ccl4/blueberryPeak/Assets/Wwise/API/Runtime/Generated/Common/AkInitSettings.cs
AgentSchmisch 9144907a10 ANGST
2025-06-12 18:45:34 +02:00

113 lines
6.2 KiB
C#

#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (https://www.swig.org).
// Version 4.3.0
//
// Do not make changes to this file unless you know what you are doing - modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
public class AkInitSettings : global::System.IDisposable {
private global::System.IntPtr swigCPtr;
protected bool swigCMemOwn;
internal AkInitSettings(global::System.IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = cPtr;
}
internal static global::System.IntPtr getCPtr(AkInitSettings obj) {
return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
}
internal virtual void setCPtr(global::System.IntPtr cPtr) {
Dispose();
swigCPtr = cPtr;
}
~AkInitSettings() {
Dispose(false);
}
public void Dispose() {
Dispose(true);
global::System.GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing) {
lock(this) {
if (swigCPtr != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AkUnitySoundEnginePINVOKE.CSharp_delete_AkInitSettings(swigCPtr);
}
swigCPtr = global::System.IntPtr.Zero;
}
global::System.GC.SuppressFinalize(this);
}
}
public uint uMaxNumPaths { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMaxNumPaths_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMaxNumPaths_get(swigCPtr); }
}
public uint uCommandQueueSize { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uCommandQueueSize_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uCommandQueueSize_get(swigCPtr); }
}
public bool bEnableGameSyncPreparation { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bEnableGameSyncPreparation_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bEnableGameSyncPreparation_get(swigCPtr); }
}
public uint uContinuousPlaybackLookAhead { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uContinuousPlaybackLookAhead_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uContinuousPlaybackLookAhead_get(swigCPtr); }
}
public uint uNumSamplesPerFrame { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uNumSamplesPerFrame_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uNumSamplesPerFrame_get(swigCPtr); }
}
public uint uMonitorQueuePoolSize { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMonitorQueuePoolSize_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMonitorQueuePoolSize_get(swigCPtr); }
}
public uint uCpuMonitorQueueMaxSize { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uCpuMonitorQueueMaxSize_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uCpuMonitorQueueMaxSize_get(swigCPtr); }
}
public AkOutputSettings settingsMainOutput { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_settingsMainOutput_set(swigCPtr, AkOutputSettings.getCPtr(value)); }
get {
global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_settingsMainOutput_get(swigCPtr);
AkOutputSettings ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkOutputSettings(cPtr, false);
return ret;
}
}
public uint uMaxHardwareTimeoutMs { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMaxHardwareTimeoutMs_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMaxHardwareTimeoutMs_get(swigCPtr); }
}
public bool bUseSoundBankMgrThread { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bUseSoundBankMgrThread_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bUseSoundBankMgrThread_get(swigCPtr); }
}
public bool bUseLEngineThread { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bUseLEngineThread_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bUseLEngineThread_get(swigCPtr); }
}
public string szPluginDLLPath { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_szPluginDLLPath_set(swigCPtr, value); } get { return AkUnitySoundEngine.StringFromIntPtrOSString(AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_szPluginDLLPath_get(swigCPtr)); }
}
public AkFloorPlane eFloorPlane { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_eFloorPlane_set(swigCPtr, (int)value); } get { return (AkFloorPlane)AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_eFloorPlane_get(swigCPtr); }
}
public float fGameUnitsToMeters { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_fGameUnitsToMeters_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_fGameUnitsToMeters_get(swigCPtr); }
}
public uint uBankReadBufferSize { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uBankReadBufferSize_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uBankReadBufferSize_get(swigCPtr); }
}
public float fDebugOutOfRangeLimit { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_fDebugOutOfRangeLimit_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_fDebugOutOfRangeLimit_get(swigCPtr); }
}
public bool bDebugOutOfRangeCheckEnabled { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bDebugOutOfRangeCheckEnabled_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bDebugOutOfRangeCheckEnabled_get(swigCPtr); }
}
public bool bOfflineRendering { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bOfflineRendering_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bOfflineRendering_get(swigCPtr); }
}
}
#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.