ccl4/blueberryPeak/logRunSetup.txt
2025-06-12 10:36:40 +02:00

3679 lines
310 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-flori" at "2025-06-10T12:23:25.6495421Z"
[Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 15208, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] Error: LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.16.0+1c867a9
Session Id: 0a919e7e476343f8956ea5ac198ce26a
Correlation Id: 83584ca532e94f46de10d9f08b612672
External correlation Id: 6838588672192754828
Machine Id: FiEQ9nEzwsF6X7+AOw/UEmqPdGA=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-flori" (connect: 0.00s, validation: 0.01s, handshake: 0.12s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-flori-notifications" at "2025-06-10T12:23:25.7883755Z"
[Licensing::Module] Error: Access token is unavailable; failed to update
[Licensing::Client] Error: Code 500 while processing request (status: Unable to update licenses. Errors: No ULF license found.,Request timed out: The delegate executed asynchronously through TimeoutPolicy did not complete within the timeout.)
[Licensing::Client] Error: Code 500 while updating license in client (status: Unable to update licenses. Errors: No ULF license found.,Request timed out: The delegate executed asynchronously through TimeoutPolicy did not complete within the timeout.)
Built from '6000.0/staging' branch; Version is '6000.0.28f1 (f336aca0cab5) revision 15939244'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'de' Physical Memory: 15722 MB
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "9072172150752-UnityPersXXXX"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
[Licensing::Client] Successfully resolved entitlement details
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.28f1\Editor\Unity.exe
-batchmode
-nographics
-logFile
logRunSetup.txt
-projectPath
C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp
-executeMethod
WwiseSetupWizard.RunSetup
-quit
Successfully changed project path to: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp
C:/stPoelten/sem4/CCL4/ccl4NEW/blueberryPeak_WwiseIntegrationTemp
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [22188] Target information:
Player connection [22188] * "[IP] 10.55.104.252 [Port] 55504 [Flags] 2 [Guid] 1900865822 [EditorId] 1900865822 [Version] 1048832 [Id] WindowsEditor(7,LAPTOP-MFQGAP06) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [22188] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [22188] Host joined alternative multi-casting on [225.0.0.222:34997]...
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Package Manager] Connected to IPC stream "Upm-28372" after 0.7 seconds.
Library Redirect Path: Library/
[Package Manager] Done resolving packages in 1.70 seconds
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 56 packages:
Packages from [https://packages.unity.com]:
com.unity.ai.navigation@2.0.4 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.ai.navigation)
com.unity.collab-proxy@2.8.2 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.collab-proxy)
com.unity.ide.rider@3.0.31 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.ide.rider)
com.unity.ide.visualstudio@2.0.22 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.ide.visualstudio)
com.unity.inputsystem@1.11.2 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.inputsystem)
com.unity.test-framework@1.4.5 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.test-framework)
com.unity.timeline@1.8.7 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.timeline)
com.unity.visualscripting@1.9.5 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.visualscripting)
com.unity.ext.nunit@2.0.5 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.ext.nunit)
com.unity.searcher@4.9.2 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.searcher)
com.unity.burst@1.8.18 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.burst)
com.unity.mathematics@1.3.2 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.mathematics)
com.unity.collections@2.5.1 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.collections)
com.unity.nuget.mono-cecil@1.11.4 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.nuget.mono-cecil)
com.unity.test-framework.performance@3.0.3 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.test-framework.performance)
Built-in packages:
com.unity.multiplayer.center@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.multiplayer.center)
com.unity.render-pipelines.universal@17.0.3 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.render-pipelines.universal)
com.unity.ugui@2.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.ugui)
com.unity.modules.accessibility@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.accessibility)
com.unity.modules.ai@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.ai)
com.unity.modules.androidjni@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.androidjni)
com.unity.modules.animation@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.animation)
com.unity.modules.assetbundle@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.assetbundle)
com.unity.modules.audio@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.audio)
com.unity.modules.cloth@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.cloth)
com.unity.modules.director@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.director)
com.unity.modules.imageconversion@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.imageconversion)
com.unity.modules.imgui@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.imgui)
com.unity.modules.jsonserialize@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.jsonserialize)
com.unity.modules.particlesystem@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.particlesystem)
com.unity.modules.physics@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.physics)
com.unity.modules.physics2d@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.physics2d)
com.unity.modules.screencapture@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.screencapture)
com.unity.modules.terrain@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.terrain)
com.unity.modules.terrainphysics@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.terrainphysics)
com.unity.modules.tilemap@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.tilemap)
com.unity.modules.ui@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.ui)
com.unity.modules.uielements@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.uielements)
com.unity.modules.umbra@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.umbra)
com.unity.modules.unityanalytics@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.unityanalytics)
com.unity.modules.unitywebrequest@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.unitywebrequest)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.unitywebrequestaudio)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.unitywebrequesttexture)
com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.unitywebrequestwww)
com.unity.modules.vehicles@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.vehicles)
com.unity.modules.video@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.video)
com.unity.modules.vr@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.vr)
com.unity.modules.wind@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.wind)
com.unity.modules.xr@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.xr)
com.unity.modules.subsystems@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.subsystems)
com.unity.modules.hierarchycore@1.0.0 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.hierarchycore)
com.unity.render-pipelines.core@17.0.3 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.render-pipelines.core)
com.unity.shadergraph@17.0.3 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.shadergraph)
com.unity.render-pipelines.universal-config@17.0.3 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.render-pipelines.universal-config)
com.unity.rendering.light-transport@1.0.1 (location: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\Library\PackageCache\com.unity.rendering.light-transport)
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.40 seconds
Refreshing native plugins compatible for Editor in 197.83 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.28f1 (f336aca0cab5)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.28f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/stPoelten/sem4/CCL4/ccl4NEW/blueberryPeak_WwiseIntegrationTemp/Assets
Forcing GfxDevice: Null
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
[Licensing::Client] Successfully resolved entitlement details
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.28f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.28f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.28f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56372
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.28f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.269406 seconds.
