This commit is contained in:
AgentSchmisch 2025-06-13 16:46:56 +02:00
commit 7828020734
172 changed files with 21055 additions and 1068 deletions

122
LunaBeaver.json Normal file
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{
"initial": [
{
"speaker": "Beaver",
"text": "Hmmm..."
},
{
"speaker": "Beaver",
"text": "YEAH...! Yeah..."
},
{
"speaker": "Beaver",
"text": "Oh! Hi there. Didn't see you! I'm hard at work. The Timber ain't gonna cut itself."
},
{
"speaker": "Luna",
"text": "Oh wow"
},
{
"speaker": "Luna",
"text": "That's... a lotta wood you got there!"
},
{
"speaker": "Beaver",
"text": "What are you doing alone here anyways?"
},
{
"speaker": "Beaver",
"text": "Aren't you a bit too young to play in the woods, by yourself?"
},
{
"speaker": "Luna",
"text": "Nah"
},
{
"speaker": "Luna",
"text": "Anyways, I'm on my way up to Blueberry Peak for MR. Smiths famous Blueberry Pie!"
},
{
"speaker": "Beaver",
"text": "Oh well good luck to you then."
},
{
"speaker": "Beaver",
"text": "There's a huge Log blocking the way up"
},
{
"speaker": "Beaver",
"text": "I could help you, but my boss will shout at me if I won't finish picking up all that wood around the Forest."
},
{
"speaker": "Beaver",
"text": "If you could help me to pick up all of those twigs, you'd be a huge help!"
},
{
"speaker": "Luna",
"text": "Sure old man"
},
{
"speaker": "Luna",
"text": "I can do that"
},
{
"speaker": "Beaver",
"text": "OLD?!?!?"
},
{
"speaker": "Beaver",
"text": "I'm only 65 years of age!"
}
],
"reminder": [
{
"speaker": "Beaver",
"text": "Have you found all of those twigs?"
},
{
"speaker": "Luna",
"text": "Uhm... right!"
},
{
"speaker": "Beaver",
"text": "Come back when you got 'em."
},
{
"speaker": "Beaver",
"text": "Then we'll see what we can do about that log!"
},
{
"speaker": "Luna",
"text": "Can do!"
}
],
"success": [
{
"speaker": "Beaver",
"text": "Oh damn"
},
{
"speaker": "Beaver",
"text": "You were fast"
},
{
"speaker": "Luna",
"text": "Everything for MR. Smiths Pie!"
},
{
"speaker": "Beaver",
"text": "It is really good isn't it"
},
{
"speaker": "Beaver",
"text": "Now let's see about that log!"
}
],
"successRepetition": [
{
"speaker": "Beaver",
"text": "Thanks again for helping me with those twigs!"
}
]
}

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@ -2,39 +2,46 @@ using System;
using Unity.Mathematics;
using UnityEngine;
using Random = UnityEngine.Random;
using AK.Wwise; // Make sure your Wwise namespace is correct
public class BushInteraction : MonoBehaviour
{
[SerializeField] private GameObject emptyBush;
private int blueberryCount = 0;
private bool BlueBerriesPicked = false;
// Start is called once before the first execution of Update after the MonoBehaviour is created
// Wwise Events
public AK.Wwise.Event PlayBushesEvent;
public AK.Wwise.Event PlayBerryWithBushEvent;
void Start()
{
blueberryCount = Random.Range(1, 5); // Randomly initialize blueberry count between 1 and 5
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter(Collider other)
{
// increase blueberry count in the Inventory
if (!BlueBerriesPicked)
{
if (emptyBush == null)
{
PlayBushesEvent.Post(gameObject);
return;
}
// Play the "Play_BerryWithBush" event if bush has berries
PlayBerryWithBushEvent.Post(gameObject);
other.gameObject.GetComponent<PlayerInteraction>().CollectBlueberry(blueberryCount);
// switch to different bush model, so that the player can see that the bush is empty
Vector3 currentPosition = transform.position;
Quaternion currentRotation = transform.rotation;
Transform parent = transform.parent;
// kill the bush with blueberries
Destroy(gameObject);
GameObject _emptyBush = Instantiate(emptyBush, currentPosition, currentRotation);
// Optionally assign parent if needed
// _emptyBush.transform.parent = parent;
BlueBerriesPicked = true;

