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using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
public void StartGame()
{
Debug.Log("Start Game");
// Load the first scene (assuming it's named "GameScene")
SceneManager.LoadScene("Beach");
}
public void QuitGame()
{
Debug.Log("Quit Game");
Application.Quit();
}
}

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