185 lines
6.3 KiB
C#
185 lines
6.3 KiB
C#
/*******************************************************************************
|
||
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
|
||
Technology released in source code form as part of the game integration package.
|
||
The content of this file may not be used without valid licenses to the
|
||
AUDIOKINETIC Wwise Technology.
|
||
Note that the use of the game engine is subject to the Unity(R) Terms of
|
||
Service at https://unity3d.com/legal/terms-of-service
|
||
|
||
License Usage
|
||
|
||
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
|
||
this file in accordance with the end user license agreement provided with the
|
||
software or, alternatively, in accordance with the terms contained
|
||
in a written agreement between you and Audiokinetic Inc.
|
||
Copyright (c) 2025 Audiokinetic Inc.
|
||
*******************************************************************************/
|
||
|
||
#if UNITY_EDITOR
|
||
using System.Collections.Generic;
|
||
using System.IO;
|
||
|
||
public partial class AkBuildPreprocessor
|
||
{
|
||
/// <summary>
|
||
/// User hook called to retrieve the custom platform name used to determine the base path. Do not modify platformName
|
||
/// to use default platform names.
|
||
/// </summary>
|
||
/// <param name="platformName">The custom platform name.</param>
|
||
public delegate void CustomPlatformNameGetter(ref string platformName, UnityEditor.BuildTarget target);
|
||
|
||
public static CustomPlatformNameGetter GetCustomPlatformName;
|
||
|
||
public delegate void OnBuildCallback(string path);
|
||
|
||
public static void BuildCallbackNoOp(string path)
|
||
{
|
||
// No-op
|
||
}
|
||
|
||
public class PlatformConfiguration
|
||
{
|
||
public string WwisePlatformName;
|
||
public OnBuildCallback OnPreprocessBuild = BuildCallbackNoOp;
|
||
public OnBuildCallback OnPostprocessBuild = BuildCallbackNoOp;
|
||
}
|
||
|
||
private static Dictionary<UnityEditor.BuildTarget, PlatformConfiguration> PlatformConfigurations = new Dictionary<UnityEditor.BuildTarget, PlatformConfiguration>();
|
||
|
||
public static void RegisterBuildTarget(UnityEditor.BuildTarget target, PlatformConfiguration config)
|
||
{
|
||
PlatformConfigurations.Add(target, config);
|
||
}
|
||
|
||
public static string GetPlatformName(UnityEditor.BuildTarget target)
|
||
{
|
||
var platformSubDir = string.Empty;
|
||
GetCustomPlatformName?.Invoke(ref platformSubDir, target);
|
||
|
||
if (!string.IsNullOrEmpty(platformSubDir))
|
||
return platformSubDir;
|
||
|
||
if (PlatformConfigurations.ContainsKey(target))
|
||
{
|
||
return PlatformConfigurations[target].WwisePlatformName;
|
||
}
|
||
return target.ToString();
|
||
}
|
||
}
|
||
|
||
|
||
#if UNITY_2018_1_OR_NEWER
|
||
public partial class AkBuildPreprocessor : UnityEditor.Build.IPreprocessBuildWithReport, UnityEditor.Build.IPostprocessBuildWithReport
|
||
#else
|
||
public partial class AkBuildPreprocessor : UnityEditor.Build.IPreprocessBuild, UnityEditor.Build.IPostprocessBuild
|
||
#endif
|
||
{
|
||
public int callbackOrder
|
||
{
|
||
get { return 0; }
|
||
}
|
||
|
||
private string destinationSoundBankFolder = string.Empty;
|
||
|
||
public static bool CopySoundbanks(bool generate, string platformName, ref string destinationFolder)
|
||
{
|
||
if (string.IsNullOrEmpty(platformName))
|
||
{
|
||
UnityEngine.Debug.LogErrorFormat("WwiseUnity: Could not determine platform name for <{0}> platform", platformName);
|
||
return false;
|
||
}
|
||
|
||
if (generate)
