
|
- "Improve the visibility of categories in the app." (Participant 2)
|
||||||
|
|
||||||
- "Add a Pet Icon.”
|
## Updates Made to the App
|
||||||
- "Improve the visibility of categories in the app."
|
|
||||||
|
|
||||||
---
|
Based on the feedback, the following updates were made:
|
||||||
|
|
||||||
### Updates Made to the App
|
- **Improved Visibility of System Status:** Added Headings for _Category_ and _Transaction_ Screens.
|
||||||
|
- **Improved Category Visibility:** The categories section was redesigned to make it more intuitive and easier to find.
|
||||||
Based on the feedback and insights from the charts, the following updates were made:
|
|
||||||
|
|
||||||
1. **Improved Visibility of System Status:**
|
|
||||||
|
|
||||||
- Added headings for _Category_ and _Transaction_ screens to make navigation more intuitive.
|
|
||||||
|
|
||||||
2. **Improved Category Visibility:**
|
|
||||||
- Redesigned the categories section to make it more prominent and easier to find, addressing the issue raised by Participant 2.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### Reflection
|
|
||||||
|
|
||||||
#### Xaver Drabik
|
|
||||||
|
|
||||||
I really enjoyed working with Florian on this project. Combining our strengths helped us create a functional and user-friendly app. Usability testing was particularly rewarding, offering insights into UI/UX design I wouldn’t have considered otherwise. Watching real users interact with the app revealed areas for improvement I might have missed. This experience deepened my appreciation for user-centered design and the importance of testing in creating a polished product.
|
|
||||||
|
|
||||||
#### Florian Kraushofer
|
|
||||||
|
|
||||||
I had a great time working on this project. My main focus was on the backend, and I really enjoyed tackling the coding challenges and making sure everything ran smoothly. It was cool to see how my work connected with the frontend to create a functional app. The usability testing phase was eye-opening, it showed me how small design tweaks can make a big difference for users. Overall, it was a fun and rewarding experience, and I learned a lot about both development and the importance of keeping the end user in mind.
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Before Width: | Height: | Size: 759 KiB After Width: | Height: | Size: 759 KiB |