diff --git a/.gitignore b/.gitignore
index 6c3add91..4f404470 100644
--- a/.gitignore
+++ b/.gitignore
@@ -565,3 +565,9 @@ FodyWeavers.xsd
# Built Visual Studio Code Extensions
*.vsix
+pokeFight/.idea
+pokeFight/.plastic
+pokeFight/Library
+pokeFight/UserSettings
+pokeFight/build_BurstDebugInformation_DoNotShip
+
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new file mode 100644
index 00000000..4c0a71b9
--- /dev/null
+++ b/Blender/grass_with_rocks_01_1k/grass_with_rocks_01_ambientocclusion_1k.png
@@ -0,0 +1,3 @@
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new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
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--- /dev/null
+++ b/Blender/grass_with_rocks_01_1k/grass_with_rocks_01_roughness_1k.png
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diff --git a/Blender/grass_with_rocks_01_1k/license.txt b/Blender/grass_with_rocks_01_1k/license.txt
new file mode 100644
index 00000000..9c034e40
--- /dev/null
+++ b/Blender/grass_with_rocks_01_1k/license.txt
@@ -0,0 +1,12 @@
+Copyrights FreeStylized.com
+
+Royalty Free License: The Following Texture(product) is Free to use for all Commercial and Non-Commercial purposes.
+
+
+Please do give credit to FreeStylized.com when use any of the texture in your projects.
+
+
+Do check our platform for more textures.
+
+Thanks
+
\ No newline at end of file
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--- /dev/null
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new file mode 100644
index 00000000..ba66abac
--- /dev/null
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new file mode 100644
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+++ b/pokeFight/Assets/AR/ReferenceImageLibrary.asset
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diff --git a/pokeFight/Assets/AR/qrcode.png b/pokeFight/Assets/AR/qrcode.png
new file mode 100644
index 00000000..9b32df52
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diff --git a/pokeFight/Assets/HandleImageTracking.cs b/pokeFight/Assets/HandleImageTracking.cs
new file mode 100644
index 00000000..5f276e20
--- /dev/null
+++ b/pokeFight/Assets/HandleImageTracking.cs
@@ -0,0 +1,39 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.XR.ARFoundation;
+
+public class HandleImageTracking : MonoBehaviour
+{
+ [SerializeField]
+ ARTrackedImageManager m_TrackedImageManager;
+ public GameObject cube;
+ private MeshRenderer _meshRenderer;
+
+ void Start()
+ {
+
+ }
+
+ void OnEnable() => m_TrackedImageManager.trackedImagesChanged += OnChanged;
+
+ void OnDisable() => m_TrackedImageManager.trackedImagesChanged -= OnChanged;
+
+ void OnChanged(ARTrackedImagesChangedEventArgs eventArgs)
+ {
+ foreach (var newImage in eventArgs.added)
+ {
+ cube.transform.position = newImage.transform.position;
+ }
+
+ foreach (var updatedImage in eventArgs.updated)
+ {
+ cube.transform.position = updatedImage.transform.position;
+ }
+
+ foreach (var removedImage in eventArgs.removed)
+ {
+ // Handle removed event
+ }
+ }
+}
\ No newline at end of file
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new file mode 100644
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diff --git a/pokeFight/Assets/MobileARTemplateAssets/Scripts/ARFeatheredPlaneMeshVisualizerCompanion.cs b/pokeFight/Assets/MobileARTemplateAssets/Scripts/ARFeatheredPlaneMeshVisualizerCompanion.cs
new file mode 100644
index 00000000..336ff78b
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/Scripts/ARFeatheredPlaneMeshVisualizerCompanion.cs
@@ -0,0 +1,90 @@
+using UnityEngine.XR.Interaction.Toolkit.Utilities.Tweenables.Primitives;
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
+{
+ ///
+ /// Performs additional visual operations on the ARFeatheredPlane mesh, such as animated alpha fading.
+ ///
+ [RequireComponent(typeof(MeshRenderer))]
+ public class ARFeatheredPlaneMeshVisualizerCompanion : MonoBehaviour
+ {
+ [Tooltip("Renderer component on the ARFeatheredPlane prefab. Used to fetch the material to fade in/out.")]
+ [SerializeField]
+ Renderer m_PlaneRenderer;
+
+ ///
+ /// The Renderer component on the ARFeatheredPlane prefab. Used to fetch the material to fade in/out.
+ ///
+ public Renderer planeRenderer
+ {
+ get => m_PlaneRenderer;
+ set => m_PlaneRenderer = value;
+ }
+
+ [Tooltip("Fade in/out speed multiplier applied during the alpha tweening. The lower the value, the slower it works. A value of 1 is full speed (1 second).")]
+ [Range(0.1f, 1.0f)]
+ [SerializeField]
+ float m_FadeSpeed = 1f;
+
+ ///
+ /// Fade in/out speed multiplier applied during the alpha tweening.
+ /// The lower the value, the slower it works. A value of 1 is full speed (1 second).
+ ///
+ public float fadeSpeed
+ {
+ get => m_FadeSpeed;
+ set => m_FadeSpeed = value;
+ }
+
+ int m_ShaderAlphaPropertyID;
+ float m_SurfaceVisualAlpha = 1f;
+ float m_TweenProgress;
+ Material m_PlaneMaterial;
+
+#pragma warning disable CS0618 // Type or member is obsolete -- affordance system to be replaced in a future XRI version
+ readonly FloatTweenableVariable m_AlphaTweenableVariable = new FloatTweenableVariable();
+#pragma warning restore CS0618
+
+ ///
+ /// See .
+ ///
+ void Awake()
+ {
+ m_ShaderAlphaPropertyID = Shader.PropertyToID("_PlaneAlpha");
+ m_PlaneMaterial = m_PlaneRenderer.material;
+ visualizeSurfaces = true;
+ }
+
+ ///
+ /// See .
+ ///
+ void OnDestroy()
+ {
+ m_AlphaTweenableVariable.Dispose();
+ }
+
+ ///
+ /// See .
+ ///
+ void Update()
+ {
+ m_AlphaTweenableVariable.HandleTween(m_TweenProgress);
+ m_TweenProgress += Time.unscaledDeltaTime * m_FadeSpeed;
+ m_SurfaceVisualAlpha = m_AlphaTweenableVariable.Value;
+ m_PlaneMaterial.SetFloat(m_ShaderAlphaPropertyID, m_SurfaceVisualAlpha);
+ }
+
+ ///
+ /// Show plane surfaces if true, hide plane surfaces if false
+ ///
+ public bool visualizeSurfaces
+ {
+ set
+ {
+ m_TweenProgress = 0f;
+ m_AlphaTweenableVariable.target = value ? 1f : 0f;
+ m_AlphaTweenableVariable.HandleTween(0f);
+ }
+ }
+ }
+}
diff --git a/pokeFight/Assets/MobileARTemplateAssets/Scripts/ARTemplateMenuManager.cs b/pokeFight/Assets/MobileARTemplateAssets/Scripts/ARTemplateMenuManager.cs
new file mode 100644
index 00000000..75f5669a
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/Scripts/ARTemplateMenuManager.cs
@@ -0,0 +1,547 @@
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.InputSystem;
+using UnityEngine.UI;
+using UnityEngine.XR.ARFoundation;
+using UnityEngine.XR.Interaction.Toolkit;
+using UnityEngine.XR.Interaction.Toolkit.Inputs.Readers;
+using UnityEngine.XR.Interaction.Toolkit.Interactors;
+using UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets;
+using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
+
+///
+/// Handles dismissing the object menu when clicking out the UI bounds, and showing the
+/// menu again when the create menu button is clicked after dismissal. Manages object deletion in the AR demo scene,
+/// and also handles the toggling between the object creation menu button and the delete button.
+///
+public class ARTemplateMenuManager : MonoBehaviour
+{
+ [SerializeField]
+ [Tooltip("Button that opens the create menu.")]
+ Button m_CreateButton;
+
+ ///
+ /// Button that opens the create menu.
+ ///
+ public Button createButton
+ {
+ get => m_CreateButton;
+ set => m_CreateButton = value;
+ }
+
+ [SerializeField]
+ [Tooltip("Button that deletes a selected object.")]
+ Button m_DeleteButton;
+
+ ///
+ /// Button that deletes a selected object.
+ ///
+ public Button deleteButton
+ {
+ get => m_DeleteButton;
+ set => m_DeleteButton = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The menu with all the creatable objects.")]
+ GameObject m_ObjectMenu;
+
+ ///
+ /// The menu with all the creatable objects.
+ ///
+ public GameObject objectMenu
+ {
+ get => m_ObjectMenu;
+ set => m_ObjectMenu = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The modal with debug options.")]
+ GameObject m_ModalMenu;
+
+ ///
+ /// The modal with debug options.
+ ///
+ public GameObject modalMenu
+ {
+ get => m_ModalMenu;
+ set => m_ModalMenu = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The animator for the object creation menu.")]
+ Animator m_ObjectMenuAnimator;
+
+ ///
+ /// The animator for the object creation menu.
+ ///
+ public Animator objectMenuAnimator
+ {
+ get => m_ObjectMenuAnimator;
+ set => m_ObjectMenuAnimator = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The object spawner component in charge of spawning new objects.")]
+ ObjectSpawner m_ObjectSpawner;
+
+ ///
+ /// The object spawner component in charge of spawning new objects.
+ ///
+ public ObjectSpawner objectSpawner
+ {
+ get => m_ObjectSpawner;
+ set => m_ObjectSpawner = value;
+ }
+
+ [SerializeField]
+ [Tooltip("Button that closes the object creation menu.")]
+ Button m_CancelButton;
+
+ ///
+ /// Button that closes the object creation menu.
+ ///
+ public Button cancelButton
+ {
+ get => m_CancelButton;
+ set => m_CancelButton = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The interaction group for the AR demo scene.")]
+ XRInteractionGroup m_InteractionGroup;
+
+ ///
+ /// The interaction group for the AR demo scene.
+ ///
+ public XRInteractionGroup interactionGroup
+ {
+ get => m_InteractionGroup;
+ set => m_InteractionGroup = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The slider for activating plane debug visuals.")]
+ DebugSlider m_DebugPlaneSlider;
+
+ ///
+ /// The slider for activating plane debug visuals.
+ ///
+ public DebugSlider debugPlaneSlider
+ {
+ get => m_DebugPlaneSlider;
+ set => m_DebugPlaneSlider = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The plane prefab with shadows and debug visuals.")]
+ GameObject m_DebugPlane;
+
+ ///
+ /// The plane prefab with shadows and debug visuals.
+ ///
+ public GameObject debugPlane
+ {
+ get => m_DebugPlane;
+ set => m_DebugPlane = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The plane manager in the AR demo scene.")]
+ ARPlaneManager m_PlaneManager;
+
+ ///
+ /// The plane manager in the AR demo scene.
+ ///
+ public ARPlaneManager planeManager
+ {
+ get => m_PlaneManager;
+ set => m_PlaneManager = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The AR debug menu.")]
+ ARDebugMenu m_DebugMenu;
+
+ ///
+ /// The AR debug menu.
+ ///
+ public ARDebugMenu debugMenu
+ {
+ get => m_DebugMenu;
+ set => m_DebugMenu = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The slider for activating the debug menu.")]
+ DebugSlider m_DebugMenuSlider;
+
+ ///
+ /// The slider for activating the debug menu.
+ ///
+ public DebugSlider debugMenuSlider
+ {
+ get => m_DebugMenuSlider;
+ set => m_DebugMenuSlider = value;
+ }
+
+ [SerializeField]
+ XRInputValueReader m_TapStartPositionInput = new XRInputValueReader("Tap Start Position");
+
+ ///
+ /// Input to use for the screen tap start position.
+ ///
+ ///
+ public XRInputValueReader tapStartPositionInput
+ {
+ get => m_TapStartPositionInput;
+ set => XRInputReaderUtility.SetInputProperty(ref m_TapStartPositionInput, value, this);
+ }
+
+ [SerializeField]
+ XRInputValueReader m_DragCurrentPositionInput = new XRInputValueReader("Drag Current Position");
+
+ ///
+ /// Input to use for the screen tap start position.
+ ///
+ ///
+ public XRInputValueReader dragCurrentPositionInput
+ {
+ get => m_DragCurrentPositionInput;
+ set => XRInputReaderUtility.SetInputProperty(ref m_DragCurrentPositionInput, value, this);
+ }
+
+ bool m_IsPointerOverUI;
+ bool m_ShowObjectMenu;
+ bool m_ShowOptionsModal;
+ bool m_InitializingDebugMenu;
+ Vector2 m_ObjectButtonOffset = Vector2.zero;
+ Vector2 m_ObjectMenuOffset = Vector2.zero;
+ readonly List featheredPlaneMeshVisualizerCompanions = new List();
+
+ ///
+ /// See .
+ ///
+ void OnEnable()
+ {
+ m_CreateButton.onClick.AddListener(ShowMenu);
+ m_CancelButton.onClick.AddListener(HideMenu);
+ m_DeleteButton.onClick.AddListener(DeleteFocusedObject);
+ m_PlaneManager.planesChanged += OnPlaneChanged;
+ }
+
+ ///
+ /// See .
+ ///
+ void OnDisable()
+ {
+ m_ShowObjectMenu = false;
+ m_CreateButton.onClick.RemoveListener(ShowMenu);
+ m_CancelButton.onClick.RemoveListener(HideMenu);
+ m_DeleteButton.onClick.RemoveListener(DeleteFocusedObject);
+ m_PlaneManager.planesChanged -= OnPlaneChanged;
+ }
+
+ ///
+ /// See .
+ ///
+ void Start()
+ {
+ // Auto turn on/off debug menu. We want it initially active so it calls into 'Start', which will
+ // allow us to move the menu properties later if the debug menu is turned on.
+ m_DebugMenu.gameObject.SetActive(true);
+ m_InitializingDebugMenu = true;
+
+ InitializeDebugMenuOffsets();
+ HideMenu();
+ m_PlaneManager.planePrefab = m_DebugPlane;
+ }
+
+ ///
+ /// See .
+ ///
+ void Update()
+ {
+ if (m_InitializingDebugMenu)
+ {
+ m_DebugMenu.gameObject.SetActive(false);
+ m_InitializingDebugMenu = false;
+ }
+
+ if (m_ShowObjectMenu || m_ShowOptionsModal)
+ {
+ if (!m_IsPointerOverUI && (m_TapStartPositionInput.TryReadValue(out _) || m_DragCurrentPositionInput.TryReadValue(out _)))
+ {
+ if (m_ShowObjectMenu)
+ HideMenu();
+
+ if (m_ShowOptionsModal)
+ m_ModalMenu.SetActive(false);
+ }
+
+ if (m_ShowObjectMenu)
+ {
+ m_DeleteButton.gameObject.SetActive(false);
+ }
+ else
+ {
+ m_DeleteButton.gameObject.SetActive(m_InteractionGroup?.focusInteractable != null);
+ }
+
+ m_IsPointerOverUI = EventSystem.current != null && EventSystem.current.IsPointerOverGameObject(-1);
+ }
+ else
+ {
+ m_IsPointerOverUI = false;
+ m_CreateButton.gameObject.SetActive(true);
+ m_DeleteButton.gameObject.SetActive(m_InteractionGroup?.focusInteractable != null);
+ }
+
+ if (!m_IsPointerOverUI && m_ShowOptionsModal)
+ {
+ m_IsPointerOverUI = EventSystem.current != null && EventSystem.current.IsPointerOverGameObject(-1);
+ }
+ }
+
+ ///
+ /// Set the index of the object in the list on the ObjectSpawner to a specific value.
+ /// This is effectively an override of the default behavior or randomly spawning an object.
+ ///
+ /// The index in the array of the object to spawn with the ObjectSpawner
+ public void SetObjectToSpawn(int objectIndex)
+ {
+ if (m_ObjectSpawner == null)
+ {
+ Debug.LogWarning("Object Spawner not configured correctly: no ObjectSpawner set.");
+ }
+ else
+ {
+ if (m_ObjectSpawner.objectPrefabs.Count > objectIndex)
+ {
+ m_ObjectSpawner.spawnOptionIndex = objectIndex;
+ }
+ else
+ {
+ Debug.LogWarning("Object Spawner not configured correctly: object index larger than number of Object Prefabs.");
+ }
+ }
+
+ HideMenu();
+ }
+
+ void ShowMenu()
+ {
+ m_ShowObjectMenu = true;
+ m_ObjectMenu.SetActive(true);
+ if (!m_ObjectMenuAnimator.GetBool("Show"))
+ {
+ m_ObjectMenuAnimator.SetBool("Show", true);
+ }
+ AdjustARDebugMenuPosition();
+ }
+
+ ///
+ /// Shows or hides the menu modal when the options button is clicked.
+ ///
+ public void ShowHideModal()
+ {
+ if (m_ModalMenu.activeSelf)
+ {
+ m_ShowOptionsModal = false;
+ m_ModalMenu.SetActive(false);
+ }
+ else
+ {
+ m_ShowOptionsModal = true;
+ m_ModalMenu.SetActive(true);
+ }
+ }
+
+ ///
+ /// Shows or hides the plane debug visuals.
+ ///
+ public void ShowHideDebugPlane()
+ {
+ if (m_DebugPlaneSlider.value == 1)
+ {
+ m_DebugPlaneSlider.value = 0;
+ ChangePlaneVisibility(false);
+ }
+ else
+ {
+ m_DebugPlaneSlider.value = 1;
+ ChangePlaneVisibility(true);
+ }
+ }
+
+ ///
+ /// Shows or hides the AR debug menu.
+ ///
+ public void ShowHideDebugMenu()
+ {
+ if (m_DebugMenu.gameObject.activeSelf)
+ {
+ m_DebugMenuSlider.value = 0;
+ m_DebugMenu.gameObject.SetActive(false);
+ }
+ else
+ {
+ m_DebugMenuSlider.value = 1;
+ m_DebugMenu.gameObject.SetActive(true);
+ AdjustARDebugMenuPosition();
+ }
+ }
+
+ ///
+ /// Clear all created objects in the scene.
+ ///
+ public void ClearAllObjects()
+ {
+ foreach (Transform child in m_ObjectSpawner.transform)
+ {
+ Destroy(child.gameObject);
+ }
+ }
+
+ ///
+ /// Triggers hide animation for menu.
