#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. /******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unity(R) Terms of Service at https://unity3d.com/legal/terms-of-service License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2025 Audiokinetic Inc. *******************************************************************************/ /// @brief This manager tracks AkRoomPortals and the rooms that they connect (front and back room). /// @details At the end of the frame, the AkRoomPortals which rooms might have changed are updated and sent to Spatial Audio. public class AkRoomManager { private readonly System.Collections.Generic.List m_Portals = new System.Collections.Generic.List(); private readonly System.Collections.Generic.List m_PortalsToUpdate = new System.Collections.Generic.List(); private readonly System.Collections.Generic.List m_Reflectors = new System.Collections.Generic.List(); private readonly System.Collections.Generic.List m_ReflectorsToUpdate = new System.Collections.Generic.List(); private static AkRoomManager m_Instance; public static void Init() { if (m_Instance == null) { m_Instance = new AkRoomManager(); } } public static void Terminate() { if (m_Instance != null) { m_Instance = null; } } public static void RegisterPortal(AkRoomPortal portal) { if (m_Instance != null) { if (!m_Instance.m_Portals.Contains(portal)) { m_Instance.m_Portals.Add(portal); } if (!m_Instance.m_PortalsToUpdate.Contains(portal)) { m_Instance.m_PortalsToUpdate.Add(portal); } } } public static void UnregisterPortal(AkRoomPortal portal) { if (m_Instance != null) { m_Instance.m_Portals.Remove(portal); m_Instance.m_PortalsToUpdate.Remove(portal); } } public static void RegisterReflector(AkSurfaceReflector reflector) { if (m_Instance != null) { if (!m_Instance.m_Reflectors.Contains(reflector)) { m_Instance.m_Reflectors.Add(reflector); } if (!m_Instance.m_ReflectorsToUpdate.Contains(reflector)) { m_Instance.m_ReflectorsToUpdate.Add(reflector); } } } public static void UnregisterReflector(AkSurfaceReflector reflector) { if (m_Instance != null) { m_Instance.m_Reflectors.Remove(reflector); m_Instance.m_ReflectorsToUpdate.Remove(reflector); } } public static void RegisterPortalUpdate(AkRoomPortal portal) { if (m_Instance != null) { if (m_Instance.m_Portals.Contains(portal) && !m_Instance.m_PortalsToUpdate.Contains(portal)) { m_Instance.m_PortalsToUpdate.Add(portal); } } } public static void RegisterRoomUpdate(AkRoom room) { if (m_Instance != null) { for (var i = 0; i < m_Instance.m_Portals.Count; ++i) { var portal = m_Instance.m_Portals[i]; if (!m_Instance.m_PortalsToUpdate.Contains(portal) && (room == portal.frontRoom || room == portal.backRoom || portal.Overlaps(room))) { m_Instance.m_PortalsToUpdate.Add(portal); } } } } public static void Update() { if (m_Instance != null) { for (var i = 0; i < m_Instance.m_PortalsToUpdate.Count; ++i) { m_Instance.m_PortalsToUpdate[i].UpdateRoomPortal(); } m_Instance.m_PortalsToUpdate.Clear(); for (var i = 0; i < m_Instance.m_ReflectorsToUpdate.Count; ++i) { m_Instance.m_ReflectorsToUpdate[i].UpdateGeometry(); } m_Instance.m_ReflectorsToUpdate.Clear(); } } } #endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.