|
||
{
|
||
var platforms = new System.Collections.Generic.List<string> { platformName };
|
||
AkUtilities.GenerateSoundbanks(platforms);
|
||
}
|
||
|
||
string sourceFolder;
|
||
if (!AkBasePathGetter.GetSoundBankPaths(platformName, out sourceFolder, out destinationFolder))
|
||
return false;
|
||
|
||
if (!AkUtilities.DirectoryCopy(sourceFolder, destinationFolder, true))
|
||
{
|
||
destinationFolder = null;
|
||
UnityEngine.Debug.LogErrorFormat("WwiseUnity: Could not copy SoundBank folder for <{0}> platform", platformName);
|
||
return false;
|
||
}
|
||
|
||
UnityEngine.Debug.LogFormat("WwiseUnity: Copied SoundBank folder to streaming assets folder <{0}> for <{1}> platform build", destinationFolder, platformName);
|
||
return true;
|
||
}
|
||
|
||
|
||
public static void DeleteSoundbanks(string destinationFolder)
|
||
{
|
||
if (string.IsNullOrEmpty(destinationFolder))
|
||
return;
|
||
|
||
System.IO.Directory.Delete(destinationFolder, true);
|
||
UnityEngine.Debug.LogFormat("WwiseUnity: Deleting streaming assets folder <{0}>", destinationFolder);
|
||
}
|
||
|
||
public void OnPreprocessBuildInternal(UnityEditor.BuildTarget target, string path)
|
||
{
|
||
var platformName = GetPlatformName(target);
|
||
#if !(AK_WWISE_ADDRESSABLES && UNITY_ADDRESSABLES)
|
||
if (AkWwiseEditorSettings.Instance.CopySoundBanksAsPreBuildStep)
|
||
{
|
||
if (!CopySoundbanks(AkWwiseEditorSettings.Instance.GenerateSoundBanksAsPreBuildStep, platformName, ref destinationSoundBankFolder))
|
||
{
|
||
UnityEngine.Debug.LogErrorFormat("WwiseUnity: SoundBank folder has not been copied for <{0}> target at <{1}>. This will likely result in a build without sound!!!", target, path);
|
||
}
|
||
}
|
||
#endif
|
||
if (PlatformConfigurations.TryGetValue(target, out var config))
|
||
{
|
||
config.OnPreprocessBuild(path);
|
||
}
|
||
|
||
// Init ProjectDB for platform being built
|
||
WwiseProjectDatabase.Init(AkUtilities.GetRootOutputPath(AkWwiseEditorSettings.WwiseProjectAbsolutePath), platformName);
|
||
AkPluginActivator.ForceUpdate();
|
||
AkPluginActivator.ActivatePluginsForDeployment(target, true);
|
||
}
|
||
|
||
public void OnPostprocessBuildInternal(UnityEditor.BuildTarget target, string path)
|
||
{
|
||
AkPluginActivator.ActivatePluginsForDeployment(target, false);
|
||
if (PlatformConfigurations.TryGetValue(target, out var config))
|
||
{
|
||
config.OnPostprocessBuild(path);
|
||
}
|
||
#if !(AK_WWISE_ADDRESSABLES && UNITY_ADDRESSABLES)
|
||
DeleteSoundbanks(destinationSoundBankFolder);
|
||
#endif
|
||
destinationSoundBankFolder = string.Empty;
|
||
|
||
// Point the ProjectDB back on the current editor platform
|
||
WwiseProjectDatabase.Init(AkUtilities.GetRootOutputPath(AkWwiseEditorSettings.WwiseProjectAbsolutePath), AkBasePathGetter.GetPlatformName());
|
||
}
|
||
|
||
#if UNITY_2018_1_OR_NEWER
|
||
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
|
||
{
|
||
OnPreprocessBuildInternal(report.summary.platform, report.summary.outputPath);
|
||
}
|
||
|
||
public void OnPostprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
|
||
{
|
||
OnPostprocessBuildInternal(report.summary.platform, report.summary.outputPath);
|
||
}
|
||
#else
|
||
public void OnPreprocessBuild(UnityEditor.BuildTarget target, string path)
|
||
{
|
||
OnPreprocessBuildInternal(target, path);
|
||
}
|
||
|
||
public void OnPostprocessBuild(UnityEditor.BuildTarget target, string path)
|
||
{
|
||
OnPostprocessBuildInternal(target, path);
|
||
}
|
||
#endif
|
||
}
|
||
#endif // #if UNITY_EDITOR
|