88 lines
3.1 KiB
C#
88 lines
3.1 KiB
C#
#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
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/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2025 Audiokinetic Inc.
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*******************************************************************************/
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public class AkMIDIPostArray
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{
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private readonly int m_Count;
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private readonly int SIZE_OF = AkUnitySoundEnginePINVOKE.CSharp_AkMIDIPost_GetSizeOf();
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private System.IntPtr m_Buffer = System.IntPtr.Zero;
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public AkMIDIPostArray(int size)
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{
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m_Count = size;
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m_Buffer = System.Runtime.InteropServices.Marshal.AllocHGlobal(m_Count * SIZE_OF);
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}
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public AkMIDIPost this[int index]
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{
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get
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{
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if (index >= m_Count)
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throw new System.IndexOutOfRangeException("Out of range access in AkMIDIPostArray");
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return new AkMIDIPost(GetObjectPtr(index), false);
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}
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set
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{
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if (index >= m_Count)
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throw new System.IndexOutOfRangeException("Out of range access in AkMIDIPostArray");
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AkUnitySoundEnginePINVOKE.CSharp_AkMIDIPost_Clone(GetObjectPtr(index), AkMIDIPost.getCPtr(value));
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}
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}
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~AkMIDIPostArray()
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{
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System.Runtime.InteropServices.Marshal.FreeHGlobal(m_Buffer);
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m_Buffer = System.IntPtr.Zero;
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}
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public void PostOnEvent(uint in_eventID, UnityEngine.GameObject gameObject)
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{
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var gameObjectID = AkUnitySoundEngine.GetAkGameObjectID(gameObject);
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AkUnitySoundEngine.PreGameObjectAPICall(gameObject, gameObjectID);
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AkUnitySoundEnginePINVOKE.CSharp_PostMIDIOnEvent__SWIG_3(in_eventID, gameObjectID, m_Buffer, (ushort) m_Count);
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}
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public void PostOnEvent(uint in_eventID, UnityEngine.GameObject gameObject, int count)
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{
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if (count >= m_Count)
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throw new System.IndexOutOfRangeException("Out of range access in AkMIDIPostArray");
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var gameObjectID = AkUnitySoundEngine.GetAkGameObjectID(gameObject);
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AkUnitySoundEngine.PreGameObjectAPICall(gameObject, gameObjectID);
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AkUnitySoundEnginePINVOKE.CSharp_PostMIDIOnEvent__SWIG_3(in_eventID, gameObjectID, m_Buffer, (ushort) count);
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}
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public System.IntPtr GetBuffer()
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{
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return m_Buffer;
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}
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public int Count()
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{
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return m_Count;
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}
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private System.IntPtr GetObjectPtr(int index)
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{
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return (System.IntPtr) (m_Buffer.ToInt64() + SIZE_OF * index);
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}
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}
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#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. |