- Loaded All Assemblies, in 11.312 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.455 seconds
Domain Reload Profiling: 11766ms
BeginReloadAssembly (9192ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (609ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (338ms)
LoadAllAssembliesAndSetupDomain (1157ms)
LoadAssemblies (9187ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1153ms)
TypeCache.Refresh (1149ms)
TypeCache.ScanAssembly (833ms)
BuildScriptInfoCaches (1ms)
ResolveRequiredComponents (1ms)
FinalizeReload (456ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (414ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (37ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (10ms)
ProcessInitializeOnLoadAttributes (260ms)
ProcessInitializeOnLoadMethodAttributes (97ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
[ScriptCompilation] Requested script compilation because: Assembly Definition File(s) changed
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
info: Microsoft.Hosting.Lifetime[14]
Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
Content root path: C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 81.9632ms
Starting: C:\Program Files\Unity\Hub\Editor\6000.0.28f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: C:/stPoelten/sem4/CCL4/ccl4NEW/blueberryPeak_WwiseIntegrationTemp
DisplayProgressbar: Compiling Scripts
ExitCode: 4 Duration: 0s787ms
Rebuilding DAG because FileSignature timestamp changed: Library/Bee/1900b0aE-inputdata.json
[419/742 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll.mvfrm
[420/742 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.dll.mvfrm
*** Tundra requires additional run (0.70 seconds), 2 items updated, 418 evaluated
Starting: C:\Program Files\Unity\Hub\Editor\6000.0.28f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\6000.0.28f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/1900b0aE.dag.json" "Library/Bee/1900b0aE-inputdata.json" "Library\Bee\buildprogram0.traceevents"
WorkingDir: C:/stPoelten/sem4/CCL4/ccl4NEW/blueberryPeak_WwiseIntegrationTemp
ExitCode: 0 Duration: 2s48ms
Starting: C:\Program Files\Unity\Hub\Editor\6000.0.28f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --dagfilejson="Library\Bee\1900b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies
WorkingDir: C:/stPoelten/sem4/CCL4/ccl4NEW/blueberryPeak_WwiseIntegrationTemp
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.0.28f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.0.28f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll"
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.0.28f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.0.28f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll"
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil\Mono.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 490.3888ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.dll, with 128 defines and 253 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll, with 134 defines and 251 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.dll, with 129 defines and 253 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Common.dll, with 128 defines and 253 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.dll, with 129 defines and 253 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 74.3876ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 108.8889ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 121.3490ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 113.3358ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 113.4778ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll, with 133 defines and 254 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.dll, with 129 defines and 253 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 87.2569ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.dll, with 140 defines and 253 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Runtime.dll, with 128 defines and 256 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 109.0891ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll, with 128 defines and 254 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 34.0063ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.dll, with 130 defines and 255 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Shaders.dll, with 128 defines and 253 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 248.7026ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 48.8496ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.dll, with 129 defines and 242 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 40.3477ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll, with 128 defines and 254 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.dll, with 128 defines and 243 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll, with 136 defines and 255 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with Library\Bee\artifacts\1900b0aE.dag\Unity.Collections.dll
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 27.4631ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 76.1699ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 110.0350ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll, with 131 defines and 257 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll, with 128 defines and 254 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.ForUI.dll, with 128 defines and 254 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll, with 128 defines and 257 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 22.4854ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll, with 134 defines and 260 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll, with 129 defines and 258 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 29.3817ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll, with 128 defines and 253 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll, with 128 defines and 255 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.6968ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 36.4719ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.TestFramework.dll, with 129 defines and 244 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 89.4060ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll, with 128 defines and 253 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 34.3270ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.Editor.dll, with 126 defines and 262 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 14.1484ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.dll, with 126 defines and 252 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.0708ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll, with 126 defines and 266 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.4550ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.dll, with 127 defines and 267 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.Editor.dll, with 127 defines and 251 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.5944ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll, with 126 defines and 266 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 29.7609ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.Editor.dll, with 126 defines and 262 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.Editor.dll, with 127 defines and 262 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/PPv2URPConverters.dll, with 126 defines and 265 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 607.4144ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll, with 127 defines and 271 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 622.4540ms
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with C:\Program Files\Unity\Hub\Editor\6000.0.28f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Editor.dll, with 126 defines and 262 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1324.6606ms
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with C:\Program Files\Unity\Hub\Editor\6000.0.28f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 131.0779ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1360.0949ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll, with 127 defines and 262 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2652.9671ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil\Mono.Cecil.Rocks.dll
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.ConversionSystem.dll, with 126 defines and 261 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 194.7293ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll, with 126 defines and 262 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 113.2495ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 55.6268ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2951.5246ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Searcher.Editor.dll, with 126 defines and 261 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2067.3585ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 62.4084ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll, with 126 defines and 262 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.dll, with 129 defines and 260 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 81.8336ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 41.6251ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Utilities.dll, with 126 defines and 261 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.dll, with 126 defines and 263 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll, with 126 defines and 267 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.4952ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll, with 128 defines and 265 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 171.3405ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Editor.dll, with 126 defines and 261 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 161.3942ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll, with 126 defines and 262 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 94.9808ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 182.8792ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 179.4630ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Updater.dll, with 126 defines and 264 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Editor.dll, with 126 defines and 265 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll, with 126 defines and 263 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.3425ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3679.9425ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 83.3342ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 126.1887ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4404.3361ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3907.4601ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4502.5000ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.ProjectDatabase.dll, with 126 defines and 261 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.9867ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.dll, with 128 defines and 254 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.6445ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.WwiseTypes.dll, with 128 defines and 255 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.0574ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.dll, with 129 defines and 257 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.0594ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.dll, with 128 defines and 256 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.3977ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Ak.Wwise.Api.WAAPI.dll, with 128 defines and 255 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.0252ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.Editor.dll, with 126 defines and 266 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.Editor.dll, with 127 defines and 267 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.5878ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.4484ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.Editor.dll, with 126 defines and 266 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.9286ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableInstaller.dll, with 126 defines and 266 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.7211ms
ExitCode: 0 Duration: 13s
Finished compiling graph: 846 nodes, 14033 flattened edges (11723 ToBuild, 136 ToUse), maximum node priority 887
[ 64/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.rsp2
[ 65/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.UnityAdditionalFile.txt
[137/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.rsp2
[145/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.rsp2
[147/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.UnityAdditionalFile.txt
[148/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.UnityAdditionalFile.txt
[149/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.rsp2
[151/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.UnityAdditionalFile.txt
[153/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.UnityAdditionalFile.txt
[154/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.UnityAdditionalFile.txt
[155/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.rsp2
[156/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.CodeGen.UnityAdditionalFile.txt
[157/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.CodeGen.rsp2
[158/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.CodeGen.rsp2
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[173/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.rsp2
[174/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.UnityAdditionalFile.txt
[175/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.UnityAdditionalFile.txt
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[179/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.UnityAdditionalFile.txt
[180/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.rsp2
[181/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.ProjectDatabase.rsp2
[182/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.ProjectDatabase.dll.mvfrm.rsp
[184/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.rsp2
[185/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.ProjectDatabase.rsp
[186/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Runtime.rsp2
[187/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Runtime.UnityAdditionalFile.txt
[188/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.ProjectDatabase.UnityAdditionalFile.txt
[189/842 0s] WriteResponseFile Library/Bee/artifacts/rsp/4747638433968585886.rsp
[190/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.UnityAdditionalFile.txt
[191/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.rsp2
[192/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.UnityAdditionalFile.txt
[193/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.UnityAdditionalFile.txt
[194/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.rsp2
[195/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.rsp2
[197/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.UnityAdditionalFile.txt
[199/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.UnityAdditionalFile.txt
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[202/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.rsp2
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[210/842 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.rsp2
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[548/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll.mvfrm
[549/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.ForUI.dll.mvfrm
[550/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Shaders.dll.mvfrm
[551/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.CodeGen.dll.mvfrm
[552/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll.mvfrm
[553/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Runtime.dll.mvfrm
[555/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.Editor.dll.mvfrm
[556/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll.mvfrm
[557/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.Editor.dll.mvfrm
[561/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll.mvfrm
[562/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Editor.dll.mvfrm
[565/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.Editor.dll.mvfrm
[569/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Updater.dll.mvfrm
[570/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll.mvfrm
[572/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableInstaller.dll.mvfrm
[576/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll.mvfrm
