ccl4/blueberryPeak/Assets/Wwise/MonoBehaviour/Editor/AkUnityEventHandlerInspector.cs
2025-06-12 10:36:40 +02:00

158 lines
4.8 KiB
C#

#if UNITY_EDITOR
/*******************************************************************************
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
Technology released in source code form as part of the game integration package.
The content of this file may not be used without valid licenses to the
AUDIOKINETIC Wwise Technology.
Note that the use of the game engine is subject to the Unity(R) Terms of
Service at https://unity3d.com/legal/terms-of-service
License Usage
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
this file in accordance with the end user license agreement provided with the
software or, alternatively, in accordance with the terms contained
in a written agreement between you and Audiokinetic Inc.
Copyright (c) 2025 Audiokinetic Inc.
*******************************************************************************/
public class AkUnityEventHandlerInspector
{
private static string[] m_triggerTypeNames;
private static uint[] m_triggerTypeIDs;
private static System.Collections.Generic.Dictionary<uint, string> m_triggerTypes;
///Defines the triggers that make use of useOtherObjectMask
private static readonly string[] useOtherObjectTriggers =
{ "AkTriggerEnter", "AkTriggerExit", "AkTriggerCollisionEnter", "AkTriggerCollisionExit" };
private string m_label = "Trigger On: ";
private bool m_showUseOtherToggle = true;
private UnityEditor.SerializedProperty m_triggerList;
private UnityEditor.SerializedProperty m_useOtherObject;
public void Init(UnityEditor.SerializedObject in_serializedObject, string in_listName = "triggerList",
string in_label = "Trigger On: ", bool in_showUseOtherToggle = true)
{
m_label = in_label;
m_showUseOtherToggle = in_showUseOtherToggle;
m_triggerList = in_serializedObject.FindProperty(in_listName);
m_useOtherObject = in_serializedObject.FindProperty("useOtherObject");
//Get the updated list of all triggers
if (m_triggerTypes == null)
{
m_triggerTypes = AkTriggerBase.GetAllDerivedTypes();
m_triggerTypeNames = new string[m_triggerTypes.Count];
m_triggerTypes.Values.CopyTo(m_triggerTypeNames, 0);
m_triggerTypeIDs = new uint[m_triggerTypes.Count];
m_triggerTypes.Keys.CopyTo(m_triggerTypeIDs, 0);
}
}
public void OnGUI()
{
UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing);
using (new UnityEditor.EditorGUILayout.VerticalScope("box"))
{
var currentTriggers = GetCurrentTriggers();
var oldMask = BuildCurrentMaskValue(currentTriggers);
var newMask = UnityEditor.EditorGUILayout.MaskField(m_label, oldMask, m_triggerTypeNames);
if (oldMask != newMask)
{
currentTriggers.Clear();
for (var i = 0; i < m_triggerTypeNames.Length; i++)
{
var curTriggerID = AkUtilities.ShortIDGenerator.Compute(m_triggerTypeNames[i]);
if ((newMask & (1 << i)) != 0 && !currentTriggers.Contains(curTriggerID))
currentTriggers.Add(curTriggerID);
}
SaveNewTriggers(currentTriggers);
}
if (m_showUseOtherToggle)
{
var toggleWasDisplayed = false;
for (var i = 0; i < m_triggerTypeNames.Length; i++)
{
if ((newMask & (1 << i)) != 0 && Contain(useOtherObjectTriggers, m_triggerTypeNames[i]))
{
UnityEditor.EditorGUILayout.PropertyField(m_useOtherObject, new UnityEngine.GUIContent("Use Other Object: "));
toggleWasDisplayed = true;
break;
}
}
if (!toggleWasDisplayed)
m_useOtherObject.boolValue = false;
}
}
UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing);
}
private System.Collections.Generic.List<uint> GetCurrentTriggers()
{
var newList = new System.Collections.Generic.List<uint>();
for (var i = 0; i < m_triggerList.arraySize; i++)
newList.Add((uint)m_triggerList.GetArrayElementAtIndex(i).intValue);
return newList;
}
private int GetIdIndex(uint in_ID)
{
var index = -1;
for (var i = 0; i < m_triggerTypeIDs.Length; i++)
{
if (m_triggerTypeIDs[i] == in_ID)
{
index = i;
break;
}
}
return index;
}
private int BuildCurrentMaskValue(System.Collections.Generic.List<uint> currentTriggers)
{
var maskToReturn = 0;
for (var i = 0; i < currentTriggers.Count; i++)
{
var idIndex = GetIdIndex(currentTriggers[i]);
if (idIndex != -1)
maskToReturn |= 1 << idIndex;
}
return maskToReturn;
}
private void SaveNewTriggers(System.Collections.Generic.List<uint> currentTriggers)
{
m_triggerList.ClearArray();
for (var i = 0; i < currentTriggers.Count; i++)
{
m_triggerList.InsertArrayElementAtIndex(i);
m_triggerList.GetArrayElementAtIndex(i).intValue = (int) currentTriggers[i];
}
}
private bool Contain(string[] in_array, string in_value)
{
for (var i = 0; i < in_array.Length; i++)
{
if (in_array[i].Equals(in_value))
return true;
}
return false;
}
}
#endif