86 lines
4.1 KiB
C#
86 lines
4.1 KiB
C#
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2025 Audiokinetic Inc.
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*******************************************************************************/
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public partial class AkUnitySoundEngine
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{
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#if UNITY_EDITOR_OSX || (UNITY_STANDALONE_OSX && !UNITY_EDITOR)
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/// <summary>
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/// Converts "AkOSChar*" C-strings to C# strings.
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/// </summary>
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/// <param name="ptr">"AkOSChar*" memory pointer passed to C# as an IntPtr.</param>
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/// <returns>Converted string.</returns>
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public static string StringFromIntPtrOSString(System.IntPtr ptr)
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{
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return StringFromIntPtrString(ptr);
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}
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public static bool PlatformSupportsDecodeBank()
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{
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return true;
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}
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public static AKRESULT SeekOnEvent(uint in_eventID, UnityEngine.GameObject in_gameObjectID, float in_fPercent, bool in_bSeekToNearestMarker, uint in_PlayingID)
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{
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var in_gameObjectID_id = AkUnitySoundEngine.GetAkGameObjectID(in_gameObjectID);
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AkUnitySoundEngine.PreGameObjectAPICall(in_gameObjectID, in_gameObjectID_id);
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return (AKRESULT)AkUnitySoundEnginePINVOKE.CSharp_SeekOnEvent__SWIG_9(in_eventID, in_gameObjectID_id, in_fPercent, in_bSeekToNearestMarker, in_PlayingID);
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}
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public static AKRESULT SeekOnEvent(uint in_eventID, UnityEngine.GameObject in_gameObjectID, float in_fPercent, bool in_bSeekToNearestMarker)
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{
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var in_gameObjectID_id = AkUnitySoundEngine.GetAkGameObjectID(in_gameObjectID);
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AkUnitySoundEngine.PreGameObjectAPICall(in_gameObjectID, in_gameObjectID_id);
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return (AKRESULT)AkUnitySoundEnginePINVOKE.CSharp_SeekOnEvent__SWIG_10(in_eventID, in_gameObjectID_id, in_fPercent, in_bSeekToNearestMarker);
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}
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public static AKRESULT SeekOnEvent(uint in_eventID, UnityEngine.GameObject in_gameObjectID, float in_fPercent)
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{
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var in_gameObjectID_id = AkUnitySoundEngine.GetAkGameObjectID(in_gameObjectID);
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AkUnitySoundEngine.PreGameObjectAPICall(in_gameObjectID, in_gameObjectID_id);
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return (AKRESULT)AkUnitySoundEnginePINVOKE.CSharp_SeekOnEvent__SWIG_11(in_eventID, in_gameObjectID_id, in_fPercent);
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}
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public static AKRESULT SeekOnEvent(string in_pszEventName, UnityEngine.GameObject in_gameObjectID, float in_fPercent, bool in_bSeekToNearestMarker, uint in_PlayingID)
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{
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var in_gameObjectID_id = AkUnitySoundEngine.GetAkGameObjectID(in_gameObjectID);
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AkUnitySoundEngine.PreGameObjectAPICall(in_gameObjectID, in_gameObjectID_id);
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return (AKRESULT)AkUnitySoundEnginePINVOKE.CSharp_SeekOnEvent__SWIG_12(in_pszEventName, in_gameObjectID_id, in_fPercent, in_bSeekToNearestMarker, in_PlayingID);
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}
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public static AKRESULT SeekOnEvent(string in_pszEventName, UnityEngine.GameObject in_gameObjectID, float in_fPercent, bool in_bSeekToNearestMarker)
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{
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var in_gameObjectID_id = AkUnitySoundEngine.GetAkGameObjectID(in_gameObjectID);
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AkUnitySoundEngine.PreGameObjectAPICall(in_gameObjectID, in_gameObjectID_id);
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return (AKRESULT)AkUnitySoundEnginePINVOKE.CSharp_SeekOnEvent__SWIG_13(in_pszEventName, in_gameObjectID_id, in_fPercent, in_bSeekToNearestMarker);
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}
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public static AKRESULT SeekOnEvent(string in_pszEventName, UnityEngine.GameObject in_gameObjectID, float in_fPercent)
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{
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var in_gameObjectID_id = AkUnitySoundEngine.GetAkGameObjectID(in_gameObjectID);
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AkUnitySoundEngine.PreGameObjectAPICall(in_gameObjectID, in_gameObjectID_id);
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return (AKRESULT)AkUnitySoundEnginePINVOKE.CSharp_SeekOnEvent__SWIG_14(in_pszEventName, in_gameObjectID_id, in_fPercent);
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}
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#endif
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}
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