56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
/*******************************************************************************
|
|
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
|
|
Technology released in source code form as part of the game integration package.
|
|
The content of this file may not be used without valid licenses to the
|
|
AUDIOKINETIC Wwise Technology.
|
|
Note that the use of the game engine is subject to the Unity(R) Terms of
|
|
Service at https://unity3d.com/legal/terms-of-service
|
|
|
|
License Usage
|
|
|
|
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
|
|
this file in accordance with the end user license agreement provided with the
|
|
software or, alternatively, in accordance with the terms contained
|
|
in a written agreement between you and Audiokinetic Inc.
|
|
Copyright (c) 2025 Audiokinetic Inc.
|
|
*******************************************************************************/
|
|
#if !UNITY_2021_1_OR_NEWER
|
|
public static class AkXboxOneUtils
|
|
{
|
|
private static readonly int[] Usages = { 0, 1, 4, 7 };
|
|
private static readonly int SessionRequirement = 0;
|
|
private static readonly int[] DeviceUsages = { 0 };
|
|
|
|
[UnityEditor.MenuItem("Assets/Wwise/Xbox One/Enable Network Sockets")]
|
|
public static void EnableXboxOneNetworkSockets()
|
|
{
|
|
var definitions = new[]
|
|
{
|
|
new SocketDefinition("WwiseDiscoverySocket", "24024", 1, "WwiseDiscovery"),
|
|
new SocketDefinition("WwiseCommandSocket", "24025", 0, "WwiseCommand")
|
|
};
|
|
|
|
foreach (var def in definitions)
|
|
{
|
|
UnityEditor.PlayerSettings.XboxOne.SetSocketDefinition(def.Name, def.Port, def.Protocol, Usages, def.TemplateName,
|
|
SessionRequirement, DeviceUsages);
|
|
}
|
|
}
|
|
|
|
private class SocketDefinition
|
|
{
|
|
public readonly string Name;
|
|
public readonly string Port;
|
|
public readonly int Protocol;
|
|
public readonly string TemplateName;
|
|
|
|
public SocketDefinition(string name, string port, int protocol, string templateName)
|
|
{
|
|
Name = name;
|
|
Port = port;
|
|
Protocol = protocol;
|
|
TemplateName = templateName;
|
|
}
|
|
}
|
|
}
|
|
#endif |