43 lines
1.6 KiB
C#
43 lines
1.6 KiB
C#
#if UNITY_EDITOR
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/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2025 Audiokinetic Inc.
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*******************************************************************************/
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public abstract class AkBaseInspector : UnityEditor.Editor
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{
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public abstract void OnChildInspectorGUI();
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing);
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OnChildInspectorGUI();
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UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing);
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using (new UnityEngine.GUILayout.HorizontalScope("box"))
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UnityEditor.EditorGUILayout.PropertyField(serializedObject.FindProperty("data"), new UnityEngine.GUIContent("Name: "));
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if (serializedObject.ApplyModifiedProperties() && UnityEngine.GUI.changed)
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{
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UnityEditor.EditorUtility.SetDirty(serializedObject.targetObject);
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}
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}
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}
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#endif
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