+ ///
+ public void HideMenu()
+ {
+ m_ObjectMenuAnimator.SetBool("Show", false);
+ m_ShowObjectMenu = false;
+ AdjustARDebugMenuPosition();
+ }
+
+ void ChangePlaneVisibility(bool setVisible)
+ {
+ var count = featheredPlaneMeshVisualizerCompanions.Count;
+ for (int i = 0; i < count; ++i)
+ {
+ featheredPlaneMeshVisualizerCompanions[i].visualizeSurfaces = setVisible;
+ }
+ }
+
+ void DeleteFocusedObject()
+ {
+ var currentFocusedObject = m_InteractionGroup.focusInteractable;
+ if (currentFocusedObject != null)
+ {
+ Destroy(currentFocusedObject.transform.gameObject);
+ }
+ }
+
+ void InitializeDebugMenuOffsets()
+ {
+ if (m_CreateButton.TryGetComponent(out var buttonRect))
+ m_ObjectButtonOffset = new Vector2(0f, buttonRect.anchoredPosition.y + buttonRect.rect.height + 10f);
+ else
+ m_ObjectButtonOffset = new Vector2(0f, 200f);
+
+ if (m_ObjectMenu.TryGetComponent(out var menuRect))
+ m_ObjectMenuOffset = new Vector2(0f, menuRect.anchoredPosition.y + menuRect.rect.height + 10f);
+ else
+ m_ObjectMenuOffset = new Vector2(0f, 345f);
+ }
+
+ void AdjustARDebugMenuPosition()
+ {
+ float screenWidthInInches = Screen.width / Screen.dpi;
+
+ if (screenWidthInInches < 5)
+ {
+ Vector2 menuOffset = m_ShowObjectMenu ? m_ObjectMenuOffset : m_ObjectButtonOffset;
+
+ if (m_DebugMenu.toolbar.TryGetComponent(out var rect))
+ {
+ rect.anchorMin = new Vector2(0.5f, 0);
+ rect.anchorMax = new Vector2(0.5f, 0);
+ rect.eulerAngles = new Vector3(rect.eulerAngles.x, rect.eulerAngles.y, 90);
+ rect.anchoredPosition = new Vector2(0, 20) + menuOffset;
+ }
+
+ if (m_DebugMenu.displayInfoMenuButton.TryGetComponent(out var infoMenuButtonRect))
+ infoMenuButtonRect.localEulerAngles = new Vector3(infoMenuButtonRect.localEulerAngles.x, infoMenuButtonRect.localEulerAngles.y, -90);
+
+ if (m_DebugMenu.displayConfigurationsMenuButton.TryGetComponent(out var configurationsMenuButtonRect))
+ configurationsMenuButtonRect.localEulerAngles = new Vector3(configurationsMenuButtonRect.localEulerAngles.x, configurationsMenuButtonRect.localEulerAngles.y, -90);
+
+ if (m_DebugMenu.displayCameraConfigurationsMenuButton.TryGetComponent(out var cameraConfigurationsMenuButtonRect))
+ cameraConfigurationsMenuButtonRect.localEulerAngles = new Vector3(cameraConfigurationsMenuButtonRect.localEulerAngles.x, cameraConfigurationsMenuButtonRect.localEulerAngles.y, -90);
+
+ if (m_DebugMenu.displayDebugOptionsMenuButton.TryGetComponent(out var debugOptionsMenuButtonRect))
+ debugOptionsMenuButtonRect.localEulerAngles = new Vector3(debugOptionsMenuButtonRect.localEulerAngles.x, debugOptionsMenuButtonRect.localEulerAngles.y, -90);
+
+ if (m_DebugMenu.infoMenu.TryGetComponent(out var infoMenuRect))
+ {
+ infoMenuRect.anchorMin = new Vector2(0.5f, 0);
+ infoMenuRect.anchorMax = new Vector2(0.5f, 0);
+ infoMenuRect.pivot = new Vector2(0.5f, 0);
+ infoMenuRect.anchoredPosition = new Vector2(0, 150) + menuOffset;
+ }
+
+ if (m_DebugMenu.configurationMenu.TryGetComponent(out var configurationsMenuRect))
+ {
+ configurationsMenuRect.anchorMin = new Vector2(0.5f, 0);
+ configurationsMenuRect.anchorMax = new Vector2(0.5f, 0);
+ configurationsMenuRect.pivot = new Vector2(0.5f, 0);
+ configurationsMenuRect.anchoredPosition = new Vector2(0, 150) + menuOffset;
+ }
+
+ if (m_DebugMenu.cameraConfigurationMenu.TryGetComponent(out var cameraConfigurationsMenuRect))
+ {
+ cameraConfigurationsMenuRect.anchorMin = new Vector2(0.5f, 0);
+ cameraConfigurationsMenuRect.anchorMax = new Vector2(0.5f, 0);
+ cameraConfigurationsMenuRect.pivot = new Vector2(0.5f, 0);
+ cameraConfigurationsMenuRect.anchoredPosition = new Vector2(0, 150) + menuOffset;
+ }
+
+ if (m_DebugMenu.debugOptionsMenu.TryGetComponent(out var debugOptionsMenuRect))
+ {
+ debugOptionsMenuRect.anchorMin = new Vector2(0.5f, 0);
+ debugOptionsMenuRect.anchorMax = new Vector2(0.5f, 0);
+ debugOptionsMenuRect.pivot = new Vector2(0.5f, 0);
+ debugOptionsMenuRect.anchoredPosition = new Vector2(0, 150) + menuOffset;
+ }
+ }
+ }
+
+ void OnPlaneChanged(ARPlanesChangedEventArgs eventArgs)
+ {
+ if (eventArgs.added.Count > 0)
+ {
+ foreach (var plane in eventArgs.added)
+ {
+ if (plane.TryGetComponent(out var visualizer))
+ {
+ featheredPlaneMeshVisualizerCompanions.Add(visualizer);
+ visualizer.visualizeSurfaces = (m_DebugPlaneSlider.value != 0);
+ }
+ }
+ }
+
+ if (eventArgs.removed.Count > 0)
+ {
+ foreach (var plane in eventArgs.removed)
+ {
+ if (plane.TryGetComponent(out var visualizer))
+ featheredPlaneMeshVisualizerCompanions.Remove(visualizer);
+ }
+ }
+
+ // Fallback if the counts do not match after an update
+ if (m_PlaneManager.trackables.count != featheredPlaneMeshVisualizerCompanions.Count)
+ {
+ featheredPlaneMeshVisualizerCompanions.Clear();
+ foreach (var trackable in m_PlaneManager.trackables)
+ {
+ if (trackable.TryGetComponent(out var visualizer))
+ {
+ featheredPlaneMeshVisualizerCompanions.Add(visualizer);
+ visualizer.visualizeSurfaces = (m_DebugPlaneSlider.value != 0);
+ }
+ }
+ }
+ }
+}
diff --git a/pokeFight/Assets/MobileARTemplateAssets/Scripts/GoalManager.cs b/pokeFight/Assets/MobileARTemplateAssets/Scripts/GoalManager.cs
new file mode 100644
index 00000000..8ec34c7f
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/Scripts/GoalManager.cs
@@ -0,0 +1,326 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.InputSystem;
+using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
+
+///
+/// Onboarding goal to be achieved as part of the .
+///
+public struct Goal
+{
+ ///
+ /// Goal state this goal represents.
+ ///
+ public GoalManager.OnboardingGoals CurrentGoal;
+
+ ///
+ /// This denotes whether a goal has been completed.
+ ///
+ public bool Completed;
+
+ ///
+ /// Creates a new Goal with the specified .
+ ///
+ /// The state to assign to this Goal.
+ public Goal(GoalManager.OnboardingGoals goal)
+ {
+ CurrentGoal = goal;
+ Completed = false;
+ }
+}
+
+///
+/// The GoalManager cycles through a list of Goals, each representing
+/// an state to be completed by the user.
+///
+public class GoalManager : MonoBehaviour
+{
+ ///
+ /// State representation for the onboarding goals for the GoalManager.
+ ///
+ public enum OnboardingGoals
+ {
+ ///
+ /// Current empty scene
+ ///
+ Empty,
+
+ ///
+ /// Find/scan for AR surfaces
+ ///
+ FindSurfaces,
+
+ ///
+ /// Tap a surface to spawn an object
+ ///
+ TapSurface,
+
+ ///
+ /// Show movement hints
+ ///
+ Hints,
+
+ ///
+ /// Show scale and rotate hints
+ ///
+ Scale
+ }
+
+ ///
+ /// Individual step instructions to show as part of a goal.
+ ///
+ [Serializable]
+ public class Step
+ {
+ ///
+ /// The GameObject to enable and show the user in order to complete the goal.
+ ///
+ [SerializeField]
+ public GameObject stepObject;
+
+ ///
+ /// The text to display on the button shown in the step instructions.
+ ///
+ [SerializeField]
+ public string buttonText;
+
+ ///
+ /// This indicates whether to show an additional button to skip the current goal/step.
+ ///
+ [SerializeField]
+ public bool includeSkipButton;
+ }
+
+ [Tooltip("List of Goals/Steps to complete as part of the user onboarding.")]
+ [SerializeField]
+ List m_StepList = new List();
+
+ ///
+ /// List of Goals/Steps to complete as part of the user onboarding.
+ ///
+ public List stepList
+ {
+ get => m_StepList;
+ set => m_StepList = value;
+ }
+
+ [Tooltip("Object Spawner used to detect whether the spawning goal has been achieved.")]
+ [SerializeField]
+ ObjectSpawner m_ObjectSpawner;
+
+ ///
+ /// Object Spawner used to detect whether the spawning goal has been achieved.
+ ///
+ public ObjectSpawner objectSpawner
+ {
+ get => m_ObjectSpawner;
+ set => m_ObjectSpawner = value;
+ }
+
+ [Tooltip("The greeting prompt Game Object to show when onboarding begins.")]
+ [SerializeField]
+ GameObject m_GreetingPrompt;
+
+ ///
+ /// The greeting prompt Game Object to show when onboarding begins.
+ ///
+ public GameObject greetingPrompt
+ {
+ get => m_GreetingPrompt;
+ set => m_GreetingPrompt = value;
+ }
+
+ [Tooltip("The Options Button to enable once the greeting prompt is dismissed.")]
+ [SerializeField]
+ GameObject m_OptionsButton;
+
+ ///
+ /// The Options Button to enable once the greeting prompt is dismissed.
+ ///
+ public GameObject optionsButton
+ {
+ get => m_OptionsButton;
+ set => m_OptionsButton = value;
+ }
+
+ [Tooltip("The Create Button to enable once the greeting prompt is dismissed.")]
+ [SerializeField]
+ GameObject m_CreateButton;
+
+ ///
+ /// The Create Button to enable once the greeting prompt is dismissed.
+ ///
+ public GameObject createButton
+ {
+ get => m_CreateButton;
+ set => m_CreateButton = value;
+ }
+
+ [Tooltip("The AR Template Menu Manager object to enable once the greeting prompt is dismissed.")]
+ [SerializeField]
+ ARTemplateMenuManager m_MenuManager;
+
+ ///
+ /// The AR Template Menu Manager object to enable once the greeting prompt is dismissed.
+ ///
+ public ARTemplateMenuManager menuManager
+ {
+ get => m_MenuManager;
+ set => m_MenuManager = value;
+ }
+
+ const int k_NumberOfSurfacesTappedToCompleteGoal = 1;
+
+ Queue m_OnboardingGoals;
+ Coroutine m_CurrentCoroutine;
+ Goal m_CurrentGoal;
+ bool m_AllGoalsFinished;
+ int m_SurfacesTapped;
+ int m_CurrentGoalIndex = 0;
+
+ void Update()
+ {
+ if (Pointer.current != null && Pointer.current.press.wasPressedThisFrame && !m_AllGoalsFinished && (m_CurrentGoal.CurrentGoal == OnboardingGoals.FindSurfaces || m_CurrentGoal.CurrentGoal == OnboardingGoals.Hints || m_CurrentGoal.CurrentGoal == OnboardingGoals.Scale))
+ {
+ if (m_CurrentCoroutine != null)
+ {
+ StopCoroutine(m_CurrentCoroutine);
+ }
+ CompleteGoal();
+ }
+ }
+
+ void CompleteGoal()
+ {
+ if (m_CurrentGoal.CurrentGoal == OnboardingGoals.TapSurface)
+ m_ObjectSpawner.objectSpawned -= OnObjectSpawned;
+
+ m_CurrentGoal.Completed = true;
+ m_CurrentGoalIndex++;
+ if (m_OnboardingGoals.Count > 0)
+ {
+ m_CurrentGoal = m_OnboardingGoals.Dequeue();
+ m_StepList[m_CurrentGoalIndex - 1].stepObject.SetActive(false);
+ m_StepList[m_CurrentGoalIndex].stepObject.SetActive(true);
+ }
+ else
+ {
+ m_StepList[m_CurrentGoalIndex - 1].stepObject.SetActive(false);
+ m_AllGoalsFinished = true;
+ return;
+ }
+
+ PreprocessGoal();
+ }
+
+ void PreprocessGoal()
+ {
+ if (m_CurrentGoal.CurrentGoal == OnboardingGoals.FindSurfaces)
+ {
+ m_CurrentCoroutine = StartCoroutine(WaitUntilNextCard(5f));
+ }
+ else if (m_CurrentGoal.CurrentGoal == OnboardingGoals.Hints)
+ {
+ m_CurrentCoroutine = StartCoroutine(WaitUntilNextCard(6f));
+ }
+ else if (m_CurrentGoal.CurrentGoal == OnboardingGoals.Scale)
+ {
+ m_CurrentCoroutine = StartCoroutine(WaitUntilNextCard(8f));
+ }
+ else if (m_CurrentGoal.CurrentGoal == OnboardingGoals.TapSurface)
+ {
+ m_SurfacesTapped = 0;
+ m_ObjectSpawner.objectSpawned += OnObjectSpawned;
+ }
+ }
+
+ ///
+ /// Tells the Goal Manager to wait for a specific number of seconds before completing
+ /// the goal and showing the next card.
+ ///
+ /// The number of seconds to wait before showing the card.
+ /// Returns an IEnumerator for the current coroutine running.
+ public IEnumerator WaitUntilNextCard(float seconds)
+ {
+ yield return new WaitForSeconds(seconds);
+
+ if (!Pointer.current.press.wasPressedThisFrame)
+ {
+ m_CurrentCoroutine = null;
+ CompleteGoal();
+ }
+ }
+
+ ///
+ /// Forces the completion of the current goal and moves to the next.
+ ///
+ public void ForceCompleteGoal()
+ {
+ CompleteGoal();
+ }
+
+ void OnObjectSpawned(GameObject spawnedObject)
+ {
+ m_SurfacesTapped++;
+ if (m_CurrentGoal.CurrentGoal == OnboardingGoals.TapSurface && m_SurfacesTapped >= k_NumberOfSurfacesTappedToCompleteGoal)
+ {
+ CompleteGoal();
+ }
+ }
+
+ ///
+ /// Triggers a restart of the onboarding/coaching process.
+ ///
+ public void StartCoaching()
+ {
+ if (m_OnboardingGoals != null)
+ {
+ m_OnboardingGoals.Clear();
+ }
+
+ m_OnboardingGoals = new Queue();
+
+ if (!m_AllGoalsFinished)
+ {
+ var findSurfaceGoal = new Goal(OnboardingGoals.FindSurfaces);
+ m_OnboardingGoals.Enqueue(findSurfaceGoal);
+ }
+
+ int startingStep = m_AllGoalsFinished ? 1 : 0;
+
+ var tapSurfaceGoal = new Goal(OnboardingGoals.TapSurface);
+ var translateHintsGoal = new Goal(OnboardingGoals.Hints);
+ var scaleHintsGoal = new Goal(OnboardingGoals.Scale);
+ var rotateHintsGoal = new Goal(OnboardingGoals.Hints);
+
+ m_OnboardingGoals.Enqueue(tapSurfaceGoal);
+ m_OnboardingGoals.Enqueue(translateHintsGoal);
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diff --git a/pokeFight/Assets/MobileARTemplateAssets/Shaders/InteractablePrimitive.shadergraph b/pokeFight/Assets/MobileARTemplateAssets/Shaders/InteractablePrimitive.shadergraph
new file mode 100644
index 00000000..39154492
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diff --git a/pokeFight/Assets/MobileARTemplateAssets/Shaders/PlaneOcclusionShader.shader b/pokeFight/Assets/MobileARTemplateAssets/Shaders/PlaneOcclusionShader.shader
new file mode 100644
index 00000000..9797fbae
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/Shaders/PlaneOcclusionShader.shader
@@ -0,0 +1,116 @@
+Shader "AR/Occlusion"
+{
+ // URP SubShader
+ SubShader
+ {
+ PackageRequirements
+ {
+ "com.unity.render-pipelines.universal": "12.0"
+ }
+
+ Tags
+ {
+ "RenderType"="Opaque"
+ "Queue" = "Geometry-1"
+ "RenderPipeline" = "UniversalPipeline"
+ }
+ ZWrite On
+ ZTest LEqual
+ ColorMask 0
+
+ Pass
+ {
+ HLSLPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+
+ UNITY_SETUP_INSTANCE_ID(v);
+ ZERO_INITIALIZE(v2f, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.vertex = TransformObjectToHClip(v.vertex.xyz);
+ return o;
+ }
+
+ real4 frag (v2f i) : SV_Target
+ {
+ UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
+
+ return real4(0.0, 0.0, 0.0, 0.0);
+ }
+ ENDHLSL
+ }
+ }
+ // Built-in Render Pipeline Subshader
+ SubShader
+ {
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+ Tags { "Queue" = "Geometry-1" }
+ ZWrite On
+ ZTest LEqual
+ ColorMask 0
+
+ Pass
+ {
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+
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+
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+ {
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+
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+
+ UNITY_SETUP_INSTANCE_ID(v);
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
+
+ return fixed4(0.0, 0.0, 0.0, 0.0);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/pokeFight/Assets/MobileARTemplateAssets/Shaders/ShadowReceiver/MainLightShadowsSubgraph.shadersubgraph b/pokeFight/Assets/MobileARTemplateAssets/Shaders/ShadowReceiver/MainLightShadowsSubgraph.shadersubgraph
new file mode 100644
index 00000000..7c53bdb7
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diff --git a/pokeFight/Assets/MobileARTemplateAssets/Shaders/ShadowReceiver/ShadowReceiver.shadergraph b/pokeFight/Assets/MobileARTemplateAssets/Shaders/ShadowReceiver/ShadowReceiver.shadergraph
new file mode 100644
index 00000000..caf1d125
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diff --git a/pokeFight/Assets/MobileARTemplateAssets/Shaders/ShadowReceiver/ShadowReceiverShaderFunctions.hlsl b/pokeFight/Assets/MobileARTemplateAssets/Shaders/ShadowReceiver/ShadowReceiverShaderFunctions.hlsl
new file mode 100644
index 00000000..507153bc
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/Shaders/ShadowReceiver/ShadowReceiverShaderFunctions.hlsl
@@ -0,0 +1,18 @@
+#ifndef CUSTOM_LIGHTING_INCLUDED
+#define CUSTOM_LIGHTING_INCLUDED
+
+void MainLightShadows_float (float3 WorldPos, out float Shadows)
+{
+#ifdef SHADERGRAPH_PREVIEW // Draws to the ShaderGraph preview
+ Shadows = 1;
+#else // Draws to the scene & game views
+ #if defined(_MAIN_LIGHT_SHADOWS_SCREEN) && !defined(_SURFACE_TYPE_TRANSPARENT)
+ float4 shadowCoord = ComputeScreenPos(TransformWorldToHClip(WorldPos));
+ #else
+ float4 shadowCoords = TransformWorldToShadowCoord(WorldPos);
+ #endif
+ Shadows = MainLightShadow(shadowCoords, WorldPos, half4(1,1,1,1), _MainLightOcclusionProbes);
+ #endif
+}
+
+#endif
diff --git a/pokeFight/Assets/MobileARTemplateAssets/Shaders/URPShadowReceiver.shader b/pokeFight/Assets/MobileARTemplateAssets/Shaders/URPShadowReceiver.shader
new file mode 100644
index 00000000..2ed0961a
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/Shaders/URPShadowReceiver.shader
@@ -0,0 +1,82 @@
+Shader "URP Shadow Receiver"
+{
+ Properties
+ {
+ _ShadowColor ("Shadow Color", Color) = (0.35, 0.4, 0.45, 1.0)
+ }
+
+ SubShader
+ {
+ Tags
+ {
+ "RenderPipeline" = "UniversalPipeline"
+ "RenderType" = "Transparent"
+ "Queue" = "Transparent-1"
+ }
+
+ Pass
+ {
+ Name "ForwardLit"
+
+ Tags
+ {
+ "LightMode" = "UniversalForward"
+ }
+
+ Blend DstColor Zero, Zero One
+ Cull Back
+ ZTest LEqual
+ ZWrite Off
+
+ HLSLPROGRAM
+
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma prefer_hlslcc gles
+ #pragma exclude_renderers d3d11_9x
+ #pragma target 2.0
+ #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
+ #pragma multi_compile _ _SHADOWS_SOFT
+ #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
+
+ CBUFFER_START(UnityPerMaterial)
+ float4 _ShadowColor;
+ CBUFFER_END
+
+ struct Attributes
+ {
+ half4 positionOS : POSITION;
+ };
+
+ struct Varyings
+ {
+ half4 positionCS : SV_POSITION;
+ half3 positionWS : TEXCOORD0;
+ };
+
+ Varyings vert(Attributes input)
+ {
+ Varyings output;
+ VertexPositionInputs vertexInput = GetVertexPositionInputs(input.positionOS.xyz);
+ output.positionCS = vertexInput.positionCS;
+ output.positionWS = vertexInput.positionWS;
+ return output;
+ }
+
+ half4 frag(Varyings input) : SV_Target
+ {
+ half4 color = half4(1, 1, 1, 1);
+ #if (defined(_MAIN_LIGHT_SHADOWS) || defined(_MAIN_LIGHT_SHADOWS_CASCADE) || defined(_MAIN_LIGHT_SHADOWS_SCREEN))
+ VertexPositionInputs vertexInput = (VertexPositionInputs)0;
+ vertexInput.positionWS = input.positionWS;
+ float4 shadowCoord = GetShadowCoord(vertexInput);
+ half shadowAttenutation = MainLightRealtimeShadow(shadowCoord);
+ color = lerp(half4(1, 1, 1, 1), _ShadowColor, (1.0 - shadowAttenutation) * _ShadowColor.a);
+ #endif
+ return color;
+ }
+
+ ENDHLSL
+ }
+ }
+}
diff --git a/pokeFight/Assets/MobileARTemplateAssets/Tutorial/Images/ARMobileTemplateImage.png b/pokeFight/Assets/MobileARTemplateAssets/Tutorial/Images/ARMobileTemplateImage.png
new file mode 100644
index 00000000..acd5d59d
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/Tutorial/Images/ARMobileTemplateImage.png
@@ -0,0 +1,3 @@
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+oid sha256:cf10b4a62176148837e671bb61414a6997c1447baff5ff52628b6f7ac669a740
+size 55173
diff --git a/pokeFight/Assets/MobileARTemplateAssets/Tutorial/Images/ARMobileThumbnailLarge.png b/pokeFight/Assets/MobileARTemplateAssets/Tutorial/Images/ARMobileThumbnailLarge.png
new file mode 100644
index 00000000..50ca9b1e
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/Tutorial/Images/ARMobileThumbnailLarge.png
@@ -0,0 +1,3 @@
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diff --git a/pokeFight/Assets/MobileARTemplateAssets/Tutorial/Images/MobileARTemplateImg.png b/pokeFight/Assets/MobileARTemplateAssets/Tutorial/Images/MobileARTemplateImg.png
new file mode 100644
index 00000000..daddd0ca
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/Tutorial/Images/MobileARTemplateImg.png
@@ -0,0 +1,3 @@
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+size 125048
diff --git a/pokeFight/Assets/MobileARTemplateAssets/Tutorial/TutorialLayout.wlt b/pokeFight/Assets/MobileARTemplateAssets/Tutorial/TutorialLayout.wlt
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+ Text:
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index 00000000..cafd3786
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diff --git a/pokeFight/Assets/MobileARTemplateAssets/UI/Fonts/OFL.txt b/pokeFight/Assets/MobileARTemplateAssets/UI/Fonts/OFL.txt
new file mode 100644
index 00000000..ce049adc
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/UI/Fonts/OFL.txt
@@ -0,0 +1,93 @@
+Copyright (c) 2016-2019 The Inter Project Authors (me@rsms.me)
+
+This Font Software is licensed under the SIL Open Font License, Version 1.1.
