✨ fixed issues in PlayerInteraction & PlayerMovement
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21423930ce
commit
483eeb54a8
@ -28,7 +28,7 @@ public class PlayerInteraction : MonoBehaviour
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DialogAction.action.performed += onDialogContinue;
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DialogAction.action.performed += onDialogContinue;
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dialogManager = dialogManagerObject.GetComponent<DialogManager>();
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dialogManager = dialogManagerObject.GetComponent<DialogManager>();
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print(dialog.Length);
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}
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}
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void OnInteract(InputAction.CallbackContext context)
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void OnInteract(InputAction.CallbackContext context)
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@ -64,8 +64,7 @@ public class PlayerInteraction : MonoBehaviour
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void onDialogContinue(InputAction.CallbackContext context)
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void onDialogContinue(InputAction.CallbackContext context)
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{
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{
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if (context.performed && dialog != null && dialog.Length > 0)
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if (context.performed && dialog != null)
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{
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{
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// scroll the dialog only if there is text to be shown
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// scroll the dialog only if there is text to be shown
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@ -87,6 +86,10 @@ public class PlayerInteraction : MonoBehaviour
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{
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{
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}
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}
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public int GetBlueberryCount()
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{
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return blueberryCount;
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}
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public void CollectBlueberry(int newBlueberries)
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public void CollectBlueberry(int newBlueberries)
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{
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{
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@ -20,6 +20,15 @@ public class PlayerMovement : MonoBehaviour
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private Vector3 inputDirection = Vector3.zero;
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private Vector3 inputDirection = Vector3.zero;
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private CharacterController controller;
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private CharacterController controller;
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void Awake()
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{
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if (cameraTransform == null)
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{
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cameraTransform = Camera.main.transform;
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}
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}
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void Start()
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void Start()
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{
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{
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controller = GetComponent<CharacterController>();
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controller = GetComponent<CharacterController>();
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