ccl4/blueberryPeak/Assets/Wwise/API/Runtime/Handwritten/Common/AkVertex.cs
AgentSchmisch 9144907a10 ANGST
2025-06-12 18:45:34 +02:00

55 lines
2.1 KiB
C#

/*******************************************************************************
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
Technology released in source code form as part of the game integration package.
The content of this file may not be used without valid licenses to the
AUDIOKINETIC Wwise Technology.
Note that the use of the game engine is subject to the Unity(R) Terms of
Service at https://unity3d.com/legal/terms-of-service
License Usage
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
this file in accordance with the end user license agreement provided with the
software or, alternatively, in accordance with the terms contained
in a written agreement between you and Audiokinetic Inc.
Copyright (c) 2025 Audiokinetic Inc.
*******************************************************************************/
[System.Obsolete(AkUnitySoundEngine.Deprecation_2019_2_0)]
public class AkVertex
{
private UnityEngine.Vector3 Vector = UnityEngine.Vector3.zero;
public void Zero() { Vector.Set(0, 0, 0); }
public float X { set { Vector.x = value; } get { return Vector.x; } }
public float Y { set { Vector.y = value; } get { return Vector.y; } }
public float Z { set { Vector.z = value; } get { return Vector.z; } }
public static implicit operator UnityEngine.Vector3(AkVertex vector) { return vector.Vector; }
public AkVertex() { }
public AkVertex(float x, float y, float z) { Vector.Set(x, y, z); }
public void Clear() { Vector.Set(0, 0, 0); }
public static int GetSizeOf() { return sizeof(float) * 3; }
public void Clone(AkVertex other) { Vector = other.Vector; }
}
[System.Obsolete(AkUnitySoundEngine.Deprecation_2019_2_0)]
/// AkVertexArray is now deprecated. Users should instead use UnityEngine.Vector3[].
public class AkVertexArray : AkBaseArray<AkVertex>
{
public AkVertexArray(int count) : base(count) {}
protected override int StructureSize { get { return AkVertex.GetSizeOf(); } }
protected override AkVertex CreateNewReferenceFromIntPtr(System.IntPtr address) { return null; }
protected override void CloneIntoReferenceFromIntPtr(System.IntPtr address, AkVertex other) {}
}