+This license is copied below, and is also available with a FAQ at:
+http://scripts.sil.org/OFL
+
+
+-----------------------------------------------------------
+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
+-----------------------------------------------------------
+
+PREAMBLE
+The goals of the Open Font License (OFL) are to stimulate worldwide
+development of collaborative font projects, to support the font creation
+efforts of academic and linguistic communities, and to provide a free and
+open framework in which fonts may be shared and improved in partnership
+with others.
+
+The OFL allows the licensed fonts to be used, studied, modified and
+redistributed freely as long as they are not sold by themselves. The
+fonts, including any derivative works, can be bundled, embedded,
+redistributed and/or sold with any software provided that any reserved
+names are not used by derivative works. The fonts and derivatives,
+however, cannot be released under any other type of license. The
+requirement for fonts to remain under this license does not apply
+to any document created using the fonts or their derivatives.
+
+DEFINITIONS
+"Font Software" refers to the set of files released by the Copyright
+Holder(s) under this license and clearly marked as such. This may
+include source files, build scripts and documentation.
+
+"Reserved Font Name" refers to any names specified as such after the
+copyright statement(s).
+
+"Original Version" refers to the collection of Font Software components as
+distributed by the Copyright Holder(s).
+
+"Modified Version" refers to any derivative made by adding to, deleting,
+or substituting -- in part or in whole -- any of the components of the
+Original Version, by changing formats or by porting the Font Software to a
+new environment.
+
+"Author" refers to any designer, engineer, programmer, technical
+writer or other person who contributed to the Font Software.
+
+PERMISSION & CONDITIONS
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of the Font Software, to use, study, copy, merge, embed, modify,
+redistribute, and sell modified and unmodified copies of the Font
+Software, subject to the following conditions:
+
+1) Neither the Font Software nor any of its individual components,
+in Original or Modified Versions, may be sold by itself.
+
+2) Original or Modified Versions of the Font Software may be bundled,
+redistributed and/or sold with any software, provided that each copy
+contains the above copyright notice and this license. These can be
+included either as stand-alone text files, human-readable headers or
+in the appropriate machine-readable metadata fields within text or
+binary files as long as those fields can be easily viewed by the user.
+
+3) No Modified Version of the Font Software may use the Reserved Font
+Name(s) unless explicit written permission is granted by the corresponding
+Copyright Holder. This restriction only applies to the primary font name as
+presented to the users.
+
+4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
+Software shall not be used to promote, endorse or advertise any
+Modified Version, except to acknowledge the contribution(s) of the
+Copyright Holder(s) and the Author(s) or with their explicit written
+permission.
+
+5) The Font Software, modified or unmodified, in part or in whole,
+must be distributed entirely under this license, and must not be
+distributed under any other license. The requirement for fonts to
+remain under this license does not apply to any document created
+using the Font Software.
+
+TERMINATION
+This license becomes null and void if any of the above conditions are
+not met.
+
+DISCLAIMER
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
+OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
+DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
+OTHER DEALINGS IN THE FONT SOFTWARE.
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new file mode 100644
index 00000000..e8787e34
--- /dev/null
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diff --git a/pokeFight/Assets/MobileARTemplateAssets/UI/Prefabs/Prompt_RotateObject.prefab b/pokeFight/Assets/MobileARTemplateAssets/UI/Prefabs/Prompt_RotateObject.prefab
new file mode 100644
index 00000000..213cd339
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diff --git a/pokeFight/Assets/MobileARTemplateAssets/UI/Scripts/CutoutMaskUI.cs b/pokeFight/Assets/MobileARTemplateAssets/UI/Scripts/CutoutMaskUI.cs
new file mode 100644
index 00000000..d1b25611
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/UI/Scripts/CutoutMaskUI.cs
@@ -0,0 +1,21 @@
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.Rendering;
+
+namespace Unity.AR.Companion.Mobile
+{
+ class CutoutMaskUI : Image
+ {
+ static readonly int k_StencilComp = Shader.PropertyToID("_StencilComp");
+
+ public override Material materialForRendering
+ {
+ get
+ {
+ var renderingMaterial = new Material(base.materialForRendering);
+ renderingMaterial.SetInt(k_StencilComp, (int)CompareFunction.NotEqual);
+ return renderingMaterial;
+ }
+ }
+ }
+}
diff --git a/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/ActivationButtonOpaque.png b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/ActivationButtonOpaque.png
new file mode 100644
index 00000000..9d323630
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/ActivationButtonOpaque.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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+size 24467
diff --git a/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube.png b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube.png
new file mode 100644
index 00000000..a403b741
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:1843648c37bcd18711a98b0ffd1f700a565585108eebfc391e67acb25fd31064
+size 2575
diff --git a/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Highlight.png b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Highlight.png
new file mode 100644
index 00000000..8d2ca2cc
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Highlight.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:ed95bae8d6307ae470a537d56c0f98f36c6d3f32575b1850dd5100593ac136ea
+size 1730
diff --git a/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Lift.png b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Lift.png
new file mode 100644
index 00000000..41af101c
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Lift.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:f649321bf3ddd96a88686d4247239e40002b7f01992866bf81a0cfdd97f5b295
+size 3959
diff --git a/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Lift_Mask.png b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Lift_Mask.png
new file mode 100644
index 00000000..a0bca850
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Lift_Mask.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Mask.png b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Mask.png
new file mode 100644
index 00000000..0dda2de4
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Mask.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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+size 2241
diff --git a/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Move.png b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Move.png
new file mode 100644
index 00000000..16e3e329
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Move.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Rotate.png b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Rotate.png
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index 00000000..d080b35b
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Rotate.png
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diff --git a/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Debug.png b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Debug.png
new file mode 100644
index 00000000..bd871a6c
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Debug.png
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new file mode 100644
index 00000000..dd402768
--- /dev/null
+++ b/pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-DeleteStroke.png
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/ARDemoSceneAssets/AffordanceThemes/ColorAffordanceTheme.asset b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/ARDemoSceneAssets/AffordanceThemes/ColorAffordanceTheme.asset
new file mode 100644
index 00000000..2058d37e
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/ARDemoSceneAssets/AffordanceThemes/ColorAffordanceTheme.asset
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/ARDemoSceneAssets/Scripts/ARSampleMenuManager.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/ARDemoSceneAssets/Scripts/ARSampleMenuManager.cs
new file mode 100644
index 00000000..73db5f3e
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/ARDemoSceneAssets/Scripts/ARSampleMenuManager.cs
@@ -0,0 +1,227 @@
+#if AR_FOUNDATION_PRESENT
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+using UnityEngine.XR.Interaction.Toolkit.AR.Inputs;
+using UnityEngine.XR.Interaction.Toolkit.Inputs.Readers;
+using UnityEngine.XR.Interaction.Toolkit.Interactors;
+using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
+{
+ ///
+ /// Handles dismissing the object menu when clicking out the UI bounds, and showing the
+ /// menu again when the create menu button is clicked after dismissal. Manages object deletion in the AR demo scene,
+ /// and also handles the toggling between the object creation menu button and the delete button.
+ ///
+ public class ARSampleMenuManager : MonoBehaviour
+ {
+ [SerializeField]
+ [Tooltip("Button that opens the create menu.")]
+ Button m_CreateButton;
+
+ ///
+ /// Button that opens the create menu.
+ ///
+ public Button createButton
+ {
+ get => m_CreateButton;
+ set => m_CreateButton = value;
+ }
+
+ [SerializeField]
+ [Tooltip("Button that deletes a selected object.")]
+ Button m_DeleteButton;
+
+ ///
+ /// Button that deletes a selected object.
+ ///
+ public Button deleteButton
+ {
+ get => m_DeleteButton;
+ set => m_DeleteButton = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The menu with all the creatable objects.")]
+ GameObject m_ObjectMenu;
+
+ ///
+ /// The menu with all the creatable objects.
+ ///
+ public GameObject objectMenu
+ {
+ get => m_ObjectMenu;
+ set => m_ObjectMenu = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The animator for the object creation menu.")]
+ Animator m_ObjectMenuAnimator;
+
+ ///
+ /// The animator for the object creation menu.
+ ///
+ public Animator objectMenuAnimator
+ {
+ get => m_ObjectMenuAnimator;
+ set => m_ObjectMenuAnimator = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The object spawner component in charge of spawning new objects.")]
+ ObjectSpawner m_ObjectSpawner;
+
+ ///
+ /// The object spawner component in charge of spawning new objects.
+ ///
+ public ObjectSpawner objectSpawner
+ {
+ get => m_ObjectSpawner;
+ set => m_ObjectSpawner = value;
+ }
+
+ [SerializeField]
+ [Tooltip("Button that closes the object creation menu.")]
+ Button m_CancelButton;
+
+ ///
+ /// Button that closes the object creation menu.
+ ///
+ public Button cancelButton
+ {
+ get => m_CancelButton;
+ set => m_CancelButton = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The interaction group for the AR demo scene.")]
+ XRInteractionGroup m_InteractionGroup;
+
+ ///
+ /// The interaction group for the AR demo scene.
+ ///
+ public XRInteractionGroup interactionGroup
+ {
+ get => m_InteractionGroup;
+ set => m_InteractionGroup = value;
+ }
+
+ [SerializeField]
+ XRInputValueReader m_TapStartPositionInput = new XRInputValueReader("Tap Start Position");
+
+ ///
+ /// Input to use for the screen tap start position.
+ ///
+ ///
+ public XRInputValueReader tapStartPositionInput
+ {
+ get => m_TapStartPositionInput;
+ set => XRInputReaderUtility.SetInputProperty(ref m_TapStartPositionInput, value, this);
+ }
+
+ bool m_ShowObjectMenu;
+
+ void OnEnable()
+ {
+ m_TapStartPositionInput.EnableDirectActionIfModeUsed();
+ m_CreateButton.onClick.AddListener(ShowMenu);
+ m_CancelButton.onClick.AddListener(HideMenu);
+ m_DeleteButton.onClick.AddListener(DeleteFocusedObject);
+ }
+
+ void OnDisable()
+ {
+ m_TapStartPositionInput.DisableDirectActionIfModeUsed();
+ m_ShowObjectMenu = false;
+ m_CreateButton.onClick.RemoveListener(ShowMenu);
+ m_CancelButton.onClick.RemoveListener(HideMenu);
+ m_DeleteButton.onClick.RemoveListener(DeleteFocusedObject);
+ }
+
+ void Start()
+ {
+ HideMenu();
+ }
+
+ void Update()
+ {
+ if (m_ShowObjectMenu)
+ {
+ m_CreateButton.gameObject.SetActive(false);
+ m_DeleteButton.gameObject.SetActive(false);
+ var isPointerOverUI = EventSystem.current != null && EventSystem.current.IsPointerOverGameObject(-1);
+ if (!isPointerOverUI && m_TapStartPositionInput.TryReadValue(out _))
+ {
+ HideMenu();
+ }
+ }
+ else if (m_InteractionGroup is not null)
+ {
+ var currentFocusedObject = m_InteractionGroup.focusInteractable;
+ if (currentFocusedObject != null && (!m_DeleteButton.isActiveAndEnabled || m_CreateButton.isActiveAndEnabled))
+ {
+ m_CreateButton.gameObject.SetActive(false);
+ m_DeleteButton.gameObject.SetActive(true);
+ }
+ else if (currentFocusedObject == null && (!m_CreateButton.isActiveAndEnabled || m_DeleteButton.isActiveAndEnabled))
+ {
+ m_CreateButton.gameObject.SetActive(true);
+ m_DeleteButton.gameObject.SetActive(false);
+ }
+ }
+ }
+
+ public void SetObjectToSpawn(int objectIndex)
+ {
+ if (m_ObjectSpawner == null)
+ {
+ Debug.LogWarning("Menu Manager not configured correctly: no Object Spawner set.", this);
+ }
+ else
+ {
+ if (objectIndex < m_ObjectSpawner.objectPrefabs.Count)
+ {
+ m_ObjectSpawner.spawnOptionIndex = objectIndex;
+ }
+ else
+ {
+ Debug.LogWarning("Object Spawner not configured correctly: object index larger than number of Object Prefabs.", this);
+ }
+ }
+
+ HideMenu();
+ }
+
+ void ShowMenu()
+ {
+ m_ShowObjectMenu = true;
+ m_ObjectMenu.SetActive(true);
+ if (!m_ObjectMenuAnimator.GetBool("Show"))
+ {
+ m_ObjectMenuAnimator.SetBool("Show", true);
+ }
+ }
+
+ ///
+ /// Triggers hide animation for menu.
+ ///
+ public void HideMenu()
+ {
+ m_ObjectMenuAnimator.SetBool("Show", false);
+ m_ShowObjectMenu = false;
+ }
+
+ void DeleteFocusedObject()
+ {
+ if (m_InteractionGroup == null)
+ return;
+
+ var currentFocusedObject = m_InteractionGroup.focusInteractable;
+ if (currentFocusedObject != null)
+ {
+ Destroy(currentFocusedObject.transform.gameObject);
+ }
+ }
+ }
+}
+#endif
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Editor/Scripts/ARStarterAssetsSampleProjectValidation.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Editor/Scripts/ARStarterAssetsSampleProjectValidation.cs
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index 00000000..8cc5c51a
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+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Editor/Scripts/ARStarterAssetsSampleProjectValidation.cs
@@ -0,0 +1,144 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using Unity.XR.CoreUtils.Editor;
+using UnityEditor.PackageManager;
+using UnityEditor.PackageManager.Requests;
+using UnityEditor.PackageManager.UI;
+using UnityEngine;
+
+namespace UnityEditor.XR.Interaction.Toolkit.Samples.ARStarterAssets
+{
+ ///
+ /// Unity Editor class which registers Project Validation rules for the AR Starter Assets sample,
+ /// checking that other required samples are installed.
