#if UNITY_EDITOR /******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unity(R) Terms of Service at https://unity3d.com/legal/terms-of-service License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2025 Audiokinetic Inc. *******************************************************************************/ [UnityEditor.CustomEditor(typeof(AkSurfaceReflector), true)] [UnityEditor.CanEditMultipleObjects] public class AkSurfaceReflectorInspector : UnityEditor.Editor { private AkSurfaceReflector m_AkSurfaceReflector; private UnityEditor.SerializedProperty Mesh; private UnityEditor.SerializedProperty AcousticTextures; private UnityEditor.SerializedProperty TransmissionLossValues; private UnityEditor.SerializedProperty EnableDiffraction; private UnityEditor.SerializedProperty EnableDiffractionOnBoundaryEdges; private UnityEditor.SerializedProperty Solid; public void OnEnable() { m_AkSurfaceReflector = target as AkSurfaceReflector; Mesh = serializedObject.FindProperty("Mesh"); AcousticTextures = serializedObject.FindProperty("AcousticTextures"); TransmissionLossValues = serializedObject.FindProperty("TransmissionLossValues"); EnableDiffraction = serializedObject.FindProperty("EnableDiffraction"); EnableDiffractionOnBoundaryEdges = serializedObject.FindProperty("EnableDiffractionOnBoundaryEdges"); Solid = serializedObject.FindProperty("Solid"); } public override void OnInspectorGUI() { serializedObject.Update(); UnityEditor.EditorGUILayout.PropertyField(Mesh); UnityEditor.EditorGUILayout.PropertyField(AcousticTextures, true); CheckArraySize(m_AkSurfaceReflector, m_AkSurfaceReflector.AcousticTextures.Length, "acoustic textures"); UnityEditor.EditorGUILayout.PropertyField(TransmissionLossValues, true); CheckArraySize(m_AkSurfaceReflector, m_AkSurfaceReflector.TransmissionLossValues.Length, "transmission loss values"); UnityEditor.EditorGUILayout.PropertyField(EnableDiffraction); if (EnableDiffraction.boolValue) { UnityEditor.EditorGUILayout.PropertyField(EnableDiffractionOnBoundaryEdges); } UnityEditor.EditorGUILayout.PropertyField(Solid); serializedObject.ApplyModifiedProperties(); } public static void CheckArraySize(AkSurfaceReflector surfaceReflector, int length, string name) { if (surfaceReflector == null || surfaceReflector.Mesh == null) { return; } int maxSize = surfaceReflector.Mesh.subMeshCount; if (length <= maxSize) { return; } UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing); using (new UnityEditor.EditorGUILayout.VerticalScope("box")) { UnityEditor.EditorGUILayout.HelpBox( "There are more " + name + " than the Mesh has submeshes. Additional ones will be ignored.", UnityEditor.MessageType.Warning); } } } #endif