UI sounds added to mainmenu scene

This commit is contained in:
Florian 2025-06-18 11:56:26 +02:00
parent 177586801c
commit bef43e2c98
15 changed files with 359 additions and 3 deletions

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@ -3,16 +3,33 @@ using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour public class MainMenu : MonoBehaviour
{ {
[SerializeField] private AK.Wwise.Event startGameEvent;
[SerializeField] private AK.Wwise.Event quitGameEvent;
public void StartGame() public void StartGame()
{ {
Debug.Log("Start Game"); Debug.Log("Start Game");
// Load the first scene (assuming it's named "GameScene")
// Post Wwise event for starting the game
if (startGameEvent != null)
{
startGameEvent.Post(gameObject);
}
// Load the first scene (assuming it's named "Beach")
SceneManager.LoadScene("Beach"); SceneManager.LoadScene("Beach");
} }
public void QuitGame() public void QuitGame()
{ {
Debug.Log("Quit Game"); Debug.Log("Quit Game");
// Post Wwise event for quitting the game
if (quitGameEvent != null)
{
quitGameEvent.Post(gameObject);
}
Application.Quit(); Application.Quit();
} }
} }

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@ -96,6 +96,7 @@ namespace AK
static const AkUniqueID GARDENSOUNDBANK = 3056087313U; static const AkUniqueID GARDENSOUNDBANK = 3056087313U;
static const AkUniqueID MARKETSOUNDBANK = 3041575924U; static const AkUniqueID MARKETSOUNDBANK = 3041575924U;
static const AkUniqueID PEAKSOUNDBANK = 3891826351U; static const AkUniqueID PEAKSOUNDBANK = 3891826351U;
static const AkUniqueID UISOUNDBANK = 3337922254U;
} // namespace BANKS } // namespace BANKS
namespace BUSSES namespace BUSSES

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@ -140,6 +140,14 @@
<ObjectExclusionList/> <ObjectExclusionList/>
<GameSyncExclusionList/> <GameSyncExclusionList/>
</SoundBank> </SoundBank>
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</ObjectInclusionList>
<ObjectExclusionList/>
<GameSyncExclusionList/>
</SoundBank>
</ChildrenList> </ChildrenList>
</WorkUnit> </WorkUnit>
</SoundBanks> </SoundBanks>