/******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unity(R) Terms of Service at https://unity3d.com/legal/terms-of-service License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2025 Audiokinetic Inc. *******************************************************************************/ using System.IO; public partial class WwiseProjectDatabase { public static bool ProjectInfoExists = false; public static void InitCheckUp(string inDirectoryPath) { var jsonFilename = Path.Combine(inDirectoryPath, "ProjectInfo.json"); ProjectInfoExists = File.Exists(jsonFilename); } public static string PlatformName = ""; public static void LogProjectDatabaseNotFound(string errorMessage) { int index = errorMessage.IndexOf(' '); // Find the index of the first space string libraryName = index != -1 ? errorMessage.Substring(0, index) : errorMessage; string directory = "Assets/Wwise/ProjectDatabase/Runtime/Plugins"; if (PlatformName == "Windows") { bool x86Architecture = System.IntPtr.Size == 4; directory += "/Windows/" + (x86Architecture ? "x86" : "x86_64"); } else if (PlatformName == "Mac") { directory += "/Mac/DSP"; } UnityEngine.Debug.LogError($"WwiseUnity: {libraryName} could not be found. Please check the parent folder {directory}. If the {Path.GetExtension(libraryName)} is missing, try 1. Modifying the Wwise Project or 2. Copying the {libraryName} directly from the SDK\\platform_architecture\\Profile\\bin folder of your Wwise installation into {directory}."); } public static void LogProjectDatabaseDLLException(System.Exception e) { if (e is System.DllNotFoundException) { LogProjectDatabaseNotFound(e.Message); } else { UnityEngine.Debug.LogError($"WwiseUnity: The project database dll encountered the following error: {e.Message}" ); } } }