[578/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Editor.dll.mvfrm
[582/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll.mvfrm
[588/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll.mvfrm
[589/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll.mvfrm
[590/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll.mvfrm
[591/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll.mvfrm
[592/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll.mvfrm
[607/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll.mvfrm
[609/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.dll.mvfrm
[610/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.dll.mvfrm
[616/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll.mvfrm
[617/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.dll.mvfrm
[623/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll.mvfrm
[624/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll.mvfrm
[629/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll.mvfrm
[630/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Editor.dll.mvfrm
[631/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll.mvfrm
[635/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll.mvfrm
[640/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll.mvfrm
[643/842 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/PPv2URPConverters.dll.mvfrm
[645/842 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[646/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityEngine.UI.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll, with 134 defines and 251 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[647/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Mathematics.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.dll, with 128 defines and 253 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[648/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.AI.Navigation.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.dll, with 129 defines and 253 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[649/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Multiplayer.Center.Common.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Common.dll, with 128 defines and 253 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[650/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Timeline.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.dll, with 129 defines and 253 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[651/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Core.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll, with 133 defines and 254 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[652/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TextMeshPro.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.dll, with 129 defines and 253 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[653/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll, with 128 defines and 254 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[654/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.InputSystem.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.dll, with 140 defines and 253 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[655/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Shaders.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Shaders.dll, with 128 defines and 253 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[656/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.PerformanceTesting.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.dll, with 129 defines and 242 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[657/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Burst.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.dll, with 128 defines and 243 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[658/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Flow.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll, with 136 defines and 255 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[659/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.Runtime.Shared.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll, with 128 defines and 254 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[660/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Config.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll, with 128 defines and 254 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[661/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.InputSystem.ForUI.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.ForUI.dll, with 128 defines and 254 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[662/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.ShaderLibrary.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll, with 128 defines and 253 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[663/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.State.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll, with 128 defines and 255 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[664/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.InputSystem.TestFramework.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.TestFramework.dll, with 129 defines and 244 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[665/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll, with 128 defines and 253 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[666/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Mathematics.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.Editor.dll, with 126 defines and 262 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[667/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.PlasticSCM.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.dll, with 126 defines and 252 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[668/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.State.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll, with 126 defines and 266 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[669/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.PerformanceTesting.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.Editor.dll, with 127 defines and 251 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[670/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.SettingsProvider.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll, with 126 defines and 266 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[671/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/PPv2URPConverters.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/PPv2URPConverters.dll, with 126 defines and 265 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[672/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll, with 127 defines and 271 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[673/842 1s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Burst.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.Editor.dll, with 126 defines and 262 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[674/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Multiplayer.Center.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Editor.dll, with 126 defines and 262 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[675/842 1s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Collections.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.Editor.dll, with 127 defines and 262 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[676/842 2s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll, with 134 defines and 260 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[677/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Timeline.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll, with 127 defines and 262 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[678/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.AI.Navigation.Editor.ConversionSystem.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.ConversionSystem.dll, with 126 defines and 261 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[679/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.Editor.Shared.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll, with 126 defines and 262 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[680/842 3s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll, with 131 defines and 257 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[681/842 2s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.dll, with 127 defines and 267 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[682/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Searcher.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Searcher.Editor.dll, with 126 defines and 261 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[683/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Core.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll, with 126 defines and 262 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[684/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityEditor.UI.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.dll, with 129 defines and 260 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[685/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Utilities.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Utilities.dll, with 126 defines and 261 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[686/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.AI.Navigation.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.dll, with 126 defines and 263 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[687/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Shared.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll, with 126 defines and 267 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[711/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Flow.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll, with 128 defines and 265 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[712/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Rendering.LightTransport.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Editor.dll, with 126 defines and 261 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[713/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.CollabProxy.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll, with 126 defines and 262 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[714/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.AI.Navigation.Updater.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Updater.dll, with 126 defines and 264 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[722/842 3s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.2D.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll, with 129 defines and 258 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[782/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll, with 126 defines and 263 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[786/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Editor.dll, with 126 defines and 265 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[789/842 4s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Rendering.LightTransport.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Runtime.dll, with 128 defines and 256 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[793/842 4s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.GPUDriven.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll, with 128 defines and 257 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[797/842 4s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Collections.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.dll, with 130 defines and 255 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[802/842 9s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.ProjectDatabase.dll (+2 others)
[803/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.ProjectDatabase.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.ProjectDatabase.dll, with 126 defines and 261 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[804/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.ProjectDatabase.pdb
[805/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.ProjectDatabase.dll
[806/842 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.dll (+2 others)
[807/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.API.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.dll, with 128 defines and 254 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[808/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.pdb
[809/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.dll
[810/842 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.WwiseTypes.dll (+2 others)
[811/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.API.WwiseTypes.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.WwiseTypes.dll, with 128 defines and 255 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[812/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.WwiseTypes.pdb
[813/842 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.dll (+2 others)
[814/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.WwiseTypes.dll
[815/842 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.dll (+2 others)
Assets\Wwise\MonoBehaviour\Runtime\AkAmbient.cs(122,19): warning CS0109: The member 'AkAmbient.OnDisable()' does not hide an accessible member. The new keyword is not required.
[816/842 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Ak.Wwise.Api.WAAPI.dll (+2 others)
[817/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.Timeline.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.dll, with 129 defines and 257 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[818/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Timeline.pdb
[819/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Timeline.dll
[820/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.MonoBehaviour.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.dll, with 128 defines and 256 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[821/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.pdb
[822/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Ak.Wwise.Api.WAAPI.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Ak.Wwise.Api.WAAPI.dll, with 128 defines and 255 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[823/842 0s] CopyFiles Library/ScriptAssemblies/Ak.Wwise.Api.WAAPI.pdb
[824/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.dll
[825/842 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.Editor.dll (+2 others)
[826/842 0s] CopyFiles Library/ScriptAssemblies/Ak.Wwise.Api.WAAPI.dll
[827/842 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.Editor.dll (+2 others)
[828/842 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.Editor.dll (+2 others)
[829/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.Timeline.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.Editor.dll, with 127 defines and 267 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[830/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.API.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.Editor.dll, with 126 defines and 266 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[831/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Timeline.Editor.pdb
[832/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.Editor.pdb
[833/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Timeline.Editor.dll
[834/842 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableInstaller.dll (+2 others)
[835/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.MonoBehaviour.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.Editor.dll, with 126 defines and 266 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[836/842 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.AddressableInstaller.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableInstaller.dll, with 126 defines and 266 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[837/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.Editor.dll
[838/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.Editor.pdb
[839/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.AddressableInstaller.pdb
[840/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.AddressableInstaller.dll
[841/842 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.Editor.dll
*** Tundra build success (13.33 seconds), 378 items updated, 842 evaluated
Assets\Wwise\MonoBehaviour\Runtime\AkAmbient.cs(122,19): warning CS0109: The member 'AkAmbient.OnDisable()' does not hide an accessible member. The new keyword is not required.
