using System; using Unity.Mathematics; using UnityEngine; using Random = UnityEngine.Random; using AK.Wwise; // Make sure your Wwise namespace is correct public class BushInteraction : MonoBehaviour { [SerializeField] private GameObject emptyBush; private int blueberryCount = 0; private bool BlueBerriesPicked = false; // Wwise Events public AK.Wwise.Event PlayBushesEvent; public AK.Wwise.Event PlayBerryWithBushEvent; void Start() { blueberryCount = Random.Range(1, 5); // Randomly initialize blueberry count between 1 and 5 } void OnTriggerEnter(Collider other) { if (!BlueBerriesPicked) { if (emptyBush == null) { PlayBushesEvent.Post(gameObject); return; } // Play the "Play_BerryWithBush" event if bush has berries PlayBerryWithBushEvent.Post(gameObject); other.gameObject.GetComponent().CollectBlueberry(blueberryCount); Vector3 currentPosition = transform.position; Quaternion currentRotation = transform.rotation; Transform parent = transform.parent; Destroy(gameObject); GameObject _emptyBush = Instantiate(emptyBush, currentPosition, currentRotation); // Optionally assign parent if needed // _emptyBush.transform.parent = parent; BlueBerriesPicked = true; } } }