75 lines
2.7 KiB
C#
75 lines
2.7 KiB
C#
#if UNITY_EDITOR
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/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2025 Audiokinetic Inc.
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*******************************************************************************/
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[UnityEditor.CustomEditor(typeof(AkRadialEmitter), true)]
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public class AkRadialEmitterInspector : UnityEditor.Editor
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{
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private AkRadialEmitter m_AkRadialEmitter;
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private UnityEditor.SerializedProperty outerRadius;
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private UnityEditor.SerializedProperty innerRadius;
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private void OnEnable()
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{
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m_AkRadialEmitter = target as AkRadialEmitter;
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outerRadius = serializedObject.FindProperty("outerRadius");
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innerRadius = serializedObject.FindProperty("innerRadius");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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if (m_AkRadialEmitter.outerRadius < 0.0f)
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m_AkRadialEmitter.outerRadius = 0.0f;
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if (m_AkRadialEmitter.innerRadius < 0.0f)
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m_AkRadialEmitter.innerRadius = 0.0f;
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if (m_AkRadialEmitter.innerRadius > m_AkRadialEmitter.outerRadius)
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m_AkRadialEmitter.innerRadius = m_AkRadialEmitter.outerRadius;
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UnityEditor.EditorGUILayout.PropertyField(outerRadius);
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UnityEditor.EditorGUILayout.PropertyField(innerRadius);
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EventCheck(m_AkRadialEmitter.gameObject);
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serializedObject.ApplyModifiedProperties();
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}
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public static void EventCheck(UnityEngine.GameObject gameObject)
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{
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if (AkWwiseEditorSettings.Instance.ShowSpatialAudioWarningMsg && gameObject.GetComponent<AkEvent>() == null)
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{
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UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing);
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using (new UnityEditor.EditorGUILayout.VerticalScope("box"))
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{
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UnityEditor.EditorGUILayout.HelpBox(
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"Radial emitters are expected to emit sound. Add an AkEvent or an AkAmbient component to this game object.",
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UnityEditor.MessageType.Warning);
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if (UnityEngine.GUILayout.Button("Add AkEvent"))
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UnityEditor.Undo.AddComponent<AkEvent>(gameObject);
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if (UnityEngine.GUILayout.Button("Add AkAmbient"))
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UnityEditor.Undo.AddComponent<AkAmbient>(gameObject);
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}
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}
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}
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}
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#endif |