#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. //------------------------------------------------------------------------------ // // // This file was automatically generated by SWIG (https://www.swig.org). // Version 4.3.0 // // Do not make changes to this file unless you know what you are doing - modify // the SWIG interface file instead. //------------------------------------------------------------------------------ public class AkInitSettings : global::System.IDisposable { private global::System.IntPtr swigCPtr; protected bool swigCMemOwn; internal AkInitSettings(global::System.IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = cPtr; } internal static global::System.IntPtr getCPtr(AkInitSettings obj) { return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr; } internal virtual void setCPtr(global::System.IntPtr cPtr) { Dispose(); swigCPtr = cPtr; } ~AkInitSettings() { Dispose(false); } public void Dispose() { Dispose(true); global::System.GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { lock(this) { if (swigCPtr != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; AkUnitySoundEnginePINVOKE.CSharp_delete_AkInitSettings(swigCPtr); } swigCPtr = global::System.IntPtr.Zero; } global::System.GC.SuppressFinalize(this); } } public uint uMaxNumPaths { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMaxNumPaths_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMaxNumPaths_get(swigCPtr); } } public uint uCommandQueueSize { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uCommandQueueSize_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uCommandQueueSize_get(swigCPtr); } } public bool bEnableGameSyncPreparation { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bEnableGameSyncPreparation_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bEnableGameSyncPreparation_get(swigCPtr); } } public uint uContinuousPlaybackLookAhead { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uContinuousPlaybackLookAhead_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uContinuousPlaybackLookAhead_get(swigCPtr); } } public uint uNumSamplesPerFrame { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uNumSamplesPerFrame_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uNumSamplesPerFrame_get(swigCPtr); } } public uint uMonitorQueuePoolSize { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMonitorQueuePoolSize_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMonitorQueuePoolSize_get(swigCPtr); } } public uint uCpuMonitorQueueMaxSize { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uCpuMonitorQueueMaxSize_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uCpuMonitorQueueMaxSize_get(swigCPtr); } } public AkOutputSettings settingsMainOutput { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_settingsMainOutput_set(swigCPtr, AkOutputSettings.getCPtr(value)); } get { global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_settingsMainOutput_get(swigCPtr); AkOutputSettings ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkOutputSettings(cPtr, false); return ret; } } public uint uMaxHardwareTimeoutMs { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMaxHardwareTimeoutMs_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMaxHardwareTimeoutMs_get(swigCPtr); } } public bool bUseSoundBankMgrThread { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bUseSoundBankMgrThread_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bUseSoundBankMgrThread_get(swigCPtr); } } public bool bUseLEngineThread { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bUseLEngineThread_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bUseLEngineThread_get(swigCPtr); } } public string szPluginDLLPath { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_szPluginDLLPath_set(swigCPtr, value); } get { return AkUnitySoundEngine.StringFromIntPtrOSString(AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_szPluginDLLPath_get(swigCPtr)); } } public AkFloorPlane eFloorPlane { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_eFloorPlane_set(swigCPtr, (int)value); } get { return (AkFloorPlane)AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_eFloorPlane_get(swigCPtr); } } public float fGameUnitsToMeters { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_fGameUnitsToMeters_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_fGameUnitsToMeters_get(swigCPtr); } } public uint uBankReadBufferSize { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uBankReadBufferSize_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uBankReadBufferSize_get(swigCPtr); } } public float fDebugOutOfRangeLimit { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_fDebugOutOfRangeLimit_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_fDebugOutOfRangeLimit_get(swigCPtr); } } public bool bDebugOutOfRangeCheckEnabled { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bDebugOutOfRangeCheckEnabled_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bDebugOutOfRangeCheckEnabled_get(swigCPtr); } } public bool bOfflineRendering { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bOfflineRendering_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bOfflineRendering_get(swigCPtr); } } } #endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.