AssetDatabase: script compilation time: 17.505091s
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Refreshing native plugins compatible for Editor in 9.17 ms, found 13 plugins.
Begin MonoManager ReloadAssembly
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Start importing Assets/Wwise/API/Runtime/Handwritten/Windows using Guid(016761da1f2a93941af3a55f91b69947) (DefaultImporter) -> (artifact id: '8e96bef2daa6e72011bcbde156e2f2e7') in 0.0173236 seconds
Start importing Assets/Wwise/API/Runtime/WwiseTypes/WwiseObjects using Guid(2186e9fa89ef2c74c8facb2936b5b46e) (DefaultImporter) -> (artifact id: '9e95e3a4d7c9214ffba003cd90fdf007') in 0.0185323 seconds
Start importing Assets/Wwise/API/Editor/WwiseMenu/Mac using Guid(12d194bd70245be47b8c0022e968293a) (DefaultImporter) -> (artifact id: 'd42469ac91a824e380b802d63ba4dee1') in 0.0187962 seconds
Start importing Assets/Wwise/MonoBehaviour/Editor/EditorPlatformHelpers/Mac using Guid(b2f0ce21224188643989bf05d1453231) (DefaultImporter) -> (artifact id: '1b43a78f15707b92d01d9db513e5d26b') in 0.0223172 seconds
Start importing Assets/Wwise/API/Editor/WwiseMenu/Windows using Guid(93be6545bbe07cc479143071f3bf8d7e) (DefaultImporter) -> (artifact id: 'dbaa637741d0f2a3e7fa64867800cc2c') in 0.0145343 seconds
Start importing Assets/Wwise/API/Editor/WwiseMenu/Common using Guid(a35f25ba992fd3242bf12837d045f84f) (DefaultImporter) -> (artifact id: '14234c819e38ea549699ab3a84029179') in 0.0169358 seconds
Start importing Assets/Wwise/API/Runtime/WwiseTypes/WwiseObjectsManagers using Guid(141aa06812e9ad64e8d0bed6ffa89df3) (DefaultImporter) -> (artifact id: '3e4d1f5d2c285a73134ebea3c1844c31') in 0.017905 seconds
Start importing Assets/Wwise/MonoBehaviour/Editor/EditorPlatformHelpers/Windows using Guid(6493c11560f6b60499f201af60b6812e) (DefaultImporter) -> (artifact id: 'b549ff3c10ccb62c27fdaf63a79f0751') in 0.0135139 seconds
Start importing Assets/Wwise/API/Runtime/Handwritten/WAAPI using Guid(0544c018bc1d7414e8f11db18af3f82d) (DefaultImporter) -> (artifact id: '07f528d39b91900715ce4d35a55c712a') in 0.0170156 seconds
Start importing Assets/Wwise/API/Runtime/WwiseTypes/WwiseTypes using Guid(353c19c51647aa54ab12e709b2af80d0) (DefaultImporter) -> (artifact id: '09064703e5cca53c3b451dc54aceaa80') in 0.0151081 seconds
Start importing Assets/Wwise/API/Runtime/Generated/Common using Guid(35aeaafbeccadea43b219ebb603a9724) (DefaultImporter) -> (artifact id: '4e177a20a39899efd02d813ec49f38f2') in 0.0166551 seconds
Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons using Guid(063aeff4706afe2418321e34eaf2678d) (DefaultImporter) -> (artifact id: 'd29af42f223ccd29c7bf451d092155ae') in 0.0175342 seconds
Start importing Assets/Wwise/ProjectDatabase/Runtime/Handwritten/Mac using Guid(e6feebede1787fb42a4fafdd59ee3554) (DefaultImporter) -> (artifact id: '7e9505b319a86c8d969a2c90f2e89023') in 0.0126459 seconds
Start importing Assets/Wwise/API/Runtime/Handwritten/Common using Guid(a79bb035e6373be4e8f491937d747127) (DefaultImporter) -> (artifact id: '80fd7cf560e30056ba994dd77d208ef1') in 0.0124665 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac using Guid(787cd6043a390894380acfbeb4c152d0) (DefaultImporter) -> (artifact id: '04106ad58bf62602cbfbff47e6b39bee') in 0.0124494 seconds
Start importing Assets/Wwise/API/Editor/PluginActivator/Windows using Guid(89759db542964994e8e7a7233081ea36) (DefaultImporter) -> (artifact id: 'b802c8151dc1edb28cebc544c57ee5f9') in 0.0159035 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows using Guid(0b08870b4f3654f458b137a72204b618) (DefaultImporter) -> (artifact id: '6a2c8252e17fa7d0d58ada1603fa4b9d') in 0.0121365 seconds
Start importing Assets/Wwise/API/Runtime/Generated/Windows using Guid(2b1e642dac712b147b860e11ceb50c13) (DefaultImporter) -> (artifact id: '5b1af75b327e4cd39ddc2e6dfb06db09') in 0.018191 seconds
Start importing Assets/Wwise/API/Runtime/Generated/Mac using Guid(1c3c09da9e2706f4b80228b98988c666) (DefaultImporter) -> (artifact id: '8eb4d65c9d272008e70f37f05aefcb21') in 0.0161686 seconds
Start importing Assets/Wwise/ProjectDatabase/Runtime/Handwritten/Common using Guid(3d154d245452f8c4daa0f6b0fb34a11f) (DefaultImporter) -> (artifact id: 'd824b3fd4585eb76ac5dfcbe854f8b76') in 0.0165222 seconds
Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Mac using Guid(bd107567bf1e7494e8f26b3a7ad328fe) (DefaultImporter) -> (artifact id: '9ca2c9cef10b2d24de9941c4776207b7') in 0.0149789 seconds
Start importing Assets/Wwise/API/Runtime/Handwritten/Mac using Guid(fd764edec40781942a20db90acb7df86) (DefaultImporter) -> (artifact id: 'd7422d2510dda4270f9d79e5ac9fdb0b') in 0.0182009 seconds
Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Mac/DSP using Guid(d0562e7d7af315447b595ee0c012fe68) (DefaultImporter) -> (artifact id: 'b9d7455038af580411d600df084baf92') in 0.0163999 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/DSP using Guid(f1432b2474c7c5c4a80eb7570e1dfc3f) (DefaultImporter) -> (artifact id: '316a58cd4a017fcec1df1d2ba592a793') in 0.0137343 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86 using Guid(e2c6b96b3cd8b874bae8b9f01f6bf0c6) (DefaultImporter) -> (artifact id: '84bd6543aca1e94a534da2caf6d114a3') in 0.0141214 seconds
Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Windows/x86_64 using Guid(941dd3c48ac3b5e4ea6747a2d21aed38) (DefaultImporter) -> (artifact id: '27352201f84a6b0435780c12d97fbd8f') in 0.0145971 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug using Guid(657227ce6d7b9774e8d117e57d9fcc0b) (DefaultImporter) -> (artifact id: '7a6ec6c415cc5738cc2ef95da2c10536') in 0.0139231 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile using Guid(6a4b70de82d64ad408cef24d6f47c43f) (DefaultImporter) -> (artifact id: '554cb177918d04d6d464a595e2f7a0e5') in 0.0160314 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64 using Guid(7be89506f757cf84c85a43ccd2914c54) (DefaultImporter) -> (artifact id: '4d395b5fb4d36b909896f1c34d9b1c8f') in 0.0155731 seconds
Start importing Assets/Wwise/API/Runtime/Handwritten/Common/Arrays using Guid(8e0b66047960d2c4ca98f1d85bdceeef) (DefaultImporter) -> (artifact id: 'e0d95238e2bc07fa10c0e420ebb9aa4b') in 0.0164191 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release using Guid(af2899f8a052d8b4895a103c574051ac) (DefaultImporter) -> (artifact id: 'dc288ed925d2a41ab01477fd3cd2d55b') in 0.0160936 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release using Guid(c09a9e14373ca5c489d06cdcf4a8478c) (DefaultImporter) -> (artifact id: '043982222bad10796e8c11b7814532fb') in 0.0133835 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM using Guid(857ba89d032c9924bb0a1d812401392d) (DefaultImporter) -> (artifact id: '1838d07247196b83ba7e6b543496f50d') in 0.012757 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP using Guid(4709aeb1b63577047bfd3e275d9ca437) (DefaultImporter) -> (artifact id: 'f4f34641f2c923efd93dec17da65d4ac') in 0.0135501 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM using Guid(c7d69a870f318184dbd943a13321dbcf) (DefaultImporter) -> (artifact id: '2fd98a44fe6df51a415ec21c5d9013b4') in 0.0126375 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/Profile using Guid(38857edb0d1a55d41bef627f91d978fc) (DefaultImporter) -> (artifact id: '3423d0b1a705cda60b6c2a634f66f3f2') in 0.0130048 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug using Guid(c978453fd5ba91f4e8ff5e5e433ee276) (DefaultImporter) -> (artifact id: '079d1dfcef2fa32d3e9482ca90eaf4f5') in 0.015421 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP using Guid(6cf9ed5ca1d6294458d898b8b6febef8) (DefaultImporter) -> (artifact id: '82f4af31aef8a38f312b770850e44b4e') in 0.0129395 seconds
Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Windows/x86_64/DSP using Guid(1d8933006d699934ca76cad27fe5a4c7) (DefaultImporter) -> (artifact id: '4be067198a365fc0eb5bfdb8d754d5ce') in 0.0139259 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM using Guid(2de6fff251d126f43b3c1f6e3f67a309) (DefaultImporter) -> (artifact id: '8acf4be45881bb3e7e6f245e681ea0b6') in 0.0140551 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/Debug using Guid(4daf7070b686d4645b9c047543cf7291) (DefaultImporter) -> (artifact id: '2ba34cfc5e71e30d52b3bdeb940264cb') in 0.0182126 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile using Guid(7d8f42d22b390d643a6b38bb102acc00) (DefaultImporter) -> (artifact id: 'ec7ef4c95003be09b5e77a8de96b0ad8') in 0.0166459 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/Release using Guid(1e293e79c984fe349b5532f6e1f1d113) (DefaultImporter) -> (artifact id: '39f658d898f3f514037be2d78cc6f3c7') in 0.0145125 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents using Guid(544b777f2246e8745af60a945f2c25fa) (DefaultImporter) -> (artifact id: 'd98b89d8822e44ebe7de0ab57374dc12') in 0.0159359 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents using Guid(16d84e437df2c8344ac2f5b927de2d0f) (DefaultImporter) -> (artifact id: '49d4e070307b244cbc0a2a303e8c90e5') in 0.0172804 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents using Guid(1b524117c8d9bb240bc0e0e68cddf8e4) (DefaultImporter) -> (artifact id: '84589fdb0870d9f2729148df83701d01') in 0.0126126 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources using Guid(53dab82db28172148bb249c4a81d3f9d) (DefaultImporter) -> (artifact id: 'b998199ee786578f4f33edbdf19aa4d3') in 0.016113 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources using Guid(4461165c0e74aff4fba1d844a099ce58) (DefaultImporter) -> (artifact id: 'd467a925a5c4deb430d64f1d98ac61ec') in 0.0168395 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources using Guid(c5ea79f9ea6dd0c449d7fb3470e10f3a) (DefaultImporter) -> (artifact id: 'f8f43bfda953aa98502277bf94eac18c') in 0.0156018 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(7025d61eff0c2ab44a255c3b420311fd) (DefaultImporter) -> (artifact id: '90bc0c8fc3f7400db48aa8c42903216e') in 0.0189105 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations using Guid(7113ca53e4044f145879a33b3ae0c8c3) (DefaultImporter) -> (artifact id: 'f5ba0002703a2b5d811adb80e7b7db67') in 0.0170402 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations using Guid(22e25f01864fe964d80ecdb5c6549c7e) (DefaultImporter) -> (artifact id: '3c594f254ef922722a58e0099f40a962') in 0.0159566 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations using Guid(840e1bb068270d14bb2e344befbf5644) (DefaultImporter) -> (artifact id: 'f2824a65a36c8bba08819007118a1ae7') in 0.0179183 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(e5c545c213fb77c4590c3f1ee1b14825) (DefaultImporter) -> (artifact id: '6299c07f0f2793776ef71e620acbcff5') in 0.0196721 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(a64906133b9e20f4198dd2130021d765) (DefaultImporter) -> (artifact id: 'a3bbfa1bf6d19c8baa2c73fb75180b2a') in 0.0181163 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64 using Guid(4249451223594a34ebf0a22de8a61dfc) (DefaultImporter) -> (artifact id: '2645cdb93eaa9babb2514cc9bfe094ef') in 0.0187609 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64 using Guid(d27f542499bbbd247ab4811934803298) (DefaultImporter) -> (artifact id: '413c960ea5d05441fd82512cb1aa62a4') in 0.024872 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64 using Guid(15589a3f01d2d3a4ebd4fb111529fba9) (DefaultImporter) -> (artifact id: '20c3c099084d04c5a74c8ed47cb8f4f6') in 0.0196592 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64 using Guid(8513237af2516154eacd424c4cac3023) (DefaultImporter) -> (artifact id: 'af8f426e9badc58c4e7eadecfb1dc673') in 0.0188922 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64 using Guid(c7ad401e1e9a8c04d808fbf32fac63a5) (DefaultImporter) -> (artifact id: '659928c3fb885ee83415ae053fb7bb6c') in 0.0162696 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64 using Guid(0cc836e16b206484695305d03a28e709) (DefaultImporter) -> (artifact id: 'a2f06c0541dbc597c4a9be634c096496') in 0.0146432 seconds
Start importing Assets/Wwise/Timeline/Runtime/AK.Wwise.Unity.Timeline.asmdef using Guid(510ff2f1839738645aeb51f5bc361fbf) (AssemblyDefinitionImporter) -> (artifact id: 'e2ca8f400faf5be31c0c9f88d379711e') in 0.0151124 seconds
Start importing Assets/Wwise/MonoBehaviour/Editor/AK.Wwise.Unity.MonoBehaviour.Editor.asmdef using Guid(02ac9e27ef473bd4e84efa64ce597ea9) (AssemblyDefinitionImporter) -> (artifact id: '900ac94267a963de31cde98b6c97b7b8') in 0.0190086 seconds
Start importing Assets/Wwise/Timeline/Editor/AK.Wwise.Unity.Timeline.Editor.asmdef using Guid(329ab2d9af646264d85295994bc84428) (AssemblyDefinitionImporter) -> (artifact id: '9bbef8a9f215b3f185f39175b4cf3979') in 0.0159006 seconds
Start importing Assets/Wwise/API/Runtime/AK.Wwise.Unity.API.asmdef using Guid(340bebf72b0926d4b87a9347405f0284) (AssemblyDefinitionImporter) -> (artifact id: '5e63154715cdafa038e36689d4ade027') in 0.0174155 seconds
Start importing Assets/Wwise/ProjectDatabase/Runtime/AK.Wwise.Unity.ProjectDataBase.asmdef using Guid(446455851ece7814cbb730a3d5fd2748) (AssemblyDefinitionImporter) -> (artifact id: '2ae3f1111ebd4d4458c536f08be2ecb6') in 0.0174618 seconds
Start importing Assets/Wwise/MonoBehaviour/Runtime/AK.Wwise.Unity.MonoBehaviour.asmdef using Guid(b43f712e26fc7c541a4f9040bd51e7b6) (AssemblyDefinitionImporter) -> (artifact id: '6f70d0dba4385875b6dd0ad7292a720d') in 0.0150505 seconds
Start importing Assets/Wwise/API/Runtime/Handwritten/WAAPI/Ak.Wwise.Api.WAAPI.asmdef using Guid(763613655dd8ab3479c3990dc5c60ab7) (AssemblyDefinitionImporter) -> (artifact id: '089aa3d2475a605265d23c071875e57d') in 0.0170266 seconds
Start importing Assets/Wwise/API/Editor/AK.Wwise.Unity.API.Editor.asmdef using Guid(98897d1ac68099144841035bb82dc516) (AssemblyDefinitionImporter) -> (artifact id: '34b945c526b5e5c10ac236c8e4536c92') in 0.0158376 seconds
Start importing Assets/Wwise/Tools/AddressableInstaller/Editor/AK.Wwise.Unity.AddressableInstaller.asmdef using Guid(297416d5fdfbf144281fd55f2ed7d842) (AssemblyDefinitionImporter) -> (artifact id: '7d0cd9f129583b19f653bca75e7e3d63') in 0.0176066 seconds
Start importing Assets/Wwise/API/Runtime/WwiseTypes/AK.Wwise.Unity.API.WwiseTypes.asmdef using Guid(ca6b72bd5d7863a498b8b71ad434c8d1) (AssemblyDefinitionImporter) -> (artifact id: '471eb39e23417bc75ca9c73a461c8bd0') in 0.0174293 seconds
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Refreshing native plugins compatible for Editor in 13.42 ms, found 13 plugins.
