59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
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/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2025 Audiokinetic Inc.
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*******************************************************************************/
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/// @brief Use this component to add a Large Mode position to any AkAmbient in a Scene.
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/// \sa
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/// - \ref unity_use_AkEvent_AkAmbient
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/// - \ref AkAmbient
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public class AkAmbientLargeModePositioner : UnityEngine.MonoBehaviour
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{
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public UnityEngine.Vector3 Position
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{
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get
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{
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return transform.position;
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}
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}
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public UnityEngine.Vector3 Forward
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{
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get
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{
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return transform.forward;
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}
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}
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public UnityEngine.Vector3 Up
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{
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get
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{
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return transform.up;
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}
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}
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#if UNITY_EDITOR
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void OnDrawGizmosSelected()
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{
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UnityEngine.Gizmos.color = UnityEngine.Color.green;
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UnityEngine.Gizmos.DrawSphere(transform.position, 0.1f);
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UnityEditor.Handles.Label(transform.position, name);
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}
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#endif
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}
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#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. |