#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. /******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unity(R) Terms of Service at https://unity3d.com/legal/terms-of-service License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2025 Audiokinetic Inc. *******************************************************************************/ /// @brief Use this component to add a Large Mode position to any AkAmbient in a Scene. /// \sa /// - \ref unity_use_AkEvent_AkAmbient /// - \ref AkAmbient public class AkAmbientLargeModePositioner : UnityEngine.MonoBehaviour { public UnityEngine.Vector3 Position { get { return transform.position; } } public UnityEngine.Vector3 Forward { get { return transform.forward; } } public UnityEngine.Vector3 Up { get { return transform.up; } } #if UNITY_EDITOR void OnDrawGizmosSelected() { UnityEngine.Gizmos.color = UnityEngine.Color.green; UnityEngine.Gizmos.DrawSphere(transform.position, 0.1f); UnityEditor.Handles.Label(transform.position, name); } #endif } #endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.