ccl4/blueberryPeak/Assets/Scripts/BushInteraction.cs
2025-06-16 16:41:07 +02:00

51 lines
1.5 KiB
C#

using System;
using Unity.Mathematics;
using UnityEngine;
using Random = UnityEngine.Random;
using AK.Wwise; // Make sure your Wwise namespace is correct
public class BushInteraction : MonoBehaviour
{
[SerializeField] private GameObject emptyBush;
private int blueberryCount = 0;
private bool BlueBerriesPicked = false;
// Wwise Events
public AK.Wwise.Event PlayBushesEvent;
public AK.Wwise.Event PlayBerryWithBushEvent;
void Start()
{
blueberryCount = Random.Range(1, 5); // Randomly initialize blueberry count between 1 and 5
}
void OnTriggerEnter(Collider other)
{
if (!BlueBerriesPicked && other.CompareTag("Player"))
{
if (emptyBush == null)
{
PlayBushesEvent.Post(gameObject);
return;
}
// Play the "Play_BerryWithBush" event if bush has berries
PlayBerryWithBushEvent.Post(gameObject);
other.gameObject.GetComponent<PlayerInteraction>().CollectBlueberry(blueberryCount);
Vector3 currentPosition = transform.position;
Quaternion currentRotation = transform.rotation;
Transform parent = transform.parent;
Destroy(gameObject);
GameObject _emptyBush = Instantiate(emptyBush, currentPosition, currentRotation);
// Optionally assign parent if needed
// _emptyBush.transform.parent = parent;
BlueBerriesPicked = true;
}
}
}