+ ///
+ static class ARStarterAssetsSampleProjectValidation
+ {
+ const string k_SampleDisplayName = "AR Starter Assets";
+ const string k_Category = "XR Interaction Toolkit";
+ const string k_StarterAssetsSampleName = "Starter Assets";
+ const string k_ARFPackageName = "com.unity.xr.arfoundation";
+ const string k_ARFPackageMinVersionString = "4.2.8";
+ const float k_TimeOutInSeconds = 3f;
+
+ static readonly PackageVersion s_ARFPackageMinVersion = new PackageVersion(k_ARFPackageMinVersionString);
+
+ static readonly BuildTargetGroup[] s_BuildTargetGroups =
+ ((BuildTargetGroup[])Enum.GetValues(typeof(BuildTargetGroup))).Distinct().ToArray();
+
+ static readonly List s_BuildValidationRules = new List
+ {
+ new BuildValidationRule
+ {
+ IsRuleEnabled = () => s_ARFPackageAddRequest == null || s_ARFPackageAddRequest.IsCompleted,
+ Message = $"[{k_SampleDisplayName}] AR Foundation ({k_ARFPackageName}) package must be installed or updated to use this sample.",
+ Category = k_Category,
+ CheckPredicate = () => PackageVersionUtility.GetPackageVersion(k_ARFPackageName) >= s_ARFPackageMinVersion,
+ FixIt = () =>
+ {
+ var packString = k_ARFPackageName;
+ var searchResult = Client.Search(k_ARFPackageName, true);
+ var timeout = Time.realtimeSinceStartup + k_TimeOutInSeconds;
+ while (!searchResult.IsCompleted && timeout > Time.realtimeSinceStartup)
+ {
+ System.Threading.Thread.Sleep(10);
+ }
+
+ if (searchResult.IsCompleted)
+ {
+ var version = searchResult.Result
+ .Where((info) => string.Compare(k_ARFPackageName, info.name) == 0)
+#if UNITY_2022_2_OR_NEWER
+ .Select(info => info.versions.recommended)
+#else
+ .Select(info =>info.versions.verified)
+#endif
+ .FirstOrDefault();
+
+ if (!string.IsNullOrEmpty(version))
+ {
+ var verifiedVersion = new PackageVersion(version);
+ if (verifiedVersion >= s_ARFPackageMinVersion)
+ {
+ packString = k_ARFPackageName + "@" + version;
+ }
+ else
+ {
+ Debug.LogError($"Package installation error: {k_ARFPackageMinVersionString}@{version} is below the minimum version of {k_ARFPackageMinVersionString}. Please install manually from Package Manager or update to a newer version of the Unity Editor.");
+ return;
+ }
+ }
+ }
+ else
+ {
+ Debug.LogWarning($"Timeout trying to get package list after {k_TimeOutInSeconds} seconds.");
+ }
+
+ s_ARFPackageAddRequest = Client.Add(packString);
+ if (s_ARFPackageAddRequest.Error != null)
+ {
+ Debug.LogError($"Package installation error: {s_ARFPackageAddRequest.Error}: {s_ARFPackageAddRequest.Error.message}");
+ }
+ },
+ FixItAutomatic = true,
+ Error = true,
+ },
+ new BuildValidationRule
+ {
+ Message = $"[{k_SampleDisplayName}] {k_StarterAssetsSampleName} sample from XR Interaction Toolkit (com.unity.xr.interaction.toolkit) package must be imported or updated to use this sample.",
+ Category = k_Category,
+ CheckPredicate = () => TryFindSample("com.unity.xr.interaction.toolkit", string.Empty, k_StarterAssetsSampleName, out var sample) && sample.isImported,
+ FixIt = () =>
+ {
+ if (TryFindSample("com.unity.xr.interaction.toolkit", string.Empty, k_StarterAssetsSampleName, out var sample))
+ {
+ sample.Import(Sample.ImportOptions.OverridePreviousImports);
+ }
+ },
+ FixItAutomatic = true,
+ Error = true,
+ },
+ };
+
+ static AddRequest s_ARFPackageAddRequest;
+
+ [InitializeOnLoadMethod]
+ static void RegisterProjectValidationRules()
+ {
+ foreach (var buildTargetGroup in s_BuildTargetGroups)
+ {
+ BuildValidator.AddRules(buildTargetGroup, s_BuildValidationRules);
+ }
+ }
+
+ static bool TryFindSample(string packageName, string packageVersion, string sampleDisplayName, out Sample sample)
+ {
+ sample = default;
+
+ var packageSamples = Sample.FindByPackage(packageName, packageVersion);
+ if (packageSamples == null)
+ {
+ Debug.LogError($"Couldn't find samples of the {ToString(packageName, packageVersion)} package; aborting project validation rule.");
+ return false;
+ }
+
+ foreach (var packageSample in packageSamples)
+ {
+ if (packageSample.displayName == sampleDisplayName)
+ {
+ sample = packageSample;
+ return true;
+ }
+ }
+
+ Debug.LogError($"Couldn't find {sampleDisplayName} sample in the {ToString(packageName, packageVersion)} package; aborting project validation rule.");
+ return false;
+ }
+
+ static string ToString(string packageName, string packageVersion)
+ {
+ return string.IsNullOrEmpty(packageVersion) ? packageName : $"{packageName}@{packageVersion}";
+ }
+ }
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Editor/Unity.XR.Interaction.Toolkit.Samples.ARStarterAssets.Editor.asmdef b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Editor/Unity.XR.Interaction.Toolkit.Samples.ARStarterAssets.Editor.asmdef
new file mode 100644
index 00000000..a26a4db4
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Editor/Unity.XR.Interaction.Toolkit.Samples.ARStarterAssets.Editor.asmdef
@@ -0,0 +1,19 @@
+{
+ "name": "Unity.XR.Interaction.Toolkit.Samples.ARStarterAssets.Editor",
+ "rootNamespace": "",
+ "references": [
+ "Unity.XR.CoreUtils",
+ "Unity.XR.CoreUtils.Editor"
+ ],
+ "includePlatforms": [
+ "Editor"
+ ],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": [],
+ "noEngineReferences": false
+}
\ No newline at end of file
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Materials/FeatheredPlaneMaterial.mat b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Materials/FeatheredPlaneMaterial.mat
new file mode 100644
index 00000000..cf56f567
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Materials/FeatheredPlaneMaterial.mat
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Prefabs/AR Feathered Plane.prefab b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Prefabs/AR Feathered Plane.prefab
new file mode 100644
index 00000000..0aa28b8a
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Prefabs/Screen Space Ray Interactor.prefab b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Prefabs/Screen Space Ray Interactor.prefab
new file mode 100644
index 00000000..f4f904b4
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Prefabs/XR Origin (AR Rig).prefab b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Prefabs/XR Origin (AR Rig).prefab
new file mode 100644
index 00000000..8ec15787
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Scripts/ARContactSpawnTrigger.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Scripts/ARContactSpawnTrigger.cs
new file mode 100644
index 00000000..0af060d2
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Scripts/ARContactSpawnTrigger.cs
@@ -0,0 +1,92 @@
+#if AR_FOUNDATION_PRESENT
+using UnityEngine.XR.ARSubsystems;
+using UnityEngine.XR.ARFoundation;
+using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
+{
+ ///
+ /// Spawns an object on physics trigger enter with an , at the point of contact on the plane.
+ ///
+ [RequireComponent(typeof(Rigidbody))]
+ public class ARContactSpawnTrigger : MonoBehaviour
+ {
+ [SerializeField]
+ [Tooltip("The behavior to use to spawn objects.")]
+ ObjectSpawner m_ObjectSpawner;
+
+ ///
+ /// The behavior to use to spawn objects.
+ ///
+ public ObjectSpawner objectSpawner
+ {
+ get => m_ObjectSpawner;
+ set => m_ObjectSpawner = value;
+ }
+
+ [SerializeField]
+ [Tooltip("Whether to require that the AR Plane has an alignment of horizontal up to spawn on it.")]
+ bool m_RequireHorizontalUpSurface;
+
+ ///
+ /// Whether to require that the has an alignment of to spawn on it.
+ ///
+ public bool requireHorizontalUpSurface
+ {
+ get => m_RequireHorizontalUpSurface;
+ set => m_RequireHorizontalUpSurface = value;
+ }
+
+ ///
+ /// See .
+ ///
+ void Start()
+ {
+ if (m_ObjectSpawner == null)
+#if UNITY_2023_1_OR_NEWER
+ m_ObjectSpawner = FindAnyObjectByType();
+#else
+ m_ObjectSpawner = FindObjectOfType();
+#endif
+ }
+
+ ///
+ /// See .
+ ///
+ void OnTriggerEnter(Collider other)
+ {
+ if (!TryGetSpawnSurfaceData(other, out var surfacePosition, out var surfaceNormal))
+ return;
+
+ var infinitePlane = new Plane(surfaceNormal, surfacePosition);
+ var contactPoint = infinitePlane.ClosestPointOnPlane(transform.position);
+ m_ObjectSpawner.TrySpawnObject(contactPoint, surfaceNormal);
+ }
+
+ ///
+ /// Tries to get the surface position and normal from an object to potentially spawn on.
+ ///
+ /// The collider of the object to potentially spawn on.
+ /// The potential world position of the spawn surface.
+ /// The potential normal of the spawn surface.
+ /// Returns if is a valid spawn surface,
+ /// otherwise returns .
+ public bool TryGetSpawnSurfaceData(Collider objectCollider, out Vector3 surfacePosition, out Vector3 surfaceNormal)
+ {
+ surfacePosition = default;
+ surfaceNormal = default;
+
+ var arPlane = objectCollider.GetComponent();
+ if (arPlane == null)
+ return false;
+
+ if (m_RequireHorizontalUpSurface && arPlane.alignment != PlaneAlignment.HorizontalUp)
+ return false;
+
+ surfaceNormal = arPlane.normal;
+ surfacePosition = arPlane.center;
+ return true;
+ }
+ }
+}
+#endif
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Scripts/ARFeatheredPlaneMeshVisualizer.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Scripts/ARFeatheredPlaneMeshVisualizer.cs
new file mode 100644
index 00000000..82873ac6
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Scripts/ARFeatheredPlaneMeshVisualizer.cs
@@ -0,0 +1,115 @@
+#if AR_FOUNDATION_PRESENT
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.XR.ARFoundation;
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
+{
+ ///
+ /// This plane visualizer demonstrates the use of a feathering effect
+ /// at the edge of the detected plane, which reduces the visual impression
+ /// of a hard edge.
+ ///
+ [RequireComponent(typeof(ARPlaneMeshVisualizer), typeof(MeshRenderer), typeof(ARPlane))]
+ public class ARFeatheredPlaneMeshVisualizer : MonoBehaviour
+ {
+ [Tooltip("The width of the texture feathering (in world units).")]
+ [SerializeField]
+ float m_FeatheringWidth = 0.2f;
+
+ ///
+ /// The width of the texture feathering (in world units).
+ ///
+ public float featheringWidth
+ {
+ get { return m_FeatheringWidth; }
+ set { m_FeatheringWidth = value; }
+ }
+
+ void Awake()
+ {
+ m_PlaneMeshVisualizer = GetComponent();
+ m_FeatheredPlaneMaterial = GetComponent().material;
+ m_Plane = GetComponent();
+ }
+
+ void OnEnable()
+ {
+ m_Plane.boundaryChanged += ARPlane_boundaryUpdated;
+ }
+
+ void OnDisable()
+ {
+ m_Plane.boundaryChanged -= ARPlane_boundaryUpdated;
+ }
+
+ void ARPlane_boundaryUpdated(ARPlaneBoundaryChangedEventArgs eventArgs)
+ {
+ GenerateBoundaryUVs(m_PlaneMeshVisualizer.mesh);
+ }
+
+ ///
+ /// Generate UV2s to mark the boundary vertices and feathering UV coords.
+ ///
+ ///
+ /// The ARPlaneMeshVisualizer has a meshUpdated event that can be used to modify the generated
+ /// mesh. In this case we'll add UV2s to mark the boundary vertices.
+ /// This technique avoids having to generate extra vertices for the boundary. It works best when the plane is
+ /// is fairly uniform.
+ ///
+ /// The Mesh generated by ARPlaneMeshVisualizer
+ void GenerateBoundaryUVs(Mesh mesh)
+ {
+ int vertexCount = mesh.vertexCount;
+
+ // Reuse the list of UVs
+ s_FeatheringUVs.Clear();
+ if (s_FeatheringUVs.Capacity < vertexCount) { s_FeatheringUVs.Capacity = vertexCount; }
+
+ mesh.GetVertices(s_Vertices);
+
+ Vector3 centerInPlaneSpace = s_Vertices[s_Vertices.Count - 1];
+ Vector3 uv = new Vector3(0, 0, 0);
+ float shortestUVMapping = float.MaxValue;
+
+ // Assume the last vertex is the center vertex.
+ for (int i = 0; i < vertexCount - 1; i++)
+ {
+ float vertexDist = Vector3.Distance(s_Vertices[i], centerInPlaneSpace);
+
+ // Remap the UV so that a UV of "1" marks the feathering boudary.
+ // The ratio of featherBoundaryDistance/edgeDistance is the same as featherUV/edgeUV.
+ // Rearrange to get the edge UV.
+ float uvMapping = vertexDist / Mathf.Max(vertexDist - featheringWidth, 0.001f);
+ uv.x = uvMapping;
+
+ // All the UV mappings will be different. In the shader we need to know the UV value we need to fade out by.
+ // Choose the shortest UV to guarentee we fade out before the border.
+ // This means the feathering widths will be slightly different, we again rely on a fairly uniform plane.
+ if (shortestUVMapping > uvMapping) { shortestUVMapping = uvMapping; }
+
+ s_FeatheringUVs.Add(uv);
+ }
+
+ m_FeatheredPlaneMaterial.SetFloat("_ShortestUVMapping", shortestUVMapping);
+
+ // Add the center vertex UV
+ uv.Set(0, 0, 0);
+ s_FeatheringUVs.Add(uv);
+
+ mesh.SetUVs(1, s_FeatheringUVs);
+ mesh.UploadMeshData(false);
+ }
+
+ static List s_FeatheringUVs = new List();
+
+ static List s_Vertices = new List();
+
+ ARPlaneMeshVisualizer m_PlaneMeshVisualizer;
+
+ ARPlane m_Plane;
+
+ Material m_FeatheredPlaneMaterial;
+ }
+}
+#endif
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Scripts/ARInteractorSpawnTrigger.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Scripts/ARInteractorSpawnTrigger.cs
new file mode 100644
index 00000000..f0f28634
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Scripts/ARInteractorSpawnTrigger.cs
@@ -0,0 +1,204 @@
+#if AR_FOUNDATION_PRESENT
+using UnityEngine.EventSystems;
+using UnityEngine.XR.ARFoundation;
+using UnityEngine.XR.ARSubsystems;
+using UnityEngine.XR.Interaction.Toolkit.Inputs.Readers;
+using UnityEngine.XR.Interaction.Toolkit.Interactors;
+using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
+{
+ ///
+ /// Spawns an object at an 's raycast hit position when a trigger is activated.
+ ///
+ public class ARInteractorSpawnTrigger : MonoBehaviour
+ {
+ ///
+ /// The type of trigger to use to spawn an object.
+ ///
+ public enum SpawnTriggerType
+ {
+ ///
+ /// Spawn an object when the interactor activates its select input
+ /// but no selection actually occurs.
+ ///
+ SelectAttempt,
+
+ ///
+ /// Spawn an object when an input is performed.
+ ///
+ InputAction,
+ }
+
+ [SerializeField]
+ [Tooltip("The AR ray interactor that determines where to spawn the object.")]
+ XRRayInteractor m_ARInteractor;
+
+ ///
+ /// The AR ray interactor that determines where to spawn the object.
+ ///
+ public XRRayInteractor arInteractor
+ {
+ get => m_ARInteractor;
+ set => m_ARInteractor = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The behavior to use to spawn objects.")]
+ ObjectSpawner m_ObjectSpawner;
+
+ ///
+ /// The behavior to use to spawn objects.
+ ///
+ public ObjectSpawner objectSpawner
+ {
+ get => m_ObjectSpawner;
+ set => m_ObjectSpawner = value;
+ }
+
+ [SerializeField]
+ [Tooltip("Whether to require that the AR Interactor hits an AR Plane with a horizontal up alignment in order to spawn anything.")]
+ bool m_RequireHorizontalUpSurface;
+
+ ///
+ /// Whether to require that the hits an with an alignment of
+ /// in order to spawn anything.
+ ///
+ public bool requireHorizontalUpSurface
+ {
+ get => m_RequireHorizontalUpSurface;
+ set => m_RequireHorizontalUpSurface = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The type of trigger to use to spawn an object, either when the Interactor's select action occurs or " +
+ "when a button input is performed.")]
+ SpawnTriggerType m_SpawnTriggerType;
+
+ ///
+ /// The type of trigger to use to spawn an object.
+ ///
+ public SpawnTriggerType spawnTriggerType
+ {
+ get => m_SpawnTriggerType;
+ set => m_SpawnTriggerType = value;
+ }
+
+ [SerializeField]
+ XRInputButtonReader m_SpawnObjectInput = new XRInputButtonReader("Spawn Object");
+
+ ///
+ /// The input used to trigger spawn, if is set to .
+ ///
+ public XRInputButtonReader spawnObjectInput
+ {
+ get => m_SpawnObjectInput;
+ set => XRInputReaderUtility.SetInputProperty(ref m_SpawnObjectInput, value, this);
+ }
+
+ [SerializeField]
+ [Tooltip("When enabled, spawn will not be triggered if an object is currently selected.")]
+ bool m_BlockSpawnWhenInteractorHasSelection = true;
+
+ ///
+ /// When enabled, spawn will not be triggered if an object is currently selected.
+ ///
+ public bool blockSpawnWhenInteractorHasSelection
+ {
+ get => m_BlockSpawnWhenInteractorHasSelection;
+ set => m_BlockSpawnWhenInteractorHasSelection = value;
+ }
+
+ bool m_AttemptSpawn;
+ bool m_EverHadSelection;
+
+ ///
+ /// See .
+ ///
+ void OnEnable()
+ {
+ m_SpawnObjectInput.EnableDirectActionIfModeUsed();
+ }
+
+ ///
+ /// See .
+ ///
+ void OnDisable()
+ {
+ m_SpawnObjectInput.DisableDirectActionIfModeUsed();
+ }
+
+ ///
+ /// See .
+ ///
+ void Start()
+ {
+ if (m_ObjectSpawner == null)
+#if UNITY_2023_1_OR_NEWER
+ m_ObjectSpawner = FindAnyObjectByType();
+#else
+ m_ObjectSpawner = FindObjectOfType();
+#endif
+
+ if (m_ARInteractor == null)
+ {
+ Debug.LogError("Missing AR Interactor reference, disabling component.", this);
+ enabled = false;
+ }
+ }
+
+ ///
+ /// See .
+ ///
+ void Update()
+ {
+ // Wait a frame after the Spawn Object input is triggered to actually cast against AR planes and spawn
+ // in order to ensure the touchscreen gestures have finished processing to allow the ray pose driver
+ // to update the pose based on the touch position of the gestures.
+ if (m_AttemptSpawn)
+ {
+ m_AttemptSpawn = false;
+
+ // Don't spawn the object if the tap was over screen space UI.
+ var isPointerOverUI = EventSystem.current != null && EventSystem.current.IsPointerOverGameObject(-1);
+ if (!isPointerOverUI && m_ARInteractor.TryGetCurrentARRaycastHit(out var arRaycastHit))
+ {
+ if (!(arRaycastHit.trackable is ARPlane arPlane))
+ return;
+
+ if (m_RequireHorizontalUpSurface && arPlane.alignment != PlaneAlignment.HorizontalUp)
+ return;
+
+ m_ObjectSpawner.TrySpawnObject(arRaycastHit.pose.position, arPlane.normal);
+ }
+
+ return;
+ }
+
+ var selectState = m_ARInteractor.logicalSelectState;
+
+ if (m_BlockSpawnWhenInteractorHasSelection)
+ {
+ if (selectState.wasPerformedThisFrame)
+ m_EverHadSelection = m_ARInteractor.hasSelection;
+ else if (selectState.active)
+ m_EverHadSelection |= m_ARInteractor.hasSelection;
+ }
+
+ m_AttemptSpawn = false;
+ switch (m_SpawnTriggerType)
+ {
+ case SpawnTriggerType.SelectAttempt:
+ if (selectState.wasCompletedThisFrame)
+ m_AttemptSpawn = !m_ARInteractor.hasSelection && !m_EverHadSelection;
+ break;
+
+ case SpawnTriggerType.InputAction:
+ if (m_SpawnObjectInput.ReadWasPerformedThisFrame())
+ m_AttemptSpawn = !m_ARInteractor.hasSelection && !m_EverHadSelection;
+ break;
+ }
+ }
+ }
+}
+#endif
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Shaders/FeatheredPlaneShader.shader b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Shaders/FeatheredPlaneShader.shader
new file mode 100644
index 00000000..2a90c204
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Shaders/FeatheredPlaneShader.shader
@@ -0,0 +1,80 @@
+Shader "Unlit/FeatheredPlaneShader"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "white" {}
+ _TexTintColor("Texture Tint Color", Color) = (1,1,1,1)
+ _PlaneColor("Plane Color", Color) = (1,1,1,1)
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Transparent" "Queue"="Transparent" }
+ LOD 100
+ Blend SrcAlpha OneMinusSrcAlpha
+ ZWrite Off
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ float3 uv2 : TEXCOORD1;
+
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ float2 uv : TEXCOORD0;
+ float3 uv2 : TEXCOORD1;
+
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+ fixed4 _TexTintColor;
+ fixed4 _PlaneColor;
+ float _ShortestUVMapping;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+
+ UNITY_SETUP_INSTANCE_ID(v);
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = TRANSFORM_TEX(v.uv, _MainTex);
+ o.uv2 = v.uv2;
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
+
+ fixed4 col = tex2D(_MainTex, i.uv) * _TexTintColor;
+ col = lerp( _PlaneColor, col, col.a);
+ // Fade out from as we pass the edge.
+ // uv2.x stores a mapped UV that will be "1" at the beginning of the feathering.
+ // We fade until we reach at the edge of the shortest UV mapping.
+ // This is the remmaped UV value at the vertex.
+ // We choose the shorted one so that ll edges will fade out completely.
+ // See ARFeatheredPlaneMeshVisualizer.cs for more details.
