55 lines
2.3 KiB
C#
55 lines
2.3 KiB
C#
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2025 Audiokinetic Inc.
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*******************************************************************************/
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#if !(UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
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#if !UNITY_2019_1_OR_NEWER
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#define AK_ENABLE_TIMELINE
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#endif
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#if AK_ENABLE_TIMELINE
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[UnityEngine.Timeline.TrackColor(0.32f, 0.13f, 0.13f)]
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// Specifies the type of Playable Asset this track manages
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[UnityEngine.Timeline.TrackClipType(typeof(AkTimelineRtpcPlayable))]
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// Use if the track requires a binding to a scene object or asset
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[UnityEngine.Timeline.TrackBindingType(typeof(UnityEngine.GameObject))]
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public class AkTimelineRtpcTrack : UnityEngine.Timeline.TrackAsset
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{
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public override UnityEngine.Playables.Playable CreateTrackMixer(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject gameObject, int inputCount)
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{
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var playable = UnityEngine.Playables.ScriptPlayable<AkTimelineRtpcPlayableBehaviour>.Create(graph, inputCount);
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var clips = GetClips();
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foreach (var clip in clips)
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{
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var rtpcPlayable = (clip.asset as AkTimelineRtpcPlayable);
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rtpcPlayable.owningClip = clip;
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rtpcPlayable.SetupClipDisplay();
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}
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return playable;
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}
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public void OnValidate()
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{
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var clips = GetClips();
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foreach (var clip in clips)
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(clip.asset as AkTimelineRtpcPlayable).SetupClipDisplay();
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}
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}
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#endif // AK_ENABLE_TIMELINE
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#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
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