ccl4/blueberryPeak/Assets/Wwise/API/Runtime/Handwritten/Common/AkLogger.cs
AgentSchmisch 9144907a10 ANGST
2025-06-12 18:45:34 +02:00

78 lines
2.7 KiB
C#

#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
/*******************************************************************************
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
Technology released in source code form as part of the game integration package.
The content of this file may not be used without valid licenses to the
AUDIOKINETIC Wwise Technology.
Note that the use of the game engine is subject to the Unity(R) Terms of
Service at https://unity3d.com/legal/terms-of-service
License Usage
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
this file in accordance with the end user license agreement provided with the
software or, alternatively, in accordance with the terms contained
in a written agreement between you and Audiokinetic Inc.
Copyright (c) 2025 Audiokinetic Inc.
*******************************************************************************/
public class AkLogger
{
// @todo sjl: Have SWIG specify the delegate's signature (possibly in AkSoundEngine) so that we can automatically determine the appropriate string marshaling.
[System.Runtime.InteropServices.UnmanagedFunctionPointer(System.Runtime.InteropServices.CallingConvention.StdCall)]
public delegate void ErrorLoggerInteropDelegate(
[System.Runtime.InteropServices.MarshalAs(System.Runtime.InteropServices.UnmanagedType.LPStr)]
string message);
private static AkLogger ms_Instance = new AkLogger();
private ErrorLoggerInteropDelegate errorLoggerDelegate = WwiseInternalLogError;
private AkLogger()
{
if (ms_Instance == null)
{
ms_Instance = this;
AkUnitySoundEngine.SetErrorLogger(errorLoggerDelegate);
}
}
public static AkLogger Instance { get { return ms_Instance; } }
~AkLogger()
{
if (ms_Instance == this)
{
ms_Instance = null;
errorLoggerDelegate = null;
AkUnitySoundEngine.SetErrorLogger();
}
}
public void Init()
{
// used to force instantiation of this singleton
}
[AOT.MonoPInvokeCallback(typeof(ErrorLoggerInteropDelegate))]
public static void WwiseInternalLogError(string message)
{
UnityEngine.Debug.LogErrorFormat("Wwise: {0}", message);
}
public static void Message(string message)
{
UnityEngine.Debug.LogFormat("WwiseUnity: {0}", message);
}
public static void Warning(string message)
{
UnityEngine.Debug.LogWarningFormat("WwiseUnity: {0}", message);
}
public static void Error(string message)
{
UnityEngine.Debug.LogErrorFormat("WwiseUnity: {0}", message);
}
}
#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.