Native extension for WindowsStandalone target not found
WwiseUnity: Cannot find ProjectInfo.json at C:\stPoelten\sem4\CCL4\ccl4NEW\blueberryPeak_WwiseIntegrationTemp\blueberryPeak_WwiseProject\GeneratedSoundBanks\. Ensure that the Generate JSON Metadata option is enabled in the Wwise Project Settings on the SoundBanks tab, then regenerate the SoundBanks.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher/<InitProjectDB>d__17:MoveNext () (at Assets/Wwise/API/Editor/AkSoundBankDirectoryWatcher.cs:111)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher/<InitProjectDB>d__17> (Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher/<InitProjectDB>d__17&)
Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher:InitProjectDB (string,string,System.DateTime)
Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher/<>c__DisplayClass15_0:<Execute>b__0 () (at Assets/Wwise/API/Editor/AkSoundBankDirectoryWatcher.cs:85)
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
(Filename: Assets/Wwise/API/Editor/AkSoundBankDirectoryWatcher.cs Line: 111)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Burst.Backend.UnmanagedLibrary/WindowsUnmanagedLibrary:LoadLibrary (string,bool,bool,bool)
Burst.Backend.UnmanagedLibrary:LoadLibrary (string,bool,bool,bool)
Burst.Compiler.IL.Client.JitMemoryNativeInterop:.cctor ()
Burst.Compiler.IL.Jit.StubManager`1<Burst.Compiler.IL.Jit.FunctionPointerStub>:.ctor ()
Burst.Compiler.IL.Jit.FunctionPointerStubManager:.ctor (Burst.Compiler.IL.Jit.FunctionPointerStubManager/PatcherDelegate)
Burst.Compiler.IL.Jit.JitCompilerService:.ctor ()
Unity.Burst.LowLevel.BurstCompilerService:InitializeInternal (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags)
Unity.Burst.LowLevel.BurstCompilerService:Initialize (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags)
Unity.Burst.Editor.BurstLoader:.cctor () (at ./Library/PackageCache/com.unity.burst/Runtime/Editor/BurstLoader.cs:142)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
[./Library/PackageCache/com.unity.burst/Runtime/Editor/BurstLoader.cs line 142]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Burst.Backend.UnmanagedLibrary/WindowsUnmanagedLibrary:LoadLibrary (string,bool,bool,bool)
Burst.Backend.UnmanagedLibrary:LoadLibrary (string,bool,bool,bool)
Burst.Compiler.IL.Client.JitMemoryNativeInterop:.cctor ()
Burst.Compiler.IL.Jit.StubManager`1<Burst.Compiler.IL.Jit.FunctionPointerStub>:.ctor ()
Burst.Compiler.IL.Jit.FunctionPointerStubManager:.ctor (Burst.Compiler.IL.Jit.FunctionPointerStubManager/PatcherDelegate)
Burst.Compiler.IL.Jit.JitCompilerService:.ctor ()
Unity.Burst.LowLevel.BurstCompilerService:InitializeInternal (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags)
Unity.Burst.LowLevel.BurstCompilerService:Initialize (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags)
Unity.Burst.Editor.BurstLoader:.cctor () (at ./Library/PackageCache/com.unity.burst/Runtime/Editor/BurstLoader.cs:142)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
[./Library/PackageCache/com.unity.burst/Runtime/Editor/BurstLoader.cs line 142]
Refreshing native plugins compatible for Editor in 11.80 ms, found 13 plugins.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 6.747 seconds
Domain Reload Profiling: 19751ms
BeginReloadAssembly (2870ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (50ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (32ms)
LoadAllAssembliesAndSetupDomain (10046ms)
LoadAssemblies (9163ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (992ms)
TypeCache.Refresh (886ms)
TypeCache.ScanAssembly (805ms)
BuildScriptInfoCaches (88ms)
ResolveRequiredComponents (14ms)
FinalizeReload (6747ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (5843ms)
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BeforeProcessingInitializeOnLoad (138ms)
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EditorAssembliesLoaded (0ms)
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WwiseUnity: Plugins successfully activated for Profile in Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:274)
AkPluginActivator:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:45)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod (System.Reflection.MethodInfo,object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
(Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 274)
WwiseUnity : Created new AkWwiseProjectData asset
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkWwiseProjectInfo:CreateWwiseProjectData () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseProjectInfo.cs:121)
AkWwiseProjectInfo:GetData () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseProjectInfo.cs:99)
AkWwiseWWUBuilder:GatherModifiedFiles () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:449)
AkWwiseWWUBuilder:InitializeWwiseProjectData () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:122)
AkWwiseWWUBuilder:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:48)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod (System.Reflection.MethodInfo,object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
(Filename: Assets/Wwise/API/Editor/WwiseWindows/AkWwiseProjectInfo.cs Line: 121)
Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(5ea06692b5e63084d93a698311d20aca) (NativeFormatImporter) -> (artifact id: '7c4629e30d9323c6d243d506d9bbdc74') in 0.0043922 seconds
DisplayProgressbar: Populating Wwise Picker
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Refreshing native plugins compatible for Editor in 11.25 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=e5e9edb47945f1a489142b14057cf6f8): Total: 48.001 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
Summary:
Imports: total=194 (actual=194, local cache=0, cache server=0)
Asset DB Process Time: managed=64 ms, native=16558 ms
Asset DB Callback time: managed=559 ms, native=163 ms
Scripting: domain reloads=1, domain reload time=13075 ms, compile time=17507 ms, other=73 ms
Project Asset Count: scripts=1295, non-scripts=2140
Asset File Changes: new=538, changed=544, moved=0, deleted=0
Scan Filter Count: 5
InvokeCustomDependenciesCallbacks: 0.004ms
InvokePackagesCallback: 3.501ms
ApplyChangesToAssetFolders: 1.278ms
Scan: 2576.665ms
OnSourceAssetsModified: 3.975ms
CategorizeAssetsWithTransientArtifact: 2065.412ms
ProcessAssetsWithTransientArtifactChanges: 170.362ms
CategorizeAssets: 144.443ms
ImportOutOfDateAssets: 10343.425ms (-10707.836ms without children)
ImportManagerImport: 3530.512ms (19.773ms without children)
ImportInProcess: 3509.546ms
UpdateCategorizedAssets: 1.193ms
CompileScripts: 17507.303ms
ReloadNativeAssets: 4.671ms
UnloadImportedAssets: 3.094ms
ReloadImportedAssets: 0.029ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.030ms
InitializingProgressBar: 0.046ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.004ms
OnDemandSchedulerStart: 2.572ms
PostProcessAllAssets: 781.550ms
Hotreload: 16.716ms
GatherAllCurrentPrimaryArtifactRevisions: 0.572ms
UnloadStreamsBegin: 1.498ms
PersistCurrentRevisions: 1.529ms
UnloadStreamsEnd: 0.219ms
GenerateScriptTypeHashes: 3.700ms
Untracked: 31890.245ms
Application.AssetDatabase Initial Refresh End