+ col.a *= 1-smoothstep(1, _ShortestUVMapping, i.uv2.x);
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Textures/PlanePatternDot.png b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Textures/PlanePatternDot.png
new file mode 100644
index 00000000..6df12ca4
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Textures/PlanePatternDot.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:7b939fbf71906cadea5104dee856ceca8a1f91d4bd4f8a9ad5be202baec0fec5
+size 19157
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Unity.XR.Interaction.Toolkit.Samples.ARStarterAssets.asmdef b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Unity.XR.Interaction.Toolkit.Samples.ARStarterAssets.asmdef
new file mode 100644
index 00000000..c5bc0c01
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/AR Starter Assets/Unity.XR.Interaction.Toolkit.Samples.ARStarterAssets.asmdef
@@ -0,0 +1,27 @@
+{
+ "name": "Unity.XR.Interaction.Toolkit.Samples.ARStarterAssets",
+ "rootNamespace": "",
+ "references": [
+ "Unity.InputSystem",
+ "Unity.XR.CoreUtils",
+ "Unity.XR.Interaction.Toolkit",
+ "Unity.XR.ARFoundation",
+ "Unity.XR.ARSubsystems",
+ "Unity.XR.Interaction.Toolkit.Samples.StarterAssets"
+ ],
+ "includePlatforms": [],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": [
+ {
+ "name": "com.unity.xr.arfoundation",
+ "expression": "4.2.7",
+ "define": "AR_FOUNDATION_PRESENT"
+ }
+ ],
+ "noEngineReferences": false
+}
\ No newline at end of file
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/.sample.json b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/.sample.json
new file mode 100644
index 00000000..a50ed64d
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/.sample.json
@@ -0,0 +1,4 @@
+{
+ "displayName": "Starter Assets",
+ "description": "Assets to streamline setup of behaviors, including a default set of input actions and presets for use with XR Interaction Toolkit behaviors that use the Input System. Also contains a demo scene.\nDependencies:\n • Shader Graph"
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/AffordanceThemes/ControllerPokeSphereScaleTheme.asset b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/AffordanceThemes/ControllerPokeSphereScaleTheme.asset
new file mode 100644
index 00000000..39559c07
--- /dev/null
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new file mode 100644
index 00000000..98609cdc
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/AffordanceThemes/HighlightInteractionColorAffordanceTheme.asset
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/AffordanceThemes/HighlightStrengthInteractionAffordanceTheme.asset b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/AffordanceThemes/HighlightStrengthInteractionAffordanceTheme.asset
new file mode 100644
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/AffordanceThemes/PokeSphereColorAffordanceTheme.asset b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/AffordanceThemes/PokeSphereColorAffordanceTheme.asset
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/AffordanceThemes/PokeSphereInteractionAffordanceTheme.asset b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/AffordanceThemes/PokeSphereInteractionAffordanceTheme.asset
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Prefabs/Climb/Ladder.prefab b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Prefabs/Climb/Ladder.prefab
new file mode 100644
index 00000000..089eb68e
--- /dev/null
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Prefabs/UI/Scroll UI Sample.prefab b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Prefabs/UI/Scroll UI Sample.prefab
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index 00000000..e57372f5
--- /dev/null
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Prefabs/UI/TextButton.prefab b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Prefabs/UI/TextButton.prefab
new file mode 100644
index 00000000..acd5cb1d
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Prefabs/UI/TextButton.prefab
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Scripts/IncrementUIText.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Scripts/IncrementUIText.cs
new file mode 100644
index 00000000..9f722613
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Scripts/IncrementUIText.cs
@@ -0,0 +1,45 @@
+using UnityEngine.UI;
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
+{
+ ///
+ /// Add this component to a GameObject and call the method
+ /// in response to a Unity Event to update a text display to count up with each event.
+ ///
+ public class IncrementUIText : MonoBehaviour
+ {
+ [SerializeField]
+ [Tooltip("The Text component this behavior uses to display the incremented value.")]
+ Text m_Text;
+
+ ///
+ /// The Text component this behavior uses to display the incremented value.
+ ///
+ public Text text
+ {
+ get => m_Text;
+ set => m_Text = value;
+ }
+
+ int m_Count;
+
+ ///
+ /// See .
+ ///
+ protected void Awake()
+ {
+ if (m_Text == null)
+ Debug.LogWarning("Missing required Text component reference. Use the Inspector window to assign which Text component to increment.", this);
+ }
+
+ ///
+ /// Increment the string message of the Text component.
+ ///
+ public void IncrementText()
+ {
+ m_Count += 1;
+ if (m_Text != null)
+ m_Text.text = m_Count.ToString();
+ }
+ }
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Scripts/MultiAnchorTeleportReticle.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Scripts/MultiAnchorTeleportReticle.cs
new file mode 100644
index 00000000..aaa4da3d
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Scripts/MultiAnchorTeleportReticle.cs
@@ -0,0 +1,164 @@
+using UnityEngine.UI;
+using UnityEngine.XR.Interaction.Toolkit.Interactables;
+using UnityEngine.XR.Interaction.Toolkit.Interactables.Visuals;
+using UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals;
+using UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation;
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
+{
+ ///
+ /// A custom reticle for a that displays its progress towards evaluating
+ /// a destination anchor and an indicator pointing in the direction of the destination anchor.
+ ///
+ public class MultiAnchorTeleportReticle : MonoBehaviour, IXRInteractableCustomReticle
+ {
+ [SerializeField]
+ [Tooltip("Filled image that displays the progress towards evaluating a destination anchor.")]
+ Image m_TimerProgressFilledImage;
+
+ ///
+ /// image that displays the progress towards evaluating a destination anchor.
+ ///
+ public Image timerProgressFilledImage
+ {
+ get => m_TimerProgressFilledImage;
+ set => m_TimerProgressFilledImage = value;
+ }
+
+ [SerializeField]
+ [Tooltip("Object that is rotated about its Z axis to point at the destination anchor.")]
+ GameObject m_DestinationIndicator;
+
+ ///
+ /// Object that is rotated about its Z axis to point at the destination anchor.
+ ///
+ public GameObject destinationIndicator
+ {
+ get => m_DestinationIndicator;
+ set => m_DestinationIndicator = value;
+ }
+
+ [SerializeField]
+ [Tooltip("Object that is rotated about its Z axis to point at the potential destination while still evaluating.")]
+ GameObject m_PotentialDestinationIndicator;
+
+ ///
+ /// Object that is rotated about its Z axis to point at the potential destination while still evaluating.
+ ///
+ public GameObject potentialDestinationIndicator
+ {
+ get => m_PotentialDestinationIndicator;
+ set => m_PotentialDestinationIndicator = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The amount of time, in seconds, between updates to the indicator pointing at the potential destination.")]
+ float m_PotentialIndicatorUpdateFrequency = 0.1f;
+
+ ///
+ /// The amount of time, in seconds, between updates to the indicator pointing at the potential destination.
+ ///
+ public float potentialIndicatorUpdateFrequency
+ {
+ get => m_PotentialIndicatorUpdateFrequency;
+ set => m_PotentialIndicatorUpdateFrequency = value;
+ }
+
+ TeleportationMultiAnchorVolume m_AnchorVolume;
+ float m_LastPotentialIndicatorUpdateTime;
+
+ ///
+ public void OnReticleAttached(XRBaseInteractable interactable, IXRCustomReticleProvider reticleProvider)
+ {
+ m_AnchorVolume = interactable as TeleportationMultiAnchorVolume;
+ m_PotentialDestinationIndicator.SetActive(false);
+ m_DestinationIndicator.SetActive(false);
+ m_TimerProgressFilledImage.type = Image.Type.Filled;
+ m_TimerProgressFilledImage.fillAmount = 0f;
+ if (m_AnchorVolume == null)
+ return;
+
+ m_AnchorVolume.destinationAnchorChanged += OnDestinationAnchorChanged;
+ }
+
+ ///
+ public void OnReticleDetaching()
+ {
+ if (m_AnchorVolume == null)
+ return;
+
+ m_AnchorVolume.destinationAnchorChanged -= OnDestinationAnchorChanged;
+ m_AnchorVolume = null;
+ }
+
+ ///
+ /// See .
+ ///
+ protected void Update()
+ {
+ if (m_AnchorVolume == null)
+ return;
+
+ var destinationAnchor = m_AnchorVolume.destinationAnchor;
+ if (destinationAnchor != null)
+ {
+ PointAtTarget(m_DestinationIndicator.transform, destinationAnchor.position);
+ return;
+ }
+
+ m_TimerProgressFilledImage.fillAmount = m_AnchorVolume.destinationEvaluationProgress;
+ if (Time.time - m_LastPotentialIndicatorUpdateTime >= m_PotentialIndicatorUpdateFrequency)
+ UpdatePotentialDestinationIndicator();
+ }
+
+ void UpdatePotentialDestinationIndicator()
+ {
+ m_LastPotentialIndicatorUpdateTime = Time.time;
+ if (!m_AnchorVolume.destinationEvaluationSettings.Value.pollForDestinationChange)
+ {
+ m_PotentialDestinationIndicator.SetActive(false);
+ return;
+ }
+
+ var potentialDestinationIndex = m_AnchorVolume.destinationEvaluationFilter.GetDestinationAnchorIndex(m_AnchorVolume);
+ var anchors = m_AnchorVolume.anchorTransforms;
+ if (potentialDestinationIndex < 0 || potentialDestinationIndex >= anchors.Count)
+ {
+ m_PotentialDestinationIndicator.SetActive(false);
+ return;
+ }
+
+ var potentialDestination = anchors[potentialDestinationIndex];
+ if (potentialDestination == null)
+ {
+ m_PotentialDestinationIndicator.SetActive(false);
+ return;
+ }
+
+ m_PotentialDestinationIndicator.SetActive(true);
+ PointAtTarget(m_PotentialDestinationIndicator.transform, potentialDestination.position);
+ }
+
+ void OnDestinationAnchorChanged(TeleportationMultiAnchorVolume anchorVolume)
+ {
+ var destinationAnchor = anchorVolume.destinationAnchor;
+ if (destinationAnchor != null)
+ {
+ m_TimerProgressFilledImage.fillAmount = 1f;
+ m_PotentialDestinationIndicator.SetActive(false);
+ m_DestinationIndicator.SetActive(true);
+ PointAtTarget(m_DestinationIndicator.transform, destinationAnchor.position);
+ }
+ else
+ {
+ m_TimerProgressFilledImage.fillAmount = 0f;
+ m_DestinationIndicator.SetActive(false);
+ }
+ }
+
+ static void PointAtTarget(Transform indicatorTransform, Vector3 targetPosition)
+ {
+ indicatorTransform.rotation = Quaternion.LookRotation(indicatorTransform.forward, targetPosition - indicatorTransform.position);
+ }
+ }
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Scripts/TeleportVolumeAnchorAffordanceStateLink.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Scripts/TeleportVolumeAnchorAffordanceStateLink.cs
new file mode 100644
index 00000000..da54fb01
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Scripts/TeleportVolumeAnchorAffordanceStateLink.cs
@@ -0,0 +1,97 @@
+using System;
+using UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State;
+using UnityEngine.XR.Interaction.Toolkit.Interactables;
+using UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation;
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
+{
+ ///
+ /// Helper component that binds an to a
+ /// when the teleport volume sets its destination anchor to a child transform
+ /// of the state provider's originally bound interactable.
+ ///
+ [RequireComponent(typeof(XRInteractableAffordanceStateProvider))]
+ [Obsolete("The Affordance System namespace and all associated classes have been deprecated. The existing affordance system will be moved, replaced and updated with a new interaction feedback system in a future version of XRI.")]
+ public class TeleportVolumeAnchorAffordanceStateLink : MonoBehaviour
+ {
+ [SerializeField]
+ [Tooltip("The teleport volume that will drive affordance states when its destination anchor belongs to this interactable.")]
+ TeleportationMultiAnchorVolume m_ContainingTeleportVolume;
+
+ ///
+ /// The teleport volume that will drive affordance states when its destination anchor belongs to the
+ /// state provider's originally bound interactable.
+ ///
+ public TeleportationMultiAnchorVolume containingTeleportVolume
+ {
+ get => m_ContainingTeleportVolume;
+ set => m_ContainingTeleportVolume = value;
+ }
+
+ XRInteractableAffordanceStateProvider m_AffordanceStateProvider;
+ IXRInteractable m_Interactable;
+
+ ///
+ /// See .
+ ///
+ protected void OnEnable()
+ {
+ m_AffordanceStateProvider = GetComponent();
+ if (m_AffordanceStateProvider == null)
+ {
+ Debug.LogError($"Missing {nameof(XRInteractableAffordanceStateProvider)} on {gameObject.name}.", this);
+ enabled = false;
+ return;
+ }
+
+ if (m_ContainingTeleportVolume == null)
+ {
+ Debug.LogError($"Missing {nameof(TeleportationMultiAnchorVolume)} reference on {gameObject.name}.", this);
+ enabled = false;
+ return;
+ }
+
+ var interactableSource = m_AffordanceStateProvider.interactableSource;
+ m_Interactable = interactableSource != null && interactableSource is IXRInteractable interactable
+ ? interactable
+ : m_AffordanceStateProvider.GetComponentInParent();
+
+ if (m_Interactable == null)
+ {
+ Debug.LogError($"Interactable source must be an {nameof(IXRInteractable)}.", this);
+ enabled = false;
+ return;
+ }
+
+ m_ContainingTeleportVolume.destinationAnchorChanged += OnDestinationAnchorChanged;
+ }
+
+ ///
+ /// See .
+ ///
+ protected void OnDisable()
+ {
+ if (m_ContainingTeleportVolume != null)
+ m_ContainingTeleportVolume.destinationAnchorChanged -= OnDestinationAnchorChanged;
+
+ if (m_AffordanceStateProvider != null)
+ m_AffordanceStateProvider.SetBoundInteractionReceiver(m_Interactable);
+ }
+
+ void OnDestinationAnchorChanged(TeleportationMultiAnchorVolume anchorVolume)
+ {
+ var anchor = anchorVolume.destinationAnchor;
+ if (anchor == null)
+ {
+ m_AffordanceStateProvider.SetBoundInteractionReceiver(m_Interactable);
+ return;
+ }
+
+ // Use teleport volume to drive affordance states if its current anchor belongs to this interactable
+ m_AffordanceStateProvider.SetBoundInteractionReceiver(
+ anchor.IsChildOf(m_Interactable.transform)
+ ? m_ContainingTeleportVolume
+ : m_Interactable);
+ }
+ }
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Settings/FurthestGazedAtTeleportAnchorFilter.asset b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Settings/FurthestGazedAtTeleportAnchorFilter.asset
new file mode 100644
index 00000000..56fe4dcf
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Settings/FurthestGazedAtTeleportAnchorFilter.asset
@@ -0,0 +1,82 @@
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Settings/MultiFloorTeleportVolumeDestinationSettings.asset b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Settings/MultiFloorTeleportVolumeDestinationSettings.asset
new file mode 100644
index 00000000..286edab8
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/DemoSceneAssets/Settings/MultiFloorTeleportVolumeDestinationSettings.asset
@@ -0,0 +1,22 @@
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+ m_DestinationPollFrequency: 1
+ m_DestinationFilterObject: {fileID: 11400000, guid: 14af1242b4be8e2458dd5bee35c06ae5, type: 2}
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Editor/Scripts/StarterAssetsSampleProjectValidation.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Editor/Scripts/StarterAssetsSampleProjectValidation.cs
new file mode 100644
index 00000000..8f2b94eb
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Editor/Scripts/StarterAssetsSampleProjectValidation.cs
@@ -0,0 +1,126 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using Unity.XR.CoreUtils.Editor;
+using UnityEditor.PackageManager;
+using UnityEditor.PackageManager.Requests;
+using UnityEngine;
+using UnityEngine.XR.Interaction.Toolkit;
+
+namespace UnityEditor.XR.Interaction.Toolkit.Samples
+{
+ ///
+ /// Unity Editor class which registers Project Validation rules for the Starter Assets sample package.
+ ///
+ class StarterAssetsSampleProjectValidation
+ {
+ const string k_Category = "XR Interaction Toolkit";
+ const string k_StarterAssetsSampleName = "Starter Assets";
+ const string k_TeleportLayerName = "Teleport";
+ const int k_TeleportLayerIndex = 31;
+ const string k_ProjectValidationSettingsPath = "Project/XR Plug-in Management/Project Validation";
+ const string k_ShaderGraphPackageName = "com.unity.shadergraph";
+
+ static readonly BuildTargetGroup[] s_BuildTargetGroups =
+ ((BuildTargetGroup[])Enum.GetValues(typeof(BuildTargetGroup))).Distinct().ToArray();
+
+ static readonly List s_BuildValidationRules = new List();
+
+ static AddRequest s_ShaderGraphPackageAddRequest;
+
+ [InitializeOnLoadMethod]
+ static void RegisterProjectValidationRules()
+ {
+ // In the Player Settings UI we have to delay the call one frame to let the settings provider get initialized
+ // since we need to access the settings asset to set the rule's non-delegate properties (FixItAutomatic).
+ EditorApplication.delayCall += AddRulesAndRunCheck;
+ }
+
+ static void AddRulesAndRunCheck()
+ {
+ if (s_BuildValidationRules.Count == 0)
+ {
+ s_BuildValidationRules.Add(
+ new BuildValidationRule
+ {
+ Category = k_Category,
+ Message = $"[{k_StarterAssetsSampleName}] Interaction Layer {k_TeleportLayerIndex} should be set to '{k_TeleportLayerName}' for teleportation locomotion.",
+ FixItMessage = $"XR Interaction Toolkit samples reserve Interaction Layer {k_TeleportLayerIndex} for teleportation locomotion. Set Interaction Layer {k_TeleportLayerIndex} to '{k_TeleportLayerName}' to prevent conflicts.",
+ HelpText = "Please note Interaction Layers are unique to the XR Interaction Toolkit and can be found in Edit > Project Settings > XR Plug-in Management > XR Interaction Toolkit",
+ FixItAutomatic = InteractionLayerSettings.Instance.IsLayerEmpty(k_TeleportLayerIndex) || IsInteractionLayerTeleport(),
+ Error = false,
+ CheckPredicate = IsInteractionLayerTeleport,
+ FixIt = () =>
+ {
+ if (InteractionLayerSettings.Instance.IsLayerEmpty(k_TeleportLayerIndex) || DisplayTeleportDialog())
+ InteractionLayerSettings.Instance.SetLayerNameAt(k_TeleportLayerIndex, k_TeleportLayerName);
+ else
+ SettingsService.OpenProjectSettings(XRInteractionToolkitSettingsProvider.k_SettingsPath);
+ },
+ });
+
+ s_BuildValidationRules.Add(
+ new BuildValidationRule
+ {
+ IsRuleEnabled = () => s_ShaderGraphPackageAddRequest == null || s_ShaderGraphPackageAddRequest.IsCompleted,
+ Message = $"[{k_StarterAssetsSampleName}] Shader Graph ({k_ShaderGraphPackageName}) package must be installed for materials used in this sample.",
+ Category = k_Category,
+ CheckPredicate = () => PackageVersionUtility.IsPackageInstalled(k_ShaderGraphPackageName),
+ FixIt = () =>
+ {
+ s_ShaderGraphPackageAddRequest = Client.Add(k_ShaderGraphPackageName);
+ if (s_ShaderGraphPackageAddRequest.Error != null)
+ {
+ Debug.LogError($"Package installation error: {s_ShaderGraphPackageAddRequest.Error}: {s_ShaderGraphPackageAddRequest.Error.message}");
+ }
+ },
+ FixItAutomatic = true,
+ Error = false,
+ });
+ }
+
+ foreach (var buildTargetGroup in s_BuildTargetGroups)
+ {
+ BuildValidator.AddRules(buildTargetGroup, s_BuildValidationRules);
+ }
+
+ ShowWindowIfIssuesExist();
+ }
+
+ static void ShowWindowIfIssuesExist()
+ {
+ foreach (var validation in s_BuildValidationRules)
+ {
+ if (validation.CheckPredicate == null || !validation.CheckPredicate.Invoke())
+ {
+ ShowWindow();
+ return;
+ }
+ }
+ }
+
+ internal static void ShowWindow()
+ {
+ // Delay opening the window since sometimes other settings in the player settings provider redirect to the
+ // project validation window causing serialized objects to be nullified.
