#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. //------------------------------------------------------------------------------ // // // This file was automatically generated by SWIG (https://www.swig.org). // Version 4.3.0 // // Do not make changes to this file unless you know what you are doing - modify // the SWIG interface file instead. //------------------------------------------------------------------------------ public class AkChannelConfig : global::System.IDisposable { private global::System.IntPtr swigCPtr; protected bool swigCMemOwn; internal AkChannelConfig(global::System.IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = cPtr; } internal static global::System.IntPtr getCPtr(AkChannelConfig obj) { return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr; } internal virtual void setCPtr(global::System.IntPtr cPtr) { Dispose(); swigCPtr = cPtr; } ~AkChannelConfig() { Dispose(false); } public void Dispose() { Dispose(true); global::System.GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { lock(this) { if (swigCPtr != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; AkUnitySoundEnginePINVOKE.CSharp_delete_AkChannelConfig(swigCPtr); } swigCPtr = global::System.IntPtr.Zero; } global::System.GC.SuppressFinalize(this); } } public uint uNumChannels { set { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_uNumChannels_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_uNumChannels_get(swigCPtr); } } public uint eConfigType { set { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_eConfigType_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_eConfigType_get(swigCPtr); } } public uint uChannelMask { set { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_uChannelMask_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_uChannelMask_get(swigCPtr); } } public static AkChannelConfig Standard(uint in_uChannelMask) { AkChannelConfig ret = new AkChannelConfig(AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_Standard(in_uChannelMask), true); return ret; } public static AkChannelConfig Anonymous(uint in_uNumChannels) { AkChannelConfig ret = new AkChannelConfig(AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_Anonymous(in_uNumChannels), true); return ret; } public static AkChannelConfig Ambisonic(uint in_uNumChannels) { AkChannelConfig ret = new AkChannelConfig(AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_Ambisonic(in_uNumChannels), true); return ret; } public static AkChannelConfig Object() { AkChannelConfig ret = new AkChannelConfig(AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_Object(), true); return ret; } public AkChannelConfig() : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkChannelConfig__SWIG_0(), true) { } public AkChannelConfig(uint in_uNumChannels, uint in_uChannelMask) : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkChannelConfig__SWIG_1(in_uNumChannels, in_uChannelMask), true) { } public void Clear() { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_Clear(swigCPtr); } public void SetStandard(uint in_uChannelMask) { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_SetStandard(swigCPtr, in_uChannelMask); } public void SetStandardOrAnonymous(uint in_uNumChannels, uint in_uChannelMask) { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_SetStandardOrAnonymous(swigCPtr, in_uNumChannels, in_uChannelMask); } public void SetAnonymous(uint in_uNumChannels) { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_SetAnonymous(swigCPtr, in_uNumChannels); } public void SetAmbisonic(uint in_uNumChannels) { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_SetAmbisonic(swigCPtr, in_uNumChannels); } public void SetObject() { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_SetObject(swigCPtr); } public void SetSameAsMainMix() { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_SetSameAsMainMix(swigCPtr); } public void SetSameAsPassthrough() { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_SetSameAsPassthrough(swigCPtr); } public bool IsValid() { return AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_IsValid(swigCPtr); } public uint Serialize() { return AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_Serialize(swigCPtr); } public void Deserialize(uint in_uChannelConfig) { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_Deserialize(swigCPtr, in_uChannelConfig); } public AkChannelConfig RemoveLFE() { AkChannelConfig ret = new AkChannelConfig(AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_RemoveLFE(swigCPtr), true); return ret; } public AkChannelConfig RemoveCenter() { AkChannelConfig ret = new AkChannelConfig(AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_RemoveCenter(swigCPtr), true); return ret; } } #endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.