81 lines
3.6 KiB
C#
81 lines
3.6 KiB
C#
#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (https://www.swig.org).
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// Version 4.3.0
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//
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// Do not make changes to this file unless you know what you are doing - modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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public class AkRoomParams : global::System.IDisposable {
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private global::System.IntPtr swigCPtr;
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protected bool swigCMemOwn;
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internal AkRoomParams(global::System.IntPtr cPtr, bool cMemoryOwn) {
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swigCMemOwn = cMemoryOwn;
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swigCPtr = cPtr;
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}
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internal static global::System.IntPtr getCPtr(AkRoomParams obj) {
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return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
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}
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internal virtual void setCPtr(global::System.IntPtr cPtr) {
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Dispose();
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swigCPtr = cPtr;
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}
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~AkRoomParams() {
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Dispose(false);
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}
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public void Dispose() {
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Dispose(true);
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global::System.GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing) {
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lock(this) {
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if (swigCPtr != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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AkUnitySoundEnginePINVOKE.CSharp_delete_AkRoomParams(swigCPtr);
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}
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swigCPtr = global::System.IntPtr.Zero;
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}
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global::System.GC.SuppressFinalize(this);
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}
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}
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public AkRoomParams() : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkRoomParams(), true) {
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}
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public UnityEngine.Vector3 Front { set { AkUnitySoundEnginePINVOKE.CSharp_AkRoomParams_Front_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkRoomParams_Front_get(swigCPtr); }
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}
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public UnityEngine.Vector3 Up { set { AkUnitySoundEnginePINVOKE.CSharp_AkRoomParams_Up_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkRoomParams_Up_get(swigCPtr); }
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}
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public uint ReverbAuxBus { set { AkUnitySoundEnginePINVOKE.CSharp_AkRoomParams_ReverbAuxBus_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkRoomParams_ReverbAuxBus_get(swigCPtr); }
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}
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public float ReverbLevel { set { AkUnitySoundEnginePINVOKE.CSharp_AkRoomParams_ReverbLevel_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkRoomParams_ReverbLevel_get(swigCPtr); }
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}
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public float TransmissionLoss { set { AkUnitySoundEnginePINVOKE.CSharp_AkRoomParams_TransmissionLoss_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkRoomParams_TransmissionLoss_get(swigCPtr); }
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}
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public float RoomGameObj_AuxSendLevelToSelf { set { AkUnitySoundEnginePINVOKE.CSharp_AkRoomParams_RoomGameObj_AuxSendLevelToSelf_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkRoomParams_RoomGameObj_AuxSendLevelToSelf_get(swigCPtr); }
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}
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public bool RoomGameObj_KeepRegistered { set { AkUnitySoundEnginePINVOKE.CSharp_AkRoomParams_RoomGameObj_KeepRegistered_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkRoomParams_RoomGameObj_KeepRegistered_get(swigCPtr); }
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}
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public float RoomPriority { set { AkUnitySoundEnginePINVOKE.CSharp_AkRoomParams_RoomPriority_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkRoomParams_RoomPriority_get(swigCPtr); }
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}
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}
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#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. |