View File

@ -4,6 +4,7 @@ using UnityEngine.InputSystem;
[RequireComponent(typeof(CharacterController))]
public class PlayerMovement : MonoBehaviour
{
[Header("Movement Settings")]
[SerializeField] private float movementSpeed = 5f;
[SerializeField] private float rotationSpeed = 200f;
[SerializeField] private InputActionReference movement;
@ -11,20 +12,14 @@ public class PlayerMovement : MonoBehaviour
[SerializeField] private Vector3 cameraOffset = new Vector3(0, 10, -10);
[SerializeField] private Animator _animator;
[Header("Footstep Sound Settings")]
[SerializeField] private AK.Wwise.Event footstepEvent;
[SerializeField] private float footstepInterval = 0.5f; // seconds between footsteps
private float footstepTimer = 0f;
private Vector3 inputDirection = Vector3.zero;
private CharacterController controller;
void LateUpdate()
{
if (cameraTransform != null)
{
cameraTransform.position = transform.position + cameraOffset;
cameraTransform.LookAt(transform.position);
}
}
void Start()
{
controller = GetComponent<CharacterController>();
@ -34,7 +29,6 @@ public class PlayerMovement : MonoBehaviour
movement.action.canceled += OnMovementStop;
}
void OnMovement(InputAction.CallbackContext context)
{
Vector2 inputVector = context.ReadValue<Vector2>();
@ -46,7 +40,6 @@ public class PlayerMovement : MonoBehaviour
inputDirection = Vector3.zero;
}
void Update()
{
Cursor.lockState = CursorLockMode.Locked;
@ -62,13 +55,33 @@ public class PlayerMovement : MonoBehaviour
Vector3 move = (cameraForward * inputDirection.z + cameraRight * inputDirection.x).normalized * movementSpeed;
controller.SimpleMove(move);
print("ttesto");
_animator.SetFloat("Speed", move.magnitude);
if (move.magnitude > 0.01f)
{
Quaternion toRotation = Quaternion.LookRotation(move, Vector3.up);
transform.rotation = Quaternion.RotateTowards(transform.rotation, toRotation, rotationSpeed * Time.deltaTime);
// Footstep logic
footstepTimer -= Time.deltaTime;
if (footstepTimer <= 0f && footstepEvent != null)
{
footstepEvent.Post(gameObject);
footstepTimer = footstepInterval;
}
}
else
{
footstepTimer = 0f; // Reset when not moving
}
}
void LateUpdate()
{
if (cameraTransform != null)
{
cameraTransform.position = transform.position + cameraOffset;
cameraTransform.LookAt(transform.position);
}
}
}

View File

@ -538,7 +538,7 @@
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@ -14,10 +14,14 @@ namespace AK
namespace EVENTS
{
static const AkUniqueID PLAY_BACKGROUNDMUSIC = 548088167U;
static const AkUniqueID PLAY_BERRYWITHBUSH = 581346396U;
static const AkUniqueID PLAY_BIRD1 = 3025897640U;
static const AkUniqueID PLAY_BIRD2 = 3025897643U;
static const AkUniqueID PLAY_BIRD3 = 3025897642U;
static const AkUniqueID PLAY_BIRD4 = 3025897645U;
static const AkUniqueID PLAY_BUSH = 1691497952U;
static const AkUniqueID PLAY_BUSH2 = 2531970962U;
static const AkUniqueID PLAY_BUSHES = 1487213420U;
static const AkUniqueID PLAY_CLICK1 = 2790046327U;
static const AkUniqueID PLAY_CLICK2 = 2790046324U;
static const AkUniqueID PLAY_DIALOGTEXT = 3462221031U;
@ -26,12 +30,14 @@ namespace AK
static const AkUniqueID PLAY_GRASSFOOTSTEPS = 2348137961U;
static const AkUniqueID PLAY_GRAVELFOOTSTEPS = 2892919588U;
static const AkUniqueID PLAY_ITEMPICKUP = 4241593335U;
static const AkUniqueID PLAY_MARKETMUSIC = 3892216159U;
static const AkUniqueID PLAY_OCEAN = 1724638476U;
static const AkUniqueID PLAY_PAUSE = 4233560256U;
static const AkUniqueID PLAY_QUESTCOMPLETE = 2060005325U;
static const AkUniqueID PLAY_RESUME = 2149395099U;
static const AkUniqueID PLAY_RIVER = 1498169336U;
static const AkUniqueID PLAY_SANDFOOTSTEPS = 993086765U;
static const AkUniqueID PLAY_STARTMUSIC_01 = 2063036035U;
static const AkUniqueID PLAY_WATERINGCAN = 346398545U;
static const AkUniqueID PLAY_WIND = 1020223172U;
} // namespace EVENTS

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