using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { [SerializeField] private AK.Wwise.Event startGameEvent; [SerializeField] private AK.Wwise.Event quitGameEvent; public void StartGame() { Debug.Log("Start Game"); // Post Wwise event for starting the game if (startGameEvent != null) { startGameEvent.Post(gameObject); } // Load the first scene (assuming it's named "Beach") SceneManager.LoadScene("Beach"); } public void QuitGame() { Debug.Log("Quit Game"); // Post Wwise event for quitting the game if (quitGameEvent != null) { quitGameEvent.Post(gameObject); } Application.Quit(); } }