ccl4/blueberryPeak/Assets/Scripts/MoveBetweenPoints.cs
2025-06-12 18:10:58 +02:00

34 lines
908 B
C#

using UnityEngine;
public class PingPongMover : MonoBehaviour
{
[SerializeField] private Transform pointA;
[SerializeField] private Transform pointB;
[SerializeField] private float speed = 2f;
private Vector3 target;
private void Start()
{
if (pointA == null || pointB == null)
{
Debug.LogError("Point A and Point B must be assigned.");
enabled = false;
return;
}
target = pointB.position;
}
private void Update()
{
// Move toward the current target
transform.position = Vector3.MoveTowards(transform.position, target, speed * Time.deltaTime);
// If we reach the target, switch to the other one
if (Vector3.Distance(transform.position, target) < 0.01f)
{
target = (target == pointA.position) ? pointB.position : pointA.position;
}
}
}