+ EditorApplication.delayCall += () =>
+ {
+ SettingsService.OpenProjectSettings(k_ProjectValidationSettingsPath);
+ };
+ }
+
+ static bool IsInteractionLayerTeleport()
+ {
+ return string.Equals(InteractionLayerSettings.Instance.GetLayerNameAt(k_TeleportLayerIndex), k_TeleportLayerName, StringComparison.OrdinalIgnoreCase);
+ }
+
+ static bool DisplayTeleportDialog()
+ {
+ return EditorUtility.DisplayDialog(
+ "Fixing Teleport Interaction Layer",
+ $"Interaction Layer {k_TeleportLayerIndex} for teleportation locomotion is currently set to '{InteractionLayerSettings.Instance.GetLayerNameAt(k_TeleportLayerIndex)}' instead of '{k_TeleportLayerName}'",
+ "Automatically Replace",
+ "Cancel");
+ }
+ }
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Editor/Unity.XR.Interaction.Toolkit.Samples.StarterAssets.Editor.asmdef b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Editor/Unity.XR.Interaction.Toolkit.Samples.StarterAssets.Editor.asmdef
new file mode 100644
index 00000000..640de431
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Editor/Unity.XR.Interaction.Toolkit.Samples.StarterAssets.Editor.asmdef
@@ -0,0 +1,21 @@
+{
+ "name": "Unity.XR.Interaction.Toolkit.Samples.StarterAssets.Editor",
+ "rootNamespace": "",
+ "references": [
+ "Unity.XR.Interaction.Toolkit",
+ "Unity.XR.Interaction.Toolkit.Editor",
+ "Unity.XR.CoreUtils",
+ "Unity.XR.CoreUtils.Editor"
+ ],
+ "includePlatforms": [
+ "Editor"
+ ],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": [],
+ "noEngineReferences": false
+}
\ No newline at end of file
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Filters/AnyGazedAtTeleportAnchorFilter.asset b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Filters/AnyGazedAtTeleportAnchorFilter.asset
new file mode 100644
index 00000000..dbfa2bbb
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Filters/AnyGazedAtTeleportAnchorFilter.asset
@@ -0,0 +1,82 @@
+%YAML 1.1
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Prefabs/Interactors/Left_NearFarInteractor.prefab b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Prefabs/Interactors/Left_NearFarInteractor.prefab
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new file mode 100644
index 00000000..24b05c84
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/ClimbTeleportDestinationIndicator.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/ClimbTeleportDestinationIndicator.cs
new file mode 100644
index 00000000..f64d1561
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/ClimbTeleportDestinationIndicator.cs
@@ -0,0 +1,143 @@
+using UnityEngine.XR.Interaction.Toolkit.Locomotion.Climbing;
+using UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation;
+using UnityEngine.XR.Interaction.Toolkit.Utilities;
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
+{
+ ///
+ /// Affordance component used in conjunction with a to display an object
+ /// pointing at the target teleport destination while climbing.
+ ///
+ public class ClimbTeleportDestinationIndicator : MonoBehaviour
+ {
+ [SerializeField]
+ [Tooltip("The interactor that drives the display and placement of the pointer object.")]
+ ClimbTeleportInteractor m_ClimbTeleportInteractor;
+
+ ///
+ /// The interactor that drives the display and placement of the pointer object.
+ ///
+ public ClimbTeleportInteractor climbTeleportInteractor
+ {
+ get => m_ClimbTeleportInteractor;
+ set => m_ClimbTeleportInteractor = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The prefab to spawn when a teleport destination is chosen. The instance will spawn next to the " +
+ "destination and point its forward vector at the destination and its up vector at the camera.")]
+ GameObject m_PointerPrefab;
+
+ ///
+ /// The prefab to spawn when a teleport destination is chosen. The instance will spawn next to the destination
+ /// and point its forward vector at the destination and its up vector at the camera.
+ ///
+ public GameObject pointerPrefab
+ {
+ get => m_PointerPrefab;
+ set => m_PointerPrefab = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The distance from the destination at which the pointer object spawns.")]
+ float m_PointerDistance = 0.3f;
+
+ ///
+ /// The distance from the destination at which the pointer object spawns.
+ ///
+ public float pointerDistance
+ {
+ get => m_PointerDistance;
+ set => m_PointerDistance = value;
+ }
+
+ TeleportationMultiAnchorVolume m_ActiveTeleportVolume;
+ Transform m_PointerInstance;
+
+ ///
+ /// See .
+ ///
+ protected void OnEnable()
+ {
+ if (m_ClimbTeleportInteractor == null)
+ {
+ if (!ComponentLocatorUtility.TryFindComponent(out m_ClimbTeleportInteractor))
+ {
+ Debug.LogError($"Could not find {nameof(ClimbTeleportInteractor)} in scene.");
+ enabled = false;
+ return;
+ }
+ }
+
+ m_ClimbTeleportInteractor.hoverEntered.AddListener(OnInteractorHoverEntered);
+ m_ClimbTeleportInteractor.hoverExited.AddListener(OnInteractorHoverExited);
+ }
+
+ ///
+ /// See .
+ ///
+ protected void OnDisable()
+ {
+ HideIndicator();
+
+ if (m_ActiveTeleportVolume != null)
+ {
+ m_ActiveTeleportVolume.destinationAnchorChanged -= OnClimbTeleportDestinationAnchorChanged;
+ m_ActiveTeleportVolume = null;
+ }
+
+ if (m_ClimbTeleportInteractor != null)
+ {
+ m_ClimbTeleportInteractor.hoverEntered.RemoveListener(OnInteractorHoverEntered);
+ m_ClimbTeleportInteractor.hoverExited.RemoveListener(OnInteractorHoverExited);
+ }
+ }
+
+ void OnInteractorHoverEntered(HoverEnterEventArgs args)
+ {
+ if (m_ActiveTeleportVolume != null || !(args.interactableObject is TeleportationMultiAnchorVolume teleportVolume))
+ return;
+
+ m_ActiveTeleportVolume = teleportVolume;
+ if (m_ActiveTeleportVolume.destinationAnchor != null)
+ OnClimbTeleportDestinationAnchorChanged(m_ActiveTeleportVolume);
+
+ m_ActiveTeleportVolume.destinationAnchorChanged += OnClimbTeleportDestinationAnchorChanged;
+ }
+
+ void OnInteractorHoverExited(HoverExitEventArgs args)
+ {
+ if (!(args.interactableObject is TeleportationMultiAnchorVolume teleportVolume) || teleportVolume != m_ActiveTeleportVolume)
+ return;
+
+ HideIndicator();
+ m_ActiveTeleportVolume.destinationAnchorChanged -= OnClimbTeleportDestinationAnchorChanged;
+ m_ActiveTeleportVolume = null;
+ }
+
+ void OnClimbTeleportDestinationAnchorChanged(TeleportationMultiAnchorVolume teleportVolume)
+ {
+ HideIndicator();
+
+ var destinationAnchor = teleportVolume.destinationAnchor;
+ if (destinationAnchor == null)
+ return;
+
+ m_PointerInstance = Instantiate(m_PointerPrefab).transform;
+ var cameraTrans = teleportVolume.teleportationProvider.mediator.xrOrigin.Camera.transform;
+ var cameraPosition = cameraTrans.position;
+ var destinationPosition = destinationAnchor.position;
+ var destinationDirectionInScreenSpace = cameraTrans.InverseTransformDirection(destinationPosition - cameraPosition);
+ destinationDirectionInScreenSpace.z = 0f;
+ var pointerDirection = cameraTrans.TransformDirection(destinationDirectionInScreenSpace).normalized;
+ m_PointerInstance.position = destinationPosition - pointerDirection * m_PointerDistance;
+ m_PointerInstance.rotation = Quaternion.LookRotation(pointerDirection, -cameraTrans.forward);
+ }
+
+ void HideIndicator()
+ {
+ if (m_PointerInstance != null)
+ Destroy(m_PointerInstance.gameObject);
+ }
+ }
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/ControllerAnimator.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/ControllerAnimator.cs
new file mode 100644
index 00000000..60bf9ae3
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/ControllerAnimator.cs
@@ -0,0 +1,84 @@
+using UnityEngine.XR.Interaction.Toolkit.Inputs.Readers;
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
+{
+ ///
+ /// Component which reads input values and drives the thumbstick, trigger, and grip transforms
+ /// to animate a controller model.
+ ///
+ public class ControllerAnimator : MonoBehaviour
+ {
+ [Header("Thumbstick")]
+ [SerializeField]
+ Transform m_ThumbstickTransform;
+
+ [SerializeField]
+ Vector2 m_StickRotationRange = new Vector2(30f, 30f);
+
+ [SerializeField]
+ XRInputValueReader m_StickInput = new XRInputValueReader("Thumbstick");
+
+ [Header("Trigger")]
+ [SerializeField]
+ Transform m_TriggerTransform;
+
+ [SerializeField]
+ Vector2 m_TriggerXAxisRotationRange = new Vector2(0f, -15f);
+
+ [SerializeField]
+ XRInputValueReader m_TriggerInput = new XRInputValueReader("Trigger");
+
+ [Header("Grip")]
+ [SerializeField]
+ Transform m_GripTransform;
+
+ [SerializeField]
+ Vector2 m_GripRightRange = new Vector2(-0.0125f, -0.011f);
+
+ [SerializeField]
+ XRInputValueReader m_GripInput = new XRInputValueReader("Grip");
+
+ void OnEnable()
+ {
+ if (m_ThumbstickTransform == null || m_GripTransform == null || m_TriggerTransform == null)
+ {
+ enabled = false;
+ Debug.LogWarning($"Controller Animator component missing references on {gameObject.name}", this);
+ return;
+ }
+
+ m_StickInput?.EnableDirectActionIfModeUsed();
+ m_TriggerInput?.EnableDirectActionIfModeUsed();
+ m_GripInput?.EnableDirectActionIfModeUsed();
+ }
+
+ void OnDisable()
+ {
+ m_StickInput?.DisableDirectActionIfModeUsed();
+ m_TriggerInput?.DisableDirectActionIfModeUsed();
+ m_GripInput?.DisableDirectActionIfModeUsed();
+ }
+
+ void Update()
+ {
+ if (m_StickInput != null)
+ {
+ var stickVal = m_StickInput.ReadValue();
+ m_ThumbstickTransform.localRotation = Quaternion.Euler(-stickVal.y * m_StickRotationRange.x, 0f, -stickVal.x * m_StickRotationRange.y);
+ }
+
+ if (m_TriggerInput != null)
+ {
+ var triggerVal = m_TriggerInput.ReadValue();
+ m_TriggerTransform.localRotation = Quaternion.Euler(Mathf.Lerp(m_TriggerXAxisRotationRange.x, m_TriggerXAxisRotationRange.y, triggerVal), 0f, 0f);
+ }
+
+ if (m_GripInput != null)
+ {
+ var gripVal = m_GripInput.ReadValue();
+ var currentPos = m_GripTransform.localPosition;
+ m_GripTransform.localPosition = new Vector3(Mathf.Lerp(m_GripRightRange.x, m_GripRightRange.y, gripVal), currentPos.y, currentPos.z);
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/ControllerInputActionManager.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/ControllerInputActionManager.cs
new file mode 100644
index 00000000..f755352a
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/ControllerInputActionManager.cs
@@ -0,0 +1,462 @@
+using System.Collections.Generic;
+using Unity.XR.CoreUtils.Bindings;
+using UnityEngine.Events;
+using UnityEngine.InputSystem;
+using UnityEngine.Serialization;
+using UnityEngine.XR.Interaction.Toolkit.Interactors;
+using UnityEngine.XR.Interaction.Toolkit.UI;
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
+{
+ ///
+ /// Use this class to mediate the interactors for a controller under different interaction states
+ /// and the input actions used by them.
+ ///
+ ///
+ /// If the teleport ray input is engaged, the Ray Interactor used for distant manipulation is disabled
+ /// and the Ray Interactor used for teleportation is enabled. If the Ray Interactor is selecting and it
+ /// is configured to allow for attach transform manipulation, all locomotion input actions are disabled
+ /// (teleport ray, move, and turn controls) to prevent input collision with the manipulation inputs used
+ /// by the ray interactor.
+ ///
+ /// A typical hierarchy also includes an XR Interaction Group component to mediate between interactors.
+ /// The interaction group ensures that the Direct and Ray Interactors cannot interact at the same time,
+ /// with the Direct Interactor taking priority over the Ray Interactor.
+ ///
+ [AddComponentMenu("XR/Controller Input Action Manager")]
+ public class ControllerInputActionManager : MonoBehaviour
+ {
+ [Space]
+ [Header("Interactors")]
+
+ [SerializeField]
+ [Tooltip("The interactor used for distant/ray manipulation. Use this or Near-Far Interactor, not both.")]
+ XRRayInteractor m_RayInteractor;
+
+ [SerializeField]
+ [Tooltip("Near-Far Interactor used for distant/ray manipulation. Use this or Ray Interactor, not both.")]
+ NearFarInteractor m_NearFarInteractor;
+
+ [SerializeField]
+ [Tooltip("The interactor used for teleportation.")]
+ XRRayInteractor m_TeleportInteractor;
+
+ [Space]
+ [Header("Controller Actions")]
+
+ [SerializeField]
+ [Tooltip("The reference to the action to start the teleport aiming mode for this controller.")]
+ [FormerlySerializedAs("m_TeleportModeActivate")]
+ InputActionReference m_TeleportMode;
+
+ [SerializeField]
+ [Tooltip("The reference to the action to cancel the teleport aiming mode for this controller.")]
+ InputActionReference m_TeleportModeCancel;
+
+ [SerializeField]
+ [Tooltip("The reference to the action of continuous turning the XR Origin with this controller.")]
+ InputActionReference m_Turn;
+
+ [SerializeField]
+ [Tooltip("The reference to the action of snap turning the XR Origin with this controller.")]
+ InputActionReference m_SnapTurn;
+
+ [SerializeField]
+ [Tooltip("The reference to the action of moving the XR Origin with this controller.")]
+ InputActionReference m_Move;
+
+ [SerializeField]
+ [Tooltip("The reference to the action of scrolling UI with this controller.")]
+ InputActionReference m_UIScroll;
+
+ [Space]
+ [Header("Locomotion Settings")]
+
+ [SerializeField]
+ [Tooltip("If true, continuous movement will be enabled. If false, teleport will be enabled.")]
+ bool m_SmoothMotionEnabled;
+
+ [SerializeField]
+ [Tooltip("If true, continuous turn will be enabled. If false, snap turn will be enabled. Note: If smooth motion is enabled and enable strafe is enabled on the continuous move provider, turn will be overriden in favor of strafe.")]
+ bool m_SmoothTurnEnabled;
+
+ [SerializeField]
+ [Tooltip("With the Near-Far Interactor, if true, teleport will be enabled during near interaction. If false, teleport will be disabled during near interaction.")]
+ bool m_NearFarEnableTeleportDuringNearInteraction = true;
+
+ [Space]
+ [Header("UI Settings")]
+
+ [SerializeField]
+ [Tooltip("If true, UI scrolling will be enabled. Locomotion will be disabled when pointing at UI to allow it to be scrolled.")]
+ bool m_UIScrollingEnabled = true;
+
+ [Space]
+ [Header("Mediation Events")]
+
+ [SerializeField]
+ [Tooltip("Event fired when the active ray interactor changes between interaction and teleport.")]
+ UnityEvent m_RayInteractorChanged;
+
+ public bool smoothMotionEnabled
+ {
+ get => m_SmoothMotionEnabled;
+ set
+ {
+ m_SmoothMotionEnabled = value;
+ UpdateLocomotionActions();
+ }
+ }
+
+ public bool smoothTurnEnabled
+ {
+ get => m_SmoothTurnEnabled;
+ set
+ {
+ m_SmoothTurnEnabled = value;
+ UpdateLocomotionActions();
+ }
+ }
+
+ public bool uiScrollingEnabled
+ {
+ get => m_UIScrollingEnabled;
+ set
+ {
+ m_UIScrollingEnabled = value;
+ UpdateUIActions();
+ }
+ }
+
+ bool m_StartCalled;
+ bool m_PostponedDeactivateTeleport;
+ bool m_HoveringScrollableUI;
+
+ readonly HashSet m_LocomotionUsers = new HashSet();
+ readonly BindingsGroup m_BindingsGroup = new BindingsGroup();
+
+ void SetupInteractorEvents()
+ {
+ if (m_NearFarInteractor != null)
+ {
+ m_NearFarInteractor.uiHoverEntered.AddListener(OnUIHoverEntered);
+ m_NearFarInteractor.uiHoverExited.AddListener(OnUIHoverExited);
+ m_BindingsGroup.AddBinding(m_NearFarInteractor.selectionRegion.Subscribe(OnNearFarSelectionRegionChanged));
+ }
+
+ if (m_RayInteractor != null)
+ {
+ m_RayInteractor.selectEntered.AddListener(OnRaySelectEntered);
+ m_RayInteractor.selectExited.AddListener(OnRaySelectExited);
+ m_RayInteractor.uiHoverEntered.AddListener(OnUIHoverEntered);
+ m_RayInteractor.uiHoverExited.AddListener(OnUIHoverExited);
+ }
+
+ var teleportModeAction = GetInputAction(m_TeleportMode);
+ if (teleportModeAction != null)
+ {
+ teleportModeAction.performed += OnStartTeleport;
+ teleportModeAction.performed += OnStartLocomotion;
+ teleportModeAction.canceled += OnCancelTeleport;
+ teleportModeAction.canceled += OnStopLocomotion;
+ }
+
+ var teleportModeCancelAction = GetInputAction(m_TeleportModeCancel);
+ if (teleportModeCancelAction != null)
+ {
+ teleportModeCancelAction.performed += OnCancelTeleport;
+ }
+
+ var moveAction = GetInputAction(m_Move);
+ if (moveAction != null)
+ {
+ moveAction.started += OnStartLocomotion;
+ moveAction.canceled += OnStopLocomotion;
+ }
+
+ var turnAction = GetInputAction(m_Turn);
+ if (turnAction != null)
+ {
+ turnAction.started += OnStartLocomotion;
+ turnAction.canceled += OnStopLocomotion;
+ }
+
+ var snapTurnAction = GetInputAction(m_SnapTurn);
+ if (snapTurnAction != null)
+ {
+ snapTurnAction.started += OnStartLocomotion;
+ snapTurnAction.canceled += OnStopLocomotion;
+ }
+ }
+
+ void TeardownInteractorEvents()
+ {
+ m_BindingsGroup.Clear();
+
+ if (m_NearFarInteractor != null)
+ {
+ m_NearFarInteractor.uiHoverEntered.RemoveListener(OnUIHoverEntered);
+ m_NearFarInteractor.uiHoverExited.RemoveListener(OnUIHoverExited);
+ }
+
+ if (m_RayInteractor != null)
+ {
+ m_RayInteractor.selectEntered.RemoveListener(OnRaySelectEntered);
+ m_RayInteractor.selectExited.RemoveListener(OnRaySelectExited);
+ m_RayInteractor.uiHoverEntered.RemoveListener(OnUIHoverEntered);
+ m_RayInteractor.uiHoverExited.RemoveListener(OnUIHoverExited);
+ }
+
+ var teleportModeAction = GetInputAction(m_TeleportMode);
+ if (teleportModeAction != null)
+ {
+ teleportModeAction.performed -= OnStartTeleport;
+ teleportModeAction.performed -= OnStartLocomotion;
+ teleportModeAction.canceled -= OnCancelTeleport;
+ teleportModeAction.canceled -= OnStopLocomotion;
+ }
+
+ var teleportModeCancelAction = GetInputAction(m_TeleportModeCancel);
+ if (teleportModeCancelAction != null)
+ {
+ teleportModeCancelAction.performed -= OnCancelTeleport;
+ }
+
+ var moveAction = GetInputAction(m_Move);
+ if (moveAction != null)
+ {
+ moveAction.started -= OnStartLocomotion;
+ moveAction.canceled -= OnStopLocomotion;
+ }
+
+ var turnAction = GetInputAction(m_Turn);
+ if (turnAction != null)
+ {
+ turnAction.started -= OnStartLocomotion;
+ turnAction.canceled -= OnStopLocomotion;
+ }
+
+ var snapTurnAction = GetInputAction(m_SnapTurn);
+ if (snapTurnAction != null)
+ {
+ snapTurnAction.started -= OnStartLocomotion;
+ snapTurnAction.canceled -= OnStopLocomotion;
+ }
+ }
+
+ void OnStartTeleport(InputAction.CallbackContext context)
+ {
+ m_PostponedDeactivateTeleport = false;
+
+ if (m_TeleportInteractor != null)
+ m_TeleportInteractor.gameObject.SetActive(true);
+
+ if (m_RayInteractor != null)
+ m_RayInteractor.gameObject.SetActive(false);
+
+ if (m_NearFarInteractor != null && m_NearFarInteractor.selectionRegion.Value != NearFarInteractor.Region.Near)
+ m_NearFarInteractor.gameObject.SetActive(false);
+
+ m_RayInteractorChanged?.Invoke(m_TeleportInteractor);
+ }
+
+ void OnCancelTeleport(InputAction.CallbackContext context)
+ {
+ // Do not deactivate the teleport interactor in this callback.
