🎨 created Prefabs, finished BushInteraction

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AgentSchmisch 2025-06-13 10:11:19 +02:00
parent 8e53bf0d16
commit 14110da522
21 changed files with 12611 additions and 1872 deletions

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using System;
using Unity.Mathematics;
using UnityEngine;
using Random = UnityEngine.Random;
public class BushInteraction : MonoBehaviour
{
[SerializeField] private GameObject emptyBush;
private int blueberryCount = 0;
private bool BlueBerriesPicked = false;
// Start is called once before the first execution of Update after the MonoBehaviour is created
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void OnTriggerEnter(Collider other)
{
// increase blueberry count in the StateManager
// increase blueberry count in the Inventory
if (!BlueBerriesPicked)
{
other.gameObject.GetComponent<PlayerInteraction>().CollectBlueberry(blueberryCount);
// switch to different bush model, so that the player can see that the bush is empty
Vector3 currentPosition = transform.position;
Quaternion currentRotation = transform.rotation;
Transform parent = transform.parent;
// kill the bush with blueberries
Destroy(gameObject);
GameObject _emptyBush = Instantiate(emptyBush, currentPosition, currentRotation);
//_emptyBush.transform.parent = parent;
BlueBerriesPicked = true;
}
//TODO: switch to different bush model, so that the player can see that the bush is empty
}
}

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