Scanning for USB devices : 4.758ms
Initializing Unity extensions:
[Licensing::Client] Successfully resolved entitlement details
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-blueberryPeak
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6289 unused Assets / (3.5 MB). Loaded Objects now: 7064.
Memory consumption went from 212.9 MB to 209.3 MB.
Total: 18.803300 ms (FindLiveObjects: 0.871100 ms CreateObjectMapping: 0.627900 ms MarkObjects: 12.995600 ms DeleteObjects: 4.305700 ms)
WwiseUnity: Running install setup...
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:64)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 64)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1 unused Assets / (39.9 KB). Loaded Objects now: 7075.
Memory consumption went from 203.9 MB to 203.8 MB.
Total: 11.724100 ms (FindLiveObjects: 0.542700 ms CreateObjectMapping: 0.313500 ms MarkObjects: 10.823600 ms DeleteObjects: 0.042600 ms)
WwiseUnity: Deactivating all plugins...
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:549)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 549)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 12.30 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.83 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=6cad84a2203ea204d9688d283f425604): Total: 0.101 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 13.07 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.43 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=4af6e94bd65f6bc4ba23bc5552b2e4e8): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 10.79 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 12.72 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=019c740a90947d54e9b388da6bce33f3): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 10.79 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.74 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=e17a8d26e33a05f46b3e44b3018d504e): Total: 0.046 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 12.29 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.13 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.85 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=055840e8a1414a448b1d2e7b93998f2d): Total: 0.089 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 13.39 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 13.57 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 13.74 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=f73691ae7ad4c724aa5ccdd24d61a546): Total: 0.090 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.94 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 12.11 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.86 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=77deb5818e9cb5c4db04f19c51bbf961): Total: 0.090 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 12.87 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.68 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=9f5f8398b2bc8204491d19aceaf616cb): Total: 0.048 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 13.40 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 12.11 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=f5a10d2600765c441934e6caf1d51a76): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.59 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 14.16 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=c952a825ebd851f489f7c704fbff5eae): Total: 0.051 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 14.22 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 13.54 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=609186382ac803748be0189986fa9896): Total: 0.051 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.84 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 12.38 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=6b2771f5712652c40bc21cdf8772aec3): Total: 0.050 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.49 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.54 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=db37057805c138b41b521f77b75ab906): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 12.40 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 10.73 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.18 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=84d8b76414ba58449be98ec25210b26b): Total: 0.084 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 12.72 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 13.58 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=49187fc04fdbc3e438f2dbc899b04f17): Total: 0.053 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 13.80 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 10.62 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=c6e186e50511e2c4088a7a970148e2ae): Total: 0.050 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.56 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 10.54 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=80f0a836e08856946a4ba4d18932b364): Total: 0.046 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.14 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 12.65 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.28 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=fa0161e12f941874ba48259519c9ab57): Total: 0.086 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.71 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.60 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=924a8f86c287db341957ac068bee0be8): Total: 0.047 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 13.90 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 10.45 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=a4cbae5fb43e32843b50f8784e538b30): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 10.95 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.53 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=cf7356c29099e9d43b60b2293315c261): Total: 0.044 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.07 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 13.08 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=957e97b6792d2c040937ad2b6b658b35): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.42 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 10.01 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=e0fb865a7693b68459e9bea65f22d4ad): Total: 0.043 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 11.93 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 10.01 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=8976f71ae9f35de41a93270086741fe0): Total: 0.045 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 10.57 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 10.47 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=a0990eb4a2e63f447a1a7d9446d48115): Total: 0.044 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 7.74 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 7.12 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=6c8e92ebb72928e4c898756843e36c9c): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:292)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 292]
Refreshing native plugins compatible for Editor in 7.25 ms, found 13 plugins.
