#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. /******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unity(R) Terms of Service at https://unity3d.com/legal/terms-of-service License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2025 Audiokinetic Inc. *******************************************************************************/ public class AkEventCallbackData : UnityEngine.ScriptableObject { ////AkUnitySoundEngine.PostEvent callback flags. See the AkCallbackType enumeration for a list of all callbacks public System.Collections.Generic.List callbackFlags = new System.Collections.Generic.List(); ////Names of the callback functions. public System.Collections.Generic.List callbackFunc = new System.Collections.Generic.List(); ////GameObject that will receive the callback public System.Collections.Generic.List callbackGameObj = new System.Collections.Generic.List(); ////The sum of the flags of all game objects. This is the flag that will be passed to AkUnitySoundEngine.PostEvent public int uFlags = 0; } #endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.