29 lines
787 B
C#
29 lines
787 B
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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public class SceneSwitcher : MonoBehaviour
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{
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[SerializeField] private string switchToScene;
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StateManager stateManager = null;
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void Start()
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{
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stateManager = GameObject.FindObjectOfType<StateManager>();
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// overwrite the current scene index upon starting the scene switcher
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stateManager.currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
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}
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void Update()
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{
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}
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void OnTriggerEnter(Collider other)
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{
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// switch to scene
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stateManager.SaveGameState();
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SceneManager.LoadScene(switchToScene);
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stateManager.currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
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Debug.Log($"Switched to scene: {switchToScene}");
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}
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} |