45 lines
2.0 KiB
C#
45 lines
2.0 KiB
C#
#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
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/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2025 Audiokinetic Inc.
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*******************************************************************************/
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public class AkAcousticSurfaceArray : AkBaseArray<AkAcousticSurface>
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{
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public AkAcousticSurfaceArray(int count) : base(count)
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{
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}
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protected override int StructureSize
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{
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get { return AkUnitySoundEnginePINVOKE.CSharp_AkAcousticSurface_GetSizeOf(); }
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}
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protected override void DefaultConstructAtIntPtr(System.IntPtr address)
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{
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AkUnitySoundEnginePINVOKE.CSharp_AkAcousticSurface_Clear(address);
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}
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protected override AkAcousticSurface CreateNewReferenceFromIntPtr(System.IntPtr address)
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{
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return new AkAcousticSurface(address, false);
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}
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protected override void CloneIntoReferenceFromIntPtr(System.IntPtr address, AkAcousticSurface other)
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{
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AkUnitySoundEnginePINVOKE.CSharp_AkAcousticSurface_Clone(address, AkAcousticSurface.getCPtr(other));
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}
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}
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#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. |