ccl4/blueberryPeak/Assets/Wwise/API/Editor/WwiseMenu/Common/AkWwiseIdConverter.cs
AgentSchmisch 9144907a10 ANGST
2025-06-12 18:45:34 +02:00

80 lines
3.0 KiB
C#

/*******************************************************************************
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
Technology released in source code form as part of the game integration package.
The content of this file may not be used without valid licenses to the
AUDIOKINETIC Wwise Technology.
Note that the use of the game engine is subject to the Unity(R) Terms of
Service at https://unity3d.com/legal/terms-of-service
License Usage
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
this file in accordance with the end user license agreement provided with the
software or, alternatively, in accordance with the terms contained
in a written agreement between you and Audiokinetic Inc.
Copyright (c) 2025 Audiokinetic Inc.
*******************************************************************************/
#if UNITY_EDITOR
internal static class AkWwiseIDConverter
{
private static readonly string s_bankDir = UnityEngine.Application.dataPath;
private static readonly string s_converterScript = System.IO.Path.Combine(
System.IO.Path.Combine(System.IO.Path.Combine(UnityEngine.Application.dataPath, "Wwise"), "Tools"),
"WwiseIDConverter.py");
private static readonly string s_progTitle = "WwiseUnity: Converting SoundBank IDs";
[UnityEditor.MenuItem("Assets/Wwise/Convert Wwise SoundBank IDs", false, (int) AkWwiseMenuOrder.ConvertIDs)]
public static void ConvertWwiseSoundBankIDs()
{
var bankIdHeaderPath =
UnityEditor.EditorUtility.OpenFilePanel("Choose Wwise SoundBank ID C++ header", s_bankDir, "h");
if (string.IsNullOrEmpty(bankIdHeaderPath))
{
UnityEngine.Debug.Log("WwiseUnity: User canceled the action.");
return;
}
var start = new System.Diagnostics.ProcessStartInfo();
start.FileName = "python";
start.Arguments = string.Format("\"{0}\" \"{1}\"", s_converterScript, bankIdHeaderPath);
start.UseShellExecute = false;
start.RedirectStandardOutput = true;
var progMsg = "WwiseUnity: Converting C++ SoundBank IDs into C# ...";
UnityEditor.EditorUtility.DisplayProgressBar(s_progTitle, progMsg, 0.5f);
using (var process = System.Diagnostics.Process.Start(start))
{
process.WaitForExit();
try
{
//ExitCode throws InvalidOperationException if the process is hanging
if (process.ExitCode == 0)
{
UnityEditor.EditorUtility.DisplayProgressBar(s_progTitle, progMsg, 1.0f);
UnityEngine.Debug.Log(string.Format(
"WwiseUnity: SoundBank ID conversion succeeded. Find generated Unity script under {0}.", s_bankDir));
}
else
UnityEngine.Debug.LogError("WwiseUnity: Conversion failed.");
UnityEditor.AssetDatabase.Refresh();
}
catch (System.Exception ex)
{
UnityEditor.AssetDatabase.Refresh();
UnityEditor.EditorUtility.ClearProgressBar();
UnityEngine.Debug.LogError(string.Format(
"WwiseUnity: SoundBank ID conversion process failed with exception: {}. Check detailed logs under the folder: Assets/Wwise/Logs.",
ex));
}
UnityEditor.EditorUtility.ClearProgressBar();
}
}
}
#endif // #if UNITY_EDITOR