#if UNITY_EDITOR /******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unity(R) Terms of Service at https://unity3d.com/legal/terms-of-service License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2025 Audiokinetic Inc. *******************************************************************************/ public class DefaultHandles { public static bool Hidden { get { var type = typeof(UnityEditor.Tools); var field = type.GetField("s_Hidden", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static); return (bool) field.GetValue(null); } set { var type = typeof(UnityEditor.Tools); var field = type.GetField("s_Hidden", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static); field.SetValue(null, value); } } } [UnityEditor.CanEditMultipleObjects] [UnityEditor.CustomEditor(typeof(AkGameObj), true)] public class AkGameObjectInspector : UnityEditor.Editor { private bool hideDefaultHandle; private UnityEditor.SerializedProperty listeners; private AkGameObj m_AkGameObject; private UnityEditor.SerializedProperty usePositionOffsetData; private void OnEnable() { m_AkGameObject = target as AkGameObj; listeners = serializedObject.FindProperty("m_listeners"); usePositionOffsetData = serializedObject.FindProperty("usePositionOffsetData"); DefaultHandles.Hidden = hideDefaultHandle; } private void OnDisable() { DefaultHandles.Hidden = false; } public override void OnInspectorGUI() { var positionOffsetData = m_AkGameObject.m_positionOffsetData; var positionOffset = UnityEngine.Vector3.zero; UnityEditor.EditorGUI.BeginChangeCheck(); using (new UnityEditor.EditorGUILayout.VerticalScope("box")) { UnityEditor.EditorGUILayout.PropertyField(usePositionOffsetData, new UnityEngine.GUIContent("Apply Position Offset:")); if (usePositionOffsetData.boolValue) { positionOffset = UnityEditor.EditorGUILayout.Vector3Field("Position Offset", positionOffsetData.positionOffset); UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing); if (hideDefaultHandle) { if (UnityEngine.GUILayout.Button("Show Main Transform")) { hideDefaultHandle = false; DefaultHandles.Hidden = hideDefaultHandle; } } else if (UnityEngine.GUILayout.Button("Hide Main Transform")) { hideDefaultHandle = true; DefaultHandles.Hidden = hideDefaultHandle; } } else if (hideDefaultHandle) { hideDefaultHandle = false; DefaultHandles.Hidden = hideDefaultHandle; } } UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing); var isEnvironmentAware = m_AkGameObject.isEnvironmentAware; using (new UnityEditor.EditorGUILayout.VerticalScope("box")) { isEnvironmentAware = UnityEditor.EditorGUILayout.Toggle("Environment Aware:", isEnvironmentAware); } if (m_AkGameObject.gameObject.GetComponent() == null) { using (new UnityEditor.EditorGUILayout.VerticalScope("box")) { UnityEditor.EditorGUILayout.LabelField("Room Aware: ", ""); if (UnityEngine.GUILayout.Button("Add AkRoomAwareObject")) UnityEditor.Undo.AddComponent(m_AkGameObject.gameObject); } } if (UnityEditor.EditorGUI.EndChangeCheck()) { UnityEditor.Undo.RecordObject(target, "AkGameObj Parameter Change"); m_AkGameObject.m_positionOffsetData = positionOffsetData; var posOffsetDataProperty = serializedObject.FindProperty("m_positionOffsetData"); var KeepMeProperty = posOffsetDataProperty.FindPropertyRelative("KeepMe"); KeepMeProperty.boolValue = (positionOffsetData != null); if (positionOffsetData != null) { var posOffsetProperty = posOffsetDataProperty.FindPropertyRelative("positionOffset"); posOffsetProperty.vector3Value = positionOffset; } serializedObject.ApplyModifiedProperties(); m_AkGameObject.isEnvironmentAware = isEnvironmentAware; } if (isEnvironmentAware) { RigidbodyCheck(m_AkGameObject.gameObject); } UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing); UnityEditor.EditorGUI.BeginChangeCheck(); m_AkGameObject.ScalingFactor = UnityEditor.EditorGUILayout.FloatField("Attenuation Scaling Factor", m_AkGameObject.ScalingFactor); if (UnityEditor.EditorGUI.EndChangeCheck()) { if (m_AkGameObject.ScalingFactor <= 0) { m_AkGameObject.ScalingFactor = 0; } else { if (m_AkGameObject.enabled) { AkUnitySoundEngine.SetScalingFactor(m_AkGameObject.gameObject, m_AkGameObject.ScalingFactor); } } } UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing); using (new UnityEditor.EditorGUILayout.VerticalScope("box")) { UnityEditor.EditorGUI.BeginChangeCheck(); UnityEditor.EditorGUILayout.PropertyField(listeners); if (UnityEditor.EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); } } } public static void RigidbodyCheck(UnityEngine.GameObject gameObject) { if (AkWwiseEditorSettings.Instance.ShowSpatialAudioWarningMsg && gameObject.GetComponent() == null) { UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing); using (new UnityEditor.EditorGUILayout.VerticalScope("box")) { UnityEditor.EditorGUILayout.HelpBox( "Interactions between AkGameObj and AkEnvironment require a Rigidbody component on the object or the environment.", UnityEditor.MessageType.Warning); if (UnityEngine.GUILayout.Button("Add Rigidbody")) { var rb = UnityEditor.Undo.AddComponent(gameObject); rb.useGravity = false; rb.isKinematic = true; } } } } private void OnSceneGUI() { if (m_AkGameObject.m_positionOffsetData == null) { return; } UnityEditor.EditorGUI.BeginChangeCheck(); // Transform local offset to world coordinate var pos = m_AkGameObject.transform.TransformPoint(m_AkGameObject.m_positionOffsetData.positionOffset); // Get new handle position pos = UnityEditor.Handles.PositionHandle(pos, UnityEngine.Quaternion.identity); if (UnityEditor.EditorGUI.EndChangeCheck()) { UnityEditor.Undo.RecordObject(target, "Position Offset Change"); // Transform world offset to local coordinate m_AkGameObject.m_positionOffsetData.positionOffset = m_AkGameObject.transform.InverseTransformPoint(pos); } } } #endif