ccl4/blueberryPeak/Assets/Wwise/Timeline/Runtime/AkTimelineRtpcPlayable.cs
AgentSchmisch 9144907a10 ANGST
2025-06-12 18:45:34 +02:00

128 lines
4.4 KiB
C#

#if !(UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
#if !UNITY_2019_1_OR_NEWER
#define AK_ENABLE_TIMELINE
#endif
#if AK_ENABLE_TIMELINE
/*******************************************************************************
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
Technology released in source code form as part of the game integration package.
The content of this file may not be used without valid licenses to the
AUDIOKINETIC Wwise Technology.
Note that the use of the game engine is subject to the Unity(R) Terms of
Service at https://unity3d.com/legal/terms-of-service
License Usage
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
this file in accordance with the end user license agreement provided with the
software or, alternatively, in accordance with the terms contained
in a written agreement between you and Audiokinetic Inc.
Copyright (c) 2025 Audiokinetic Inc.
*******************************************************************************/
[System.Serializable]
public class AkTimelineRtpcPlayableBehaviour : UnityEngine.Playables.PlayableBehaviour
{
[UnityEngine.SerializeField]
private float value = 0.0f;
public AK.Wwise.RTPC RTPC { set; get; }
public bool setGlobally { set; get; }
public UnityEngine.GameObject gameObject { set; get; }
public override void ProcessFrame(UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData frameData, object playerData)
{
base.ProcessFrame(playable, frameData, playerData);
if (RTPC == null)
return;
var obj = playerData as UnityEngine.GameObject;
if (obj != null)
gameObject = obj;
if (setGlobally)
RTPC.SetGlobalValue(value);
else if (gameObject)
RTPC.SetValue(gameObject, value);
}
}
public class AkTimelineRtpcPlayable : UnityEngine.Playables.PlayableAsset, UnityEngine.Timeline.ITimelineClipAsset
{
public AK.Wwise.RTPC RTPC = new AK.Wwise.RTPC();
public bool setGlobally = false;
public AkTimelineRtpcPlayableBehaviour template = new AkTimelineRtpcPlayableBehaviour();
public void SetupClipDisplay()
{
#if UNITY_EDITOR
if (owningClip != null)
owningClip.displayName = RTPC.Name;
#endif
}
public UnityEngine.Timeline.TimelineClip owningClip { get; set; }
UnityEngine.Timeline.ClipCaps UnityEngine.Timeline.ITimelineClipAsset.clipCaps
{
get { return UnityEngine.Timeline.ClipCaps.Looping & UnityEngine.Timeline.ClipCaps.Extrapolation & UnityEngine.Timeline.ClipCaps.Blending; }
}
public override UnityEngine.Playables.Playable CreatePlayable(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject gameObject)
{
var playable = UnityEngine.Playables.ScriptPlayable<AkTimelineRtpcPlayableBehaviour>.Create(graph, template);
var b = playable.GetBehaviour();
b.RTPC = RTPC;
b.setGlobally = setGlobally;
b.gameObject = gameObject;
return playable;
}
#if UNITY_EDITOR
[UnityEditor.CustomEditor(typeof(AkTimelineRtpcPlayable), true)]
public class Editor : UnityEditor.Editor
{
private AkTimelineRtpcPlayable playable;
private UnityEditor.SerializedProperty RTPC;
private UnityEditor.SerializedProperty setGlobally;
private UnityEditor.SerializedProperty Behaviour;
public void OnEnable()
{
playable = target as AkTimelineRtpcPlayable;
if (playable)
playable.SetupClipDisplay();
RTPC = serializedObject.FindProperty("RTPC");
setGlobally = serializedObject.FindProperty("setGlobally");
Behaviour = serializedObject.FindProperty("template");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing);
using (new UnityEditor.EditorGUILayout.VerticalScope("box"))
{
UnityEditor.EditorGUILayout.PropertyField(RTPC, new UnityEngine.GUIContent("RTPC: "));
UnityEditor.EditorGUILayout.PropertyField(setGlobally, new UnityEngine.GUIContent("Set Globally: "));
}
if (Behaviour != null)
UnityEditor.EditorGUILayout.PropertyField(Behaviour, new UnityEngine.GUIContent("Animated Value: "), true);
if (playable)
playable.SetupClipDisplay();
serializedObject.ApplyModifiedProperties();
}
}
#endif //#if UNITY_EDITOR
}
#endif // AK_ENABLE_TIMELINE
#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.