Refreshing native plugins compatible for Editor in 7.43 ms, found 13 plugins.
Refreshing native plugins compatible for Editor in 6.51 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=df330239c58f5c04fb7acc5a5769340e): Total: 0.066 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 6.65 ms, found 13 plugins.
Refreshing native plugins compatible for Editor in 6.51 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=2ff4b4680419a8048b5e571c3e6da2f5): Total: 0.033 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 6.62 ms, found 13 plugins.
Refreshing native plugins compatible for Editor in 6.40 ms, found 13 plugins.
Refreshing native plugins compatible for Editor in 6.75 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=de2c35e40a60a7d419ecaba8f2b1c2f8): Total: 0.065 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 6.51 ms, found 13 plugins.
Refreshing native plugins compatible for Editor in 6.54 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=f3dd384404d33c34a87f2fc31577b326): Total: 0.032 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 7.16 ms, found 13 plugins.
Refreshing native plugins compatible for Editor in 6.74 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=e401ab21743e6e947bcaefd7928bff44): Total: 0.033 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Start importing Assets/Wwise/ScriptableObjects using Guid(976ce2f34bd3a334398d94a0e52b43e9) (DefaultImporter) -> (artifact id: '9342a3f39da49a0ae5de2ed97ff63b71') in 0.0128629 seconds
Refreshing native plugins compatible for Editor in 6.57 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=9ffce9978da7e284981607c999ee312d): Total: 0.051 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Start importing Assets/Wwise/ScriptableObjects/AkWwiseInitializationSettings.asset using Guid(69d39931291d213498bf7bbd3d60e88f) (NativeFormatImporter) -> (artifact id: '2211232bcbf862beb07e307e6fc8e6d5') in 0.002317 seconds
Refreshing native plugins compatible for Editor in 6.54 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=2913705594934bb40842f314e70b4ab8): Total: 0.047 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
WwiseUnity: Sound engine will not be initialized in batch/nographics mode. To override, specify -wwiseEnableWithNoGraphics
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
AkSoundEngineController:Init (AkInitializer) (at Assets/Wwise/MonoBehaviour/Runtime/AkSoundEngineController.cs:114)
AkInitializer:OnEnable () (at Assets/Wwise/MonoBehaviour/Runtime/AkInitializer.cs:162)
UnityEditor.Undo:AddComponent (UnityEngine.GameObject,System.Type)
UnityEditor.Undo:AddComponent<AkInitializer> (UnityEngine.GameObject)
WwiseSetupWizard:CreateWwiseGlobalObject () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:673)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:566)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/MonoBehaviour/Runtime/AkSoundEngineController.cs Line: 114)
WwiseUnity: Updating PluginActivator...
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:577)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 577)
WwiseUnity: Activating plugins for editor...
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:579)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 579)
wwiseunity: AkPluginActivator VERBOSE: ActivatePluginsForEditor: Activating Assets/Wwise/API/Runtime/Plugins/Windows/x86/Profile/AkUnitySoundEngine.dll
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkPluginActivator:LogVerbose (string) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:312)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:251)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:580)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 312)
wwiseunity: AkPluginActivator VERBOSE: ActivatePluginsForEditor: Changed plugin Assets/Wwise/API/Runtime/Plugins/Windows/x86/Profile/AkUnitySoundEngine.dll, saving and reimporting.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkPluginActivator:LogVerbose (string) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:312)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:267)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:580)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 312)
wwiseunity: AkPluginActivator VERBOSE: ActivatePluginsForEditor: Activating Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkPluginActivator:LogVerbose (string) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:312)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:251)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:580)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 312)
wwiseunity: AkPluginActivator VERBOSE: ActivatePluginsForEditor: Activating Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkPluginActivator:LogVerbose (string) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:312)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:251)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:580)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 312)
Asset Pipeline Refresh (id=dad5b7b091a74c7429f124af1cc73f70): Total: 0.001 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
WwiseUnity: Plugins successfully activated for Profile in Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:274)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:580)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 274)
Start importing Assets/StreamingAssets/Audio using Guid(f28100f9aa177b1458e5230b74bd66d3) (DefaultImporter) -> (artifact id: 'eae35d99c60fafac3cf568021b4e2abd') in 0.0112475 seconds
Start importing Assets/StreamingAssets/Audio/GeneratedSoundBanks using Guid(da479d49d9560994fb45a491ffe126ff) (DefaultImporter) -> (artifact id: 'a4094e7c86320ba9a903b3fe26716874') in 0.0123458 seconds
Refreshing native plugins compatible for Editor in 6.32 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=7310de6d50dff5a4a88318990a73cbf5): Total: 0.069 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: Define symbols changed
[ScriptCompilation] Requested script compilation because: Define symbols changed
WwiseUnity: Refreshing asset database.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:68)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 68)
Asset Pipeline Refresh (id=b6c9c1356202d964ba84b8bd80a08d1a): Total: 0.012 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
WwiseUnity: End of setup, exiting Unity.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:72)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 72)
Batchmode quit successfully invoked - shutting down!
Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) (LibraryAssetImporter) -> (artifact id: '8c6d66058b64851f4df13007c8f0f554') in 0.0038116 seconds
Start importing ProjectSettings/AudioManager.asset using Guid(00000000000000006000000000000000) (LibraryAssetImporter) -> (artifact id: 'a619e7b440d09a824cdbe5b2cca6939c') in 0.0028519 seconds
Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(5ea06692b5e63084d93a698311d20aca) (NativeFormatImporter) -> (artifact id: '117f56578a5d107687f202b016dfb6cb') in 0.0026768 seconds
Refreshing native plugins compatible for Editor in 6.68 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=645f87167d14a6741a32113f43a1b1b2): Total: 0.050 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Physics::Module] Cleanup current backned.
[Physics::Module] Id: 0xf2b8ea05
[Licensing::IpcConnector] License Notification channel disconnected successfully.
[Licensing::IpcConnector] License Client channel disconnected successfully.
AcceleratorClientConnectionCallback - disconnected - :0
Cleanup mono
abort_threads: Failed aborting id: 000000000000B064, mono_thread_manage will ignore it
abort_threads: Failed aborting id: 000000000000A1D8, mono_thread_manage will ignore it
abort_threads: Failed aborting id: 000000000000B064, mono_thread_manage will ignore it
abort_threads: Failed aborting id: 000000000000A1D8, mono_thread_manage will ignore it
debugger-agent: Unable to listen on 3080
Exiting batchmode successfully now!
Exiting without the bug reporter. Application will terminate with return code 0