ccl4/blueberryPeak/Assets/Wwise/API/Runtime/Handwritten/Common/Arrays/AkAuxSendArray.cs
AgentSchmisch 9144907a10 ANGST
2025-06-12 18:45:34 +02:00

148 lines
4.2 KiB
C#

#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
/*******************************************************************************
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
Technology released in source code form as part of the game integration package.
The content of this file may not be used without valid licenses to the
AUDIOKINETIC Wwise Technology.
Note that the use of the game engine is subject to the Unity(R) Terms of
Service at https://unity3d.com/legal/terms-of-service
License Usage
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
this file in accordance with the end user license agreement provided with the
software or, alternatively, in accordance with the terms contained
in a written agreement between you and Audiokinetic Inc.
Copyright (c) 2025 Audiokinetic Inc.
*******************************************************************************/
public class AkAuxSendArray : System.IDisposable
{
private const int MAX_COUNT = 4;
private readonly int SIZE_OF_AKAUXSENDVALUE = AkUnitySoundEnginePINVOKE.CSharp_AkAuxSendValue_GetSizeOf();
private System.IntPtr m_Buffer;
private int m_Count;
public AkAuxSendArray()
{
m_Buffer = System.Runtime.InteropServices.Marshal.AllocHGlobal(MAX_COUNT * SIZE_OF_AKAUXSENDVALUE);
m_Count = 0;
}
public AkAuxSendValue this[int index]
{
get
{
if (index >= m_Count)
throw new System.IndexOutOfRangeException("Out of range access in AkAuxSendArray");
return new AkAuxSendValue(GetObjectPtr(index), false);
}
}
public bool isFull
{
get { return m_Count >= MAX_COUNT || m_Buffer == System.IntPtr.Zero; }
}
public void Dispose()
{
if (m_Buffer != System.IntPtr.Zero)
{
System.Runtime.InteropServices.Marshal.FreeHGlobal(m_Buffer);
m_Buffer = System.IntPtr.Zero;
m_Count = 0;
}
}
~AkAuxSendArray()
{
Dispose();
}
public void Reset()
{
m_Count = 0;
}
public bool Add(UnityEngine.GameObject in_listenerGameObj, uint in_AuxBusID, float in_fValue)
{
if (isFull)
return false;
AkUnitySoundEnginePINVOKE.CSharp_AkAuxSendValue_Set(GetObjectPtr(m_Count),
AkUnitySoundEngine.GetAkGameObjectID(in_listenerGameObj), in_AuxBusID, in_fValue);
m_Count++;
return true;
}
public bool Add(uint in_AuxBusID, float in_fValue)
{
if (isFull)
return false;
AkUnitySoundEnginePINVOKE.CSharp_AkAuxSendValue_Set(GetObjectPtr(m_Count), AkUnitySoundEngine.AK_INVALID_GAME_OBJECT,
in_AuxBusID, in_fValue);
m_Count++;
return true;
}
public bool Contains(UnityEngine.GameObject in_listenerGameObj, uint in_AuxBusID)
{
if (m_Buffer == System.IntPtr.Zero)
return false;
for (var i = 0; i < m_Count; i++)
{
if (AkUnitySoundEnginePINVOKE.CSharp_AkAuxSendValue_IsSame(GetObjectPtr(i),
AkUnitySoundEngine.GetAkGameObjectID(in_listenerGameObj), in_AuxBusID))
return true;
}
return false;
}
public bool Contains(uint in_AuxBusID)
{
if (m_Buffer == System.IntPtr.Zero)
return false;
for (var i = 0; i < m_Count; i++)
{
if (AkUnitySoundEnginePINVOKE.CSharp_AkAuxSendValue_IsSame(GetObjectPtr(i), AkUnitySoundEngine.AK_INVALID_GAME_OBJECT, in_AuxBusID))
return true;
}
return false;
}
public AKRESULT SetValues(UnityEngine.GameObject gameObject)
{
return (AKRESULT) AkUnitySoundEnginePINVOKE.CSharp_SetGameObjectAuxSendValues(AkUnitySoundEngine.GetAkGameObjectID(gameObject), m_Buffer, (uint) m_Count);
}
public AKRESULT GetValues(UnityEngine.GameObject gameObject)
{
uint count = MAX_COUNT;
var res = (AKRESULT) AkUnitySoundEnginePINVOKE.CSharp_GetGameObjectAuxSendValues(AkUnitySoundEngine.GetAkGameObjectID(gameObject), m_Buffer, ref count);
m_Count = (int) count;
return res;
}
public System.IntPtr GetBuffer()
{
return m_Buffer;
}
public int Count()
{
return m_Count;
}
private System.IntPtr GetObjectPtr(int index)
{
return (System.IntPtr) (m_Buffer.ToInt64() + SIZE_OF_AKAUXSENDVALUE * index);
}
}
#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.