26 lines
336 B
C#
26 lines
336 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class Dialog
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{
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public string speaker;
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public string text;
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}
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[Serializable]
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public class QuestData
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{
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public int id;
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public Dialog[] initialDialog;
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public Dialog[] reminderDialog;
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public Dialog[] successDialog;
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public Dialog[] repetitionDialog;
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}
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