+ // We delay turning off the teleport interactor in this callback so that
+ // the teleport interactor has a chance to complete the teleport if needed.
+ // OnAfterInteractionEvents will handle deactivating its GameObject.
+ m_PostponedDeactivateTeleport = true;
+
+ if (m_RayInteractor != null)
+ m_RayInteractor.gameObject.SetActive(true);
+
+ if (m_NearFarInteractor != null)
+ m_NearFarInteractor.gameObject.SetActive(true);
+
+ m_RayInteractorChanged?.Invoke(m_RayInteractor);
+ }
+
+ void OnNearFarSelectionRegionChanged(NearFarInteractor.Region selectionRegion)
+ {
+ if (selectionRegion == NearFarInteractor.Region.Far ||
+ (selectionRegion == NearFarInteractor.Region.Near && !m_NearFarEnableTeleportDuringNearInteraction))
+ DisableTeleportActions();
+ else
+ UpdateLocomotionActions();
+ }
+
+ void OnStartLocomotion(InputAction.CallbackContext context)
+ {
+ m_LocomotionUsers.Add(context.action);
+ }
+
+ void OnStopLocomotion(InputAction.CallbackContext context)
+ {
+ m_LocomotionUsers.Remove(context.action);
+
+ if (m_LocomotionUsers.Count == 0 && m_HoveringScrollableUI)
+ {
+ DisableAllLocomotionActions();
+ UpdateUIActions();
+ }
+ }
+
+ void OnRaySelectEntered(SelectEnterEventArgs args)
+ {
+ if (m_RayInteractor.manipulateAttachTransform)
+ {
+ // Disable locomotion and turn actions
+ DisableAllLocomotionActions();
+ }
+ }
+
+ void OnRaySelectExited(SelectExitEventArgs args)
+ {
+ if (m_RayInteractor.manipulateAttachTransform)
+ {
+ // Re-enable the locomotion and turn actions
+ UpdateLocomotionActions();
+ }
+ }
+
+ void OnUIHoverEntered(UIHoverEventArgs args)
+ {
+ m_HoveringScrollableUI = m_UIScrollingEnabled && args.deviceModel.isScrollable;
+ UpdateUIActions();
+
+ // If locomotion is occurring, wait
+ if (m_HoveringScrollableUI && m_LocomotionUsers.Count == 0)
+ {
+ // Disable locomotion and turn actions
+ DisableAllLocomotionActions();
+ }
+ }
+
+ void OnUIHoverExited(UIHoverEventArgs args)
+ {
+ m_HoveringScrollableUI = false;
+ UpdateUIActions();
+
+ // Re-enable the locomotion and turn actions
+ UpdateLocomotionActions();
+ }
+
+ protected void OnEnable()
+ {
+ if (m_RayInteractor != null && m_NearFarInteractor != null)
+ {
+ Debug.LogWarning("Both Ray Interactor and Near-Far Interactor are assigned. Only one should be assigned, not both. Clearing Ray Interactor.", this);
+ m_RayInteractor = null;
+ }
+
+ if (m_TeleportInteractor != null)
+ m_TeleportInteractor.gameObject.SetActive(false);
+
+ // Allow the actions to be refreshed when this component is re-enabled.
+ // See comments in Start for why we wait until Start to enable/disable actions.
+ if (m_StartCalled)
+ {
+ UpdateLocomotionActions();
+ UpdateUIActions();
+ }
+
+ SetupInteractorEvents();
+ }
+
+ protected void OnDisable()
+ {
+ TeardownInteractorEvents();
+ }
+
+ protected void Start()
+ {
+ m_StartCalled = true;
+
+ // Ensure the enabled state of locomotion and turn actions are properly set up.
+ // Called in Start so it is done after the InputActionManager enables all input actions earlier in OnEnable.
+ UpdateLocomotionActions();
+ UpdateUIActions();
+ }
+
+ protected void Update()
+ {
+ // Start the coroutine that executes code after the Update phase (during yield null).
+ // Since this behavior has the default execution order, it runs after the XRInteractionManager,
+ // so selection events have been finished by now this frame. This means that the teleport interactor
+ // has had a chance to process its select interaction event and teleport if needed.
+ if (m_PostponedDeactivateTeleport)
+ {
+ if (m_TeleportInteractor != null)
+ m_TeleportInteractor.gameObject.SetActive(false);
+
+ m_PostponedDeactivateTeleport = false;
+ }
+ }
+
+ void UpdateLocomotionActions()
+ {
+ // Disable/enable Teleport and Turn when Move is enabled/disabled.
+ SetEnabled(m_Move, m_SmoothMotionEnabled);
+ SetEnabled(m_TeleportMode, !m_SmoothMotionEnabled);
+ SetEnabled(m_TeleportModeCancel, !m_SmoothMotionEnabled);
+
+ // Disable ability to turn when using continuous movement
+ SetEnabled(m_Turn, !m_SmoothMotionEnabled && m_SmoothTurnEnabled);
+ SetEnabled(m_SnapTurn, !m_SmoothMotionEnabled && !m_SmoothTurnEnabled);
+ }
+
+ void DisableTeleportActions()
+ {
+ DisableAction(m_TeleportMode);
+ DisableAction(m_TeleportModeCancel);
+ }
+
+ void DisableMoveAndTurnActions()
+ {
+ DisableAction(m_Move);
+ DisableAction(m_Turn);
+ DisableAction(m_SnapTurn);
+ }
+
+ void DisableAllLocomotionActions()
+ {
+ DisableTeleportActions();
+ DisableMoveAndTurnActions();
+ }
+
+ void UpdateUIActions()
+ {
+ SetEnabled(m_UIScroll, m_UIScrollingEnabled && m_HoveringScrollableUI && m_LocomotionUsers.Count == 0);
+ }
+
+ static void SetEnabled(InputActionReference actionReference, bool enabled)
+ {
+ if (enabled)
+ EnableAction(actionReference);
+ else
+ DisableAction(actionReference);
+ }
+
+ static void EnableAction(InputActionReference actionReference)
+ {
+ var action = GetInputAction(actionReference);
+ if (action != null && !action.enabled)
+ action.Enable();
+ }
+
+ static void DisableAction(InputActionReference actionReference)
+ {
+ var action = GetInputAction(actionReference);
+ if (action != null && action.enabled)
+ action.Disable();
+ }
+
+ static InputAction GetInputAction(InputActionReference actionReference)
+ {
+#pragma warning disable IDE0031 // Use null propagation -- Do not use for UnityEngine.Object types
+ return actionReference != null ? actionReference.action : null;
+#pragma warning restore IDE0031
+ }
+ }
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/DestroySelf.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/DestroySelf.cs
new file mode 100644
index 00000000..f10ffc41
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/DestroySelf.cs
@@ -0,0 +1,29 @@
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
+{
+ ///
+ /// Destroys the GameObject it is attached to after a specified amount of time.
+ ///
+ public class DestroySelf : MonoBehaviour
+ {
+ [SerializeField]
+ [Tooltip("The amount of time, in seconds, to wait after Start before destroying the GameObject.")]
+ float m_Lifetime = 0.25f;
+
+ ///
+ /// The amount of time, in seconds, to wait after Start before destroying the GameObject.
+ ///
+ public float lifetime
+ {
+ get => m_Lifetime;
+ set => m_Lifetime = value;
+ }
+
+ ///
+ /// See .
+ ///
+ void Start()
+ {
+ Destroy(gameObject, m_Lifetime);
+ }
+ }
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/DynamicMoveProvider.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/DynamicMoveProvider.cs
new file mode 100644
index 00000000..243cfed8
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/DynamicMoveProvider.cs
@@ -0,0 +1,190 @@
+using Unity.XR.CoreUtils;
+using UnityEngine.Assertions;
+using UnityEngine.XR.Interaction.Toolkit.Locomotion.Movement;
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
+{
+ ///
+ /// A version of continuous movement that automatically controls the frame of reference that
+ /// determines the forward direction of movement based on user preference for each hand.
+ /// For example, can configure to use head relative movement for the left hand and controller relative movement for the right hand.
+ ///
+ public class DynamicMoveProvider : ContinuousMoveProvider
+ {
+ ///
+ /// Defines which transform the XR Origin's movement direction is relative to.
+ ///
+ ///
+ ///
+ public enum MovementDirection
+ {
+ ///
+ /// Use the forward direction of the head (camera) as the forward direction of the XR Origin's movement.
+ ///
+ HeadRelative,
+
+ ///
+ /// Use the forward direction of the hand (controller) as the forward direction of the XR Origin's movement.
+ ///
+ HandRelative,
+ }
+
+ [Space, Header("Movement Direction")]
+ [SerializeField]
+ [Tooltip("Directs the XR Origin's movement when using the head-relative mode. If not set, will automatically find and use the XR Origin Camera.")]
+ Transform m_HeadTransform;
+
+ ///
+ /// Directs the XR Origin's movement when using the head-relative mode. If not set, will automatically find and use the XR Origin Camera.
+ ///
+ public Transform headTransform
+ {
+ get => m_HeadTransform;
+ set => m_HeadTransform = value;
+ }
+
+ [SerializeField]
+ [Tooltip("Directs the XR Origin's movement when using the hand-relative mode with the left hand.")]
+ Transform m_LeftControllerTransform;
+
+ ///
+ /// Directs the XR Origin's movement when using the hand-relative mode with the left hand.
+ ///
+ public Transform leftControllerTransform
+ {
+ get => m_LeftControllerTransform;
+ set => m_LeftControllerTransform = value;
+ }
+
+ [SerializeField]
+ [Tooltip("Directs the XR Origin's movement when using the hand-relative mode with the right hand.")]
+ Transform m_RightControllerTransform;
+
+ public Transform rightControllerTransform
+ {
+ get => m_RightControllerTransform;
+ set => m_RightControllerTransform = value;
+ }
+
+ [SerializeField]
+ [Tooltip("Whether to use the specified head transform or left controller transform to direct the XR Origin's movement for the left hand.")]
+ MovementDirection m_LeftHandMovementDirection;
+
+ ///
+ /// Whether to use the specified head transform or controller transform to direct the XR Origin's movement for the left hand.
+ ///
+ ///
+ public MovementDirection leftHandMovementDirection
+ {
+ get => m_LeftHandMovementDirection;
+ set => m_LeftHandMovementDirection = value;
+ }
+
+ [SerializeField]
+ [Tooltip("Whether to use the specified head transform or right controller transform to direct the XR Origin's movement for the right hand.")]
+ MovementDirection m_RightHandMovementDirection;
+
+ ///
+ /// Whether to use the specified head transform or controller transform to direct the XR Origin's movement for the right hand.
+ ///
+ ///
+ public MovementDirection rightHandMovementDirection
+ {
+ get => m_RightHandMovementDirection;
+ set => m_RightHandMovementDirection = value;
+ }
+
+ Transform m_CombinedTransform;
+ Pose m_LeftMovementPose = Pose.identity;
+ Pose m_RightMovementPose = Pose.identity;
+
+ ///
+ protected override void Awake()
+ {
+ base.Awake();
+
+ m_CombinedTransform = new GameObject("[Dynamic Move Provider] Combined Forward Source").transform;
+ m_CombinedTransform.SetParent(transform, false);
+ m_CombinedTransform.localPosition = Vector3.zero;
+ m_CombinedTransform.localRotation = Quaternion.identity;
+
+ forwardSource = m_CombinedTransform;
+ }
+
+ ///
+ protected override Vector3 ComputeDesiredMove(Vector2 input)
+ {
+ // Don't need to do anything if the total input is zero.
+ // This is the same check as the base method.
+ if (input == Vector2.zero)
+ return Vector3.zero;
+
+ // Initialize the Head Transform if necessary, getting the Camera from XR Origin
+ if (m_HeadTransform == null)
+ {
+ var xrOrigin = mediator.xrOrigin;
+ if (xrOrigin != null)
+ {
+ var xrCamera = xrOrigin.Camera;
+ if (xrCamera != null)
+ m_HeadTransform = xrCamera.transform;
+ }
+ }
+
+ // Get the forward source for the left hand input
+ switch (m_LeftHandMovementDirection)
+ {
+ case MovementDirection.HeadRelative:
+ if (m_HeadTransform != null)
+ m_LeftMovementPose = m_HeadTransform.GetWorldPose();
+
+ break;
+
+ case MovementDirection.HandRelative:
+ if (m_LeftControllerTransform != null)
+ m_LeftMovementPose = m_LeftControllerTransform.GetWorldPose();
+
+ break;
+
+ default:
+ Assert.IsTrue(false, $"Unhandled {nameof(MovementDirection)}={m_LeftHandMovementDirection}");
+ break;
+ }
+
+ // Get the forward source for the right hand input
+ switch (m_RightHandMovementDirection)
+ {
+ case MovementDirection.HeadRelative:
+ if (m_HeadTransform != null)
+ m_RightMovementPose = m_HeadTransform.GetWorldPose();
+
+ break;
+
+ case MovementDirection.HandRelative:
+ if (m_RightControllerTransform != null)
+ m_RightMovementPose = m_RightControllerTransform.GetWorldPose();
+
+ break;
+
+ default:
+ Assert.IsTrue(false, $"Unhandled {nameof(MovementDirection)}={m_RightHandMovementDirection}");
+ break;
+ }
+
+ // Combine the two poses into the forward source based on the magnitude of input
+ var leftHandValue = leftHandMoveInput.ReadValue();
+ var rightHandValue = rightHandMoveInput.ReadValue();
+
+ var totalSqrMagnitude = leftHandValue.sqrMagnitude + rightHandValue.sqrMagnitude;
+ var leftHandBlend = 0.5f;
+ if (totalSqrMagnitude > Mathf.Epsilon)
+ leftHandBlend = leftHandValue.sqrMagnitude / totalSqrMagnitude;
+
+ var combinedPosition = Vector3.Lerp(m_RightMovementPose.position, m_LeftMovementPose.position, leftHandBlend);
+ var combinedRotation = Quaternion.Slerp(m_RightMovementPose.rotation, m_LeftMovementPose.rotation, leftHandBlend);
+ m_CombinedTransform.SetPositionAndRotation(combinedPosition, combinedRotation);
+
+ return base.ComputeDesiredMove(input);
+ }
+ }
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/GazeInputManager.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/GazeInputManager.cs
new file mode 100644
index 00000000..43195de5
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/GazeInputManager.cs
@@ -0,0 +1,95 @@
+using System.Collections.Generic;
+using UnityEngine.InputSystem;
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
+{
+ ///
+ /// Manages input fallback for when eye tracking is not available.
+ ///
+ public class GazeInputManager : MonoBehaviour
+ {
+ // This is the name of the layout that is registered by EyeGazeInteraction in the OpenXR Plugin package
+ const string k_EyeGazeLayoutName = "EyeGaze";
+
+ [SerializeField]
+ [Tooltip("Enable fallback to head tracking if eye tracking is unavailable.")]
+ bool m_FallbackIfEyeTrackingUnavailable = true;
+
+ ///
+ /// Enable fallback to head tracking if eye tracking is unavailable.
+ ///
+ public bool fallbackIfEyeTrackingUnavailable
+ {
+ get => m_FallbackIfEyeTrackingUnavailable;
+ set => m_FallbackIfEyeTrackingUnavailable = value;
+ }
+
+
+ bool m_EyeTrackingDeviceFound;
+
+ ///
+ /// See .
+ ///
+ protected void Awake()
+ {
+ // Check if we have eye tracking support
+ var inputDeviceList = new List();
+ InputDevices.GetDevicesWithCharacteristics(InputDeviceCharacteristics.EyeTracking, inputDeviceList);
+ if (inputDeviceList.Count > 0)
+ {
+ Debug.Log("Eye tracking device found!", this);
+ m_EyeTrackingDeviceFound = true;
+ return;
+ }
+
+ foreach (var device in InputSystem.InputSystem.devices)
+ {
+ if (device.layout == k_EyeGazeLayoutName)
+ {
+ Debug.Log("Eye gaze device found!", this);
+ m_EyeTrackingDeviceFound = true;
+ return;
+ }
+ }
+
+ Debug.LogWarning($"Could not find a device that supports eye tracking on Awake. {this} has subscribed to device connected events and will activate the GameObject when an eye tracking device is connected.", this);
+
+ InputDevices.deviceConnected += OnDeviceConnected;
+ InputSystem.InputSystem.onDeviceChange += OnDeviceChange;
+
+ gameObject.SetActive(m_FallbackIfEyeTrackingUnavailable);
+ }
+
+ ///
+ /// See .
+ ///
+ protected void OnDestroy()
+ {
+ InputDevices.deviceConnected -= OnDeviceConnected;
+ InputSystem.InputSystem.onDeviceChange -= OnDeviceChange;
+ }
+
+ void OnDeviceConnected(InputDevice inputDevice)
+ {
+ if (m_EyeTrackingDeviceFound || !inputDevice.characteristics.HasFlag(InputDeviceCharacteristics.EyeTracking))
+ return;
+
+ Debug.Log("Eye tracking device found!", this);
+ m_EyeTrackingDeviceFound = true;
+ gameObject.SetActive(true);
+ }
+
+ void OnDeviceChange(InputSystem.InputDevice device, InputDeviceChange change)
+ {
+ if (m_EyeTrackingDeviceFound || change != InputDeviceChange.Added)
+ return;
+
+ if (device.layout == k_EyeGazeLayoutName)
+ {
+ Debug.Log("Eye gaze device found!", this);
+ m_EyeTrackingDeviceFound = true;
+ gameObject.SetActive(true);
+ }
+ }
+ }
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/MaterialPipelineHandler.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/MaterialPipelineHandler.cs
new file mode 100644
index 00000000..171700ca
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/MaterialPipelineHandler.cs
@@ -0,0 +1,241 @@
+using UnityEngine.Rendering;
+using System.Collections.Generic;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
+{
+#if UNITY_EDITOR
+ [InitializeOnLoad]
+ static class RenderPipelineValidation
+ {
+ static RenderPipelineValidation()
+ {
+ foreach (var pipelineHandler in GetAllInstances())
+ pipelineHandler.AutoRefreshPipelineShaders();
+ }
+
+ static MaterialPipelineHandler[] GetAllInstances()
+ {
+ // Find all GUIDs for objects that match the type MaterialPipelineHandler
+ string[] guids = AssetDatabase.FindAssets("t:MaterialPipelineHandler");
+
+ MaterialPipelineHandler[] instances = new MaterialPipelineHandler[guids.Length];
+
+ for (int i = 0; i < guids.Length; i++)
+ {
+ string path = AssetDatabase.GUIDToAssetPath(guids[i]);
+ instances[i] = AssetDatabase.LoadAssetAtPath(path);
+ }
+
+ return instances;
+ }
+ }
+#endif
+
+ ///
+ /// Serializable class that contains the shader information for a material.
+ ///
+ [System.Serializable]
+ public class ShaderContainer
+ {
+ public Material material;
+ public bool useSRPShaderName = true;
+ public string scriptableRenderPipelineShaderName = "Universal Render Pipeline/Lit";
+ public Shader scriptableRenderPipelineShader;
+ public bool useBuiltinShaderName = true;
+ public string builtInPipelineShaderName = "Standard";
+ public Shader builtInPipelineShader;
+ }
+
+ ///
+ /// Scriptable object that allows for setting the shader on a material based on the current render pipeline.
+ /// Will run automatically OnEnable in the editor to set the shaders on project bootup. Can be refreshed manually with editor button.
+ /// This exists because while objects render correctly using shadergraph shaders, others do not and using the standard shader resolves various rendering issues.
