39 lines
1.6 KiB
C#
39 lines
1.6 KiB
C#
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2025 Audiokinetic Inc.
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*******************************************************************************/
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public class AkShowOnlyAttribute : UnityEngine.PropertyAttribute
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{
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#if UNITY_EDITOR
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[UnityEditor.CustomPropertyDrawer(typeof(AkShowOnlyAttribute))]
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public class PropertyDrawer : UnityEditor.PropertyDrawer
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{
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public override float GetPropertyHeight(UnityEditor.SerializedProperty property, UnityEngine.GUIContent label)
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{
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return UnityEditor.EditorGUI.GetPropertyHeight(property, label, true);
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}
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public override void OnGUI(UnityEngine.Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label)
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{
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var saveEnabled = UnityEngine.GUI.enabled;
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UnityEngine.GUI.enabled = false;
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UnityEditor.EditorGUI.PropertyField(position, property, label, true);
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UnityEngine.GUI.enabled = saveEnabled;
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}
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}
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#endif // #if UNITY_EDITOR
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}
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