using UnityEngine; #if UNITY_EDITOR /******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unity(R) Terms of Service at https://unity3d.com/legal/terms-of-service License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2025 Audiokinetic Inc. *******************************************************************************/ [UnityEditor.CustomEditor(typeof(AkEnvironmentPortal), true)] public class AkEnvironmentPortalInspector : UnityEditor.Editor { private readonly int[] m_selectedIndex = new int[AkEnvironmentPortal.MAX_ENVIRONMENTS_PER_PORTAL]; private AkEnvironmentPortal m_envPortal; private UnityEditor.SerializedProperty m_environments; private UnityEditor.SerializedProperty m_axis; private UnityEditor.SerializedProperty m_envList; [UnityEditor.MenuItem("GameObject/Wwise/Environment Portal", false, 1)] public static void CreatePortal() { var portal = new UnityEngine.GameObject("EnvironmentPortal"); UnityEditor.Undo.AddComponent(portal); portal.GetComponent().isTrigger = true; UnityEditor.Selection.objects = new UnityEngine.Object[] { portal }; } private void OnEnable() { m_envPortal = target as AkEnvironmentPortal; m_environments = serializedObject.FindProperty("environments"); m_axis = serializedObject.FindProperty("axis"); m_envList = serializedObject.FindProperty("envList"); FindOverlappingEnvironments(); for (var i = 0; i < AkEnvironmentPortal.MAX_ENVIRONMENTS_PER_PORTAL; i++) { m_selectedIndex[i] = 0; var list = m_envList.GetArrayElementAtIndex(i).FindPropertyRelative("list"); for (var j = 0; j < list.arraySize; ++j) { if (list.GetArrayElementAtIndex(j).objectReferenceValue == m_environments.GetArrayElementAtIndex(i).objectReferenceValue) { m_selectedIndex[i] = j; break; } } } } public override void OnInspectorGUI() { serializedObject.Update(); using (new UnityEngine.GUILayout.VerticalScope("box")) { for (var i = 0; i < AkEnvironmentPortal.MAX_ENVIRONMENTS_PER_PORTAL; i++) { var list = m_envList.GetArrayElementAtIndex(i).FindPropertyRelative("list"); var labels = new string[list.arraySize]; for (var j = 0; j < list.arraySize; j++) { var environment = list.GetArrayElementAtIndex(j).objectReferenceValue as AkEnvironment; if (environment != null) { labels[j] = j + 1 + ". " + GetEnvironmentName(environment) + " (" + environment.name + ")"; } else { list.DeleteArrayElementAtIndex(j); } } var index = UnityEditor.EditorGUILayout.Popup("Environment #" + (i + 1), m_selectedIndex[i], labels); m_environments.GetArrayElementAtIndex(i).objectReferenceValue = index < 0 || index >= list.arraySize ? null : list.GetArrayElementAtIndex(index).objectReferenceValue; m_selectedIndex[i] = index; } } UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing); using (new UnityEditor.EditorGUILayout.VerticalScope("box")) { var axisLabels = new[]{ "X", "Y", "Z" }; var axes = new[] { UnityEngine.Vector3.right, UnityEngine.Vector3.up, UnityEngine.Vector3.forward }; var index = 0; for (var i = 0; i < 3; i++) { if (m_axis.vector3Value == axes[i]) { index = i; break; } } var newIndex = UnityEditor.EditorGUILayout.Popup("Axis", index, axisLabels); m_axis.vector3Value = axes[newIndex]; if (index != newIndex) { for (var i = 0; i < AkEnvironmentPortal.MAX_ENVIRONMENTS_PER_PORTAL; i++) m_envList.GetArrayElementAtIndex(i).FindPropertyRelative("list").ClearArray(); FindOverlappingEnvironments(); } } serializedObject.ApplyModifiedProperties(); AkGameObjectInspector.RigidbodyCheck(m_envPortal.gameObject); } private string GetEnvironmentName(AkEnvironment in_env) { foreach (var wwu in AkWwiseProjectInfo.GetData().AuxBusWwu) foreach (var env in wwu.List) if (in_env.data.Id == env.Id) return env.Name; return string.Empty; } public void FindOverlappingEnvironments() { var myCollider = m_envPortal.gameObject.GetComponent(); if (myCollider == null) return; #if UNITY_6000_0_OR_NEWER var environments = FindObjectsByType(FindObjectsSortMode.None); #else var environments = FindObjectsOfType(); #endif foreach (var environment in environments) { var otherCollider = environment.gameObject.GetComponent(); if (otherCollider == null) continue; if (myCollider.bounds.Intersects(otherCollider.bounds)) { //if index == 0 => the environment is on the negative side of the portal(opposite to the direction of the chosen axis) //if index == 1 => the environment is on the positive side of the portal(same direction as the chosen axis) var index = UnityEngine.Vector3.Dot(m_envPortal.transform.rotation * m_axis.vector3Value, environment.transform.position - m_envPortal.transform.position) >= 0 ? 1 : 0; var list = m_envList.GetArrayElementAtIndex(index).FindPropertyRelative("list"); var isFound = false; var count = list.arraySize; for (var j = 0; j < count; j++) { if (list.GetArrayElementAtIndex(j).objectReferenceValue == environment) { isFound = true; break; } } if (!isFound) { list.InsertArrayElementAtIndex(count); list.GetArrayElementAtIndex(count).objectReferenceValue = environment; var otherList = m_envList.GetArrayElementAtIndex(++index % AkEnvironmentPortal.MAX_ENVIRONMENTS_PER_PORTAL).FindPropertyRelative("list"); for (var j = 0; j < otherList.arraySize; j++) { if (otherList.GetArrayElementAtIndex(j).objectReferenceValue == environment) { otherList.DeleteArrayElementAtIndex(j); break; } } } } else { for (var i = 0; i < AkEnvironmentPortal.MAX_ENVIRONMENTS_PER_PORTAL; i++) { var list = m_envList.GetArrayElementAtIndex(i).FindPropertyRelative("list"); for (var j = 0; j < list.arraySize; j++) { if (list.GetArrayElementAtIndex(j).objectReferenceValue == environment) { list.DeleteArrayElementAtIndex(j); break; } } } } } } } #endif