+ ///
+ [CreateAssetMenu(fileName = "MaterialPipelineHandler", menuName = "XR/MaterialPipelineHandler", order = 0)]
+ public class MaterialPipelineHandler : ScriptableObject
+ {
+ [SerializeField]
+ [Tooltip("List of materials and their associated shaders.")]
+ List m_ShaderContainers;
+
+ [SerializeField]
+ [Tooltip("If true, the shaders will be refreshed automatically when the editor opens and when this scriptable object instance is enabled.")]
+ bool m_AutoRefreshShaders = true;
+
+#if UNITY_EDITOR
+ void OnEnable()
+ {
+ if (Application.isPlaying)
+ return;
+ AutoRefreshPipelineShaders();
+ }
+#endif
+
+ public void AutoRefreshPipelineShaders()
+ {
+ if (m_AutoRefreshShaders)
+ SetPipelineShaders();
+ }
+
+ ///
+ /// Applies the appropriate shader to the materials based on the current render pipeline.
+ ///
+ public void SetPipelineShaders()
+ {
+ if (m_ShaderContainers == null)
+ return;
+
+ bool isBuiltinRenderPipeline = GraphicsSettings.currentRenderPipeline == null;
+
+ foreach (var info in m_ShaderContainers)
+ {
+ if (info.material == null)
+ continue;
+
+ // Find the appropriate shaders based on the toggle
+ Shader birpShader = info.useBuiltinShaderName ? Shader.Find(info.builtInPipelineShaderName) : info.builtInPipelineShader;
+ Shader srpShader = info.useSRPShaderName ? Shader.Find(info.scriptableRenderPipelineShaderName) : info.scriptableRenderPipelineShader;
+
+ // Determine current shader for comparison
+ Shader currentShader = info.material.shader;
+
+ // Update shader for the current render pipeline only if necessary
+ if (isBuiltinRenderPipeline && birpShader != null && currentShader != birpShader)
+ {
+ info.material.shader = birpShader;
+ MarkMaterialModified(info.material);
+ }
+ else if (!isBuiltinRenderPipeline && srpShader != null && currentShader != srpShader )
+ {
+ info.material.shader = srpShader;
+ MarkMaterialModified(info.material);
+ }
+ }
+ }
+
+ static void MarkMaterialModified(Material material)
+ {
+#if UNITY_EDITOR
+ EditorUtility.SetDirty(material);
+#endif
+ }
+ }
+
+#if UNITY_EDITOR
+ ///
+ /// Custom property drawer for the shader container class.
+ ///
+ [CustomPropertyDrawer(typeof(ShaderContainer))]
+ public class ShaderContainerDrawer : PropertyDrawer
+ {
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
+ {
+ EditorGUI.BeginProperty(position, label, property);
+
+ float singleLineHeight = EditorGUIUtility.singleLineHeight;
+ float verticalSpacing = EditorGUIUtility.standardVerticalSpacing;
+
+ SerializedProperty materialProp = property.FindPropertyRelative("material");
+ SerializedProperty useSRPShaderNameProp = property.FindPropertyRelative("useSRPShaderName");
+ SerializedProperty scriptableShaderNameProp = property.FindPropertyRelative("scriptableRenderPipelineShaderName");
+ SerializedProperty scriptableShaderProp = property.FindPropertyRelative("scriptableRenderPipelineShader");
+ SerializedProperty useShaderNameProp = property.FindPropertyRelative("useBuiltinShaderName");
+ SerializedProperty builtInNameProp = property.FindPropertyRelative("builtInPipelineShaderName");
+ SerializedProperty builtInShaderProp = property.FindPropertyRelative("builtInPipelineShader");
+
+ // Draw Material without the header.
+ position.height = singleLineHeight;
+ EditorGUI.PropertyField(position, materialProp);
+ position.y += singleLineHeight + verticalSpacing;
+
+ // SRP Shader header and fields.
+ EditorGUI.LabelField(position, "Scriptable Render Pipeline Shader", EditorStyles.boldLabel);
+ position.y += EditorGUIUtility.singleLineHeight + verticalSpacing;
+
+ EditorGUI.PropertyField(position, useSRPShaderNameProp);
+ position.y += singleLineHeight + verticalSpacing;
+
+ if (useSRPShaderNameProp.boolValue)
+ {
+ EditorGUI.PropertyField(position, scriptableShaderNameProp);
+ position.y += singleLineHeight + verticalSpacing;
+ }
+ else
+ {
+ EditorGUI.PropertyField(position, scriptableShaderProp);
+ position.y += singleLineHeight + verticalSpacing;
+ }
+
+ // Built-in Shader header and fields.
+ EditorGUI.LabelField(position, "Built-In Render Pipeline Shader", EditorStyles.boldLabel);
+ position.y += singleLineHeight + verticalSpacing;
+
+ EditorGUI.PropertyField(position, useShaderNameProp);
+ position.y += singleLineHeight + verticalSpacing;
+
+ if (useShaderNameProp.boolValue)
+ {
+ EditorGUI.PropertyField(position, builtInNameProp);
+ position.y += singleLineHeight + verticalSpacing;
+ }
+ else
+ {
+ EditorGUI.PropertyField(position, builtInShaderProp);
+ position.y += singleLineHeight + verticalSpacing;
+ }
+
+ // Draw a separator line at the end.
+ position.y += verticalSpacing / 2; // Extra space for the line.
+ position.height = 1;
+ EditorGUI.DrawRect(new Rect(position.x, position.y, position.width, 1), Color.gray);
+
+ EditorGUI.EndProperty();
+ }
+
+ public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
+ {
+ const int baseFieldCount = 4; // The Material field, the two toggles, and one for an optional field.
+ int extraLineCount = property.FindPropertyRelative("useBuiltinShaderName").boolValue ? 0 : 1;
+ extraLineCount += property.FindPropertyRelative("useSRPShaderName").boolValue ? 0 : 1;
+
+ float singleLineHeight = EditorGUIUtility.singleLineHeight;
+ float verticalSpacing = EditorGUIUtility.standardVerticalSpacing;
+ float headerHeight = EditorGUIUtility.singleLineHeight; // No longer need extra height for headers.
+
+ // Calculate height for fields and headers
+ float fieldsHeight = baseFieldCount * singleLineHeight + (baseFieldCount - 1 + extraLineCount) * verticalSpacing;
+
+ // Allow space for header, separator line, and a bit of padding before the line.
+ float headersHeight = 2 * (headerHeight + verticalSpacing);
+ float separatorSpace = verticalSpacing / 2 + 1; // Additional vertical spacing and line height.
+
+ return fieldsHeight + headersHeight + separatorSpace + singleLineHeight * 1.5f;
+ }
+ }
+
+ ///
+ /// Custom editor MaterialPipelineHandler
+ ///
+ [CustomEditor(typeof(MaterialPipelineHandler)), CanEditMultipleObjects]
+ public class MaterialPipelineHandlerEditor : Editor
+ {
+ public override void OnInspectorGUI()
+ {
+ base.OnInspectorGUI();
+
+ // Draw the "Refresh Shaders" button
+ if (GUILayout.Button("Refresh Shaders"))
+ {
+ foreach (var t in targets)
+ {
+ var handler = (MaterialPipelineHandler)t;
+ handler.SetPipelineShaders();
+ }
+ }
+ }
+ }
+#endif
+}
\ No newline at end of file
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/ObjectSpawner.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/ObjectSpawner.cs
new file mode 100644
index 00000000..3b278e0b
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/ObjectSpawner.cs
@@ -0,0 +1,237 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine.XR.Interaction.Toolkit.Utilities;
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
+{
+ ///
+ /// Behavior with an API for spawning objects from a given set of prefabs.
+ ///
+ public class ObjectSpawner : MonoBehaviour
+ {
+ [SerializeField]
+ [Tooltip("The camera that objects will face when spawned. If not set, defaults to the main camera.")]
+ Camera m_CameraToFace;
+
+ ///
+ /// The camera that objects will face when spawned. If not set, defaults to the camera.
+ ///
+ public Camera cameraToFace
+ {
+ get
+ {
+ EnsureFacingCamera();
+ return m_CameraToFace;
+ }
+ set => m_CameraToFace = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The list of prefabs available to spawn.")]
+ List m_ObjectPrefabs = new List();
+
+ ///
+ /// The list of prefabs available to spawn.
+ ///
+ public List objectPrefabs
+ {
+ get => m_ObjectPrefabs;
+ set => m_ObjectPrefabs = value;
+ }
+
+ [SerializeField]
+ [Tooltip("Optional prefab to spawn for each spawned object. Use a prefab with the Destroy Self component to make " +
+ "sure the visualization only lives temporarily.")]
+ GameObject m_SpawnVisualizationPrefab;
+
+ ///
+ /// Optional prefab to spawn for each spawned object.
+ ///
+ /// Use a prefab with to make sure the visualization only lives temporarily.
+ public GameObject spawnVisualizationPrefab
+ {
+ get => m_SpawnVisualizationPrefab;
+ set => m_SpawnVisualizationPrefab = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The index of the prefab to spawn. If outside the range of the list, this behavior will select " +
+ "a random object each time it spawns.")]
+ int m_SpawnOptionIndex = -1;
+
+ ///
+ /// The index of the prefab to spawn. If outside the range of , this behavior will
+ /// select a random object each time it spawns.
+ ///
+ ///
+ public int spawnOptionIndex
+ {
+ get => m_SpawnOptionIndex;
+ set => m_SpawnOptionIndex = value;
+ }
+
+ ///
+ /// Whether this behavior will select a random object from each time it spawns.
+ ///
+ ///
+ ///
+ public bool isSpawnOptionRandomized => m_SpawnOptionIndex < 0 || m_SpawnOptionIndex >= m_ObjectPrefabs.Count;
+
+ [SerializeField]
+ [Tooltip("Whether to only spawn an object if the spawn point is within view of the camera.")]
+ bool m_OnlySpawnInView = true;
+
+ ///
+ /// Whether to only spawn an object if the spawn point is within view of the .
+ ///
+ public bool onlySpawnInView
+ {
+ get => m_OnlySpawnInView;
+ set => m_OnlySpawnInView = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The size, in viewport units, of the periphery inside the viewport that will not be considered in view.")]
+ float m_ViewportPeriphery = 0.15f;
+
+ ///
+ /// The size, in viewport units, of the periphery inside the viewport that will not be considered in view.
+ ///
+ public float viewportPeriphery
+ {
+ get => m_ViewportPeriphery;
+ set => m_ViewportPeriphery = value;
+ }
+
+ [SerializeField]
+ [Tooltip("When enabled, the object will be rotated about the y-axis when spawned by Spawn Angle Range, " +
+ "in relation to the direction of the spawn point to the camera.")]
+ bool m_ApplyRandomAngleAtSpawn = true;
+
+ ///
+ /// When enabled, the object will be rotated about the y-axis when spawned by
+ /// in relation to the direction of the spawn point to the camera.
+ ///
+ public bool applyRandomAngleAtSpawn
+ {
+ get => m_ApplyRandomAngleAtSpawn;
+ set => m_ApplyRandomAngleAtSpawn = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The range in degrees that the object will randomly be rotated about the y axis when spawned, " +
+ "in relation to the direction of the spawn point to the camera.")]
+ float m_SpawnAngleRange = 45f;
+
+ ///
+ /// The range in degrees that the object will randomly be rotated about the y axis when spawned, in relation
+ /// to the direction of the spawn point to the camera.
+ ///
+ public float spawnAngleRange
+ {
+ get => m_SpawnAngleRange;
+ set => m_SpawnAngleRange = value;
+ }
+
+ [SerializeField]
+ [Tooltip("Whether to spawn each object as a child of this object.")]
+ bool m_SpawnAsChildren;
+
+ ///
+ /// Whether to spawn each object as a child of this object.
+ ///
+ public bool spawnAsChildren
+ {
+ get => m_SpawnAsChildren;
+ set => m_SpawnAsChildren = value;
+ }
+
+ ///
+ /// Event invoked after an object is spawned.
+ ///
+ ///
+ public event Action objectSpawned;
+
+ ///
+ /// See .
+ ///
+ void Awake()
+ {
+ EnsureFacingCamera();
+ }
+
+ void EnsureFacingCamera()
+ {
+ if (m_CameraToFace == null)
+ m_CameraToFace = Camera.main;
+ }
+
+ ///
+ /// Sets this behavior to select a random object from each time it spawns.
+ ///
+ ///
+ ///
+ public void RandomizeSpawnOption()
+ {
+ m_SpawnOptionIndex = -1;
+ }
+
+ ///
+ /// Attempts to spawn an object from at the given position. The object will have a
+ /// yaw rotation that faces , plus or minus a random angle within .
+ ///
+ /// The world space position at which to spawn the object.
+ /// The world space normal of the spawn surface.
+ /// Returns if the spawner successfully spawned an object. Otherwise returns
+ /// , for instance if the spawn point is out of view of the camera.
+ ///
+ /// The object selected to spawn is based on . If the index is outside
+ /// the range of , this method will select a random prefab from the list to spawn.
+ /// Otherwise, it will spawn the prefab at the index.
+ ///
+ ///
+ public bool TrySpawnObject(Vector3 spawnPoint, Vector3 spawnNormal)
+ {
+ if (m_OnlySpawnInView)
+ {
+ var inViewMin = m_ViewportPeriphery;
+ var inViewMax = 1f - m_ViewportPeriphery;
+ var pointInViewportSpace = cameraToFace.WorldToViewportPoint(spawnPoint);
+ if (pointInViewportSpace.z < 0f || pointInViewportSpace.x > inViewMax || pointInViewportSpace.x < inViewMin ||
+ pointInViewportSpace.y > inViewMax || pointInViewportSpace.y < inViewMin)
+ {
+ return false;
+ }
+ }
+
+ var objectIndex = isSpawnOptionRandomized ? Random.Range(0, m_ObjectPrefabs.Count) : m_SpawnOptionIndex;
+ var newObject = Instantiate(m_ObjectPrefabs[objectIndex]);
+ if (m_SpawnAsChildren)
+ newObject.transform.parent = transform;
+
+ newObject.transform.position = spawnPoint;
+ EnsureFacingCamera();
+
+ var facePosition = m_CameraToFace.transform.position;
+ var forward = facePosition - spawnPoint;
+ BurstMathUtility.ProjectOnPlane(forward, spawnNormal, out var projectedForward);
+ newObject.transform.rotation = Quaternion.LookRotation(projectedForward, spawnNormal);
+
+ if (m_ApplyRandomAngleAtSpawn)
+ {
+ var randomRotation = Random.Range(-m_SpawnAngleRange, m_SpawnAngleRange);
+ newObject.transform.Rotate(Vector3.up, randomRotation);
+ }
+
+ if (m_SpawnVisualizationPrefab != null)
+ {
+ var visualizationTrans = Instantiate(m_SpawnVisualizationPrefab).transform;
+ visualizationTrans.position = spawnPoint;
+ visualizationTrans.rotation = newObject.transform.rotation;
+ }
+
+ objectSpawned?.Invoke(newObject);
+ return true;
+ }
+ }
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/RotationAxisLockGrabTransformer.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/RotationAxisLockGrabTransformer.cs
new file mode 100644
index 00000000..a5799aa5
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/RotationAxisLockGrabTransformer.cs
@@ -0,0 +1,45 @@
+using UnityEngine.XR.Interaction.Toolkit.Interactables;
+using UnityEngine.XR.Interaction.Toolkit.Transformers;
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
+{
+ ///
+ /// An XR grab transformer that allows for the locking of specific rotation axes. When an object is grabbed and manipulated,
+ /// this class ensures that rotations are only applied to the specified axes, preserving the initial rotation for the others.
+ ///
+ public class RotationAxisLockGrabTransformer : XRBaseGrabTransformer
+ {
+ [SerializeField]
+ [Tooltip("Defines which rotation axes are allowed when an object is grabbed. Axes not selected will maintain their initial rotation.")]
+ XRGeneralGrabTransformer.ManipulationAxes m_PermittedRotationAxis = XRGeneralGrabTransformer.ManipulationAxes.All;
+
+ ///
+ protected override RegistrationMode registrationMode => RegistrationMode.SingleAndMultiple;
+
+ Vector3 m_InitialEulerRotation;
+
+ ///
+ public override void OnLink(XRGrabInteractable grabInteractable)
+ {
+ base.OnLink(grabInteractable);
+ m_InitialEulerRotation = grabInteractable.transform.rotation.eulerAngles;
+ }
+
+ ///
+ public override void Process(XRGrabInteractable grabInteractable, XRInteractionUpdateOrder.UpdatePhase updatePhase, ref Pose targetPose, ref Vector3 localScale)
+ {
+ Vector3 newRotationEuler = targetPose.rotation.eulerAngles;
+
+ if ((m_PermittedRotationAxis & XRGeneralGrabTransformer.ManipulationAxes.X) == 0)
+ newRotationEuler.x = m_InitialEulerRotation.x;
+
+ if ((m_PermittedRotationAxis & XRGeneralGrabTransformer.ManipulationAxes.Y) == 0)
+ newRotationEuler.y = m_InitialEulerRotation.y;
+
+ if ((m_PermittedRotationAxis & XRGeneralGrabTransformer.ManipulationAxes.Z) == 0)
+ newRotationEuler.z = m_InitialEulerRotation.z;
+
+ targetPose.rotation = Quaternion.Euler(newRotationEuler);
+ }
+ }
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/XRPokeFollowAffordance.cs b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/XRPokeFollowAffordance.cs
new file mode 100644
index 00000000..84158d27
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Scripts/XRPokeFollowAffordance.cs
@@ -0,0 +1,288 @@
+using System;
+using Unity.Mathematics;
+using Unity.XR.CoreUtils.Bindings;
+using UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State;
+using UnityEngine.XR.Interaction.Toolkit.Filtering;
+using UnityEngine.XR.Interaction.Toolkit.Utilities.Tweenables.Primitives;
+
+namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
+{
+ ///
+ /// Follow animation affordance for , such as .
+ /// Used to animate a pressed transform, such as a button to follow the poke position.
+ ///
+ ///
+ /// The Affordance System namespace and all associated classes have been deprecated.
+ /// The existing affordance system will be moved, replaced and updated with a new interaction
+ /// feedback system in a future version of XRI, including this sample script.
+ ///
+ [AddComponentMenu("XR/XR Poke Follow Affordance", 22)]
+ public class XRPokeFollowAffordance : MonoBehaviour
+ {
+ [SerializeField]
+ [Tooltip("Transform that will move in the poke direction when this or a parent GameObject is poked." +
+ "\nNote: Should be a direct child GameObject.")]
+ Transform m_PokeFollowTransform;
+
+ ///
+ /// Transform that will animate along the axis of interaction when this interactable is poked.
+ /// Note: Must be a direct child GameObject as it moves in local space relative to the poke target's transform.
+ ///
+ public Transform pokeFollowTransform
+ {
+ get => m_PokeFollowTransform;
+ set => m_PokeFollowTransform = value;
+ }
+
+ [SerializeField]
+ [Range(0f, 20f)]
+ [Tooltip("Multiplies transform position interpolation as a factor of Time.deltaTime. If 0, no smoothing will be applied.")]
+ float m_SmoothingSpeed = 16f;
+
+ ///
+ /// Multiplies transform position interpolation as a factor of . If 0, no smoothing will be applied.
+ ///
+ public float smoothingSpeed
+ {
+ get => m_SmoothingSpeed;
+ set => m_SmoothingSpeed = value;
+ }
+
+ [SerializeField]
+ [Tooltip("When this component is no longer the target of the poke, the Poke Follow Transform returns to the original position.")]
+ bool m_ReturnToInitialPosition = true;
+
+ ///
+ /// When this component is no longer the target of the poke, the returns to the original position.
+ ///
+ public bool returnToInitialPosition
+ {
+ get => m_ReturnToInitialPosition;
+ set => m_ReturnToInitialPosition = value;
+ }
+
+ [SerializeField]
+ [Tooltip("Whether to apply the follow animation if the target of the poke is a child of this transform. " +
+ "This is useful for UI objects that may have child graphics.")]
+ bool m_ApplyIfChildIsTarget = true;
+
+ ///
+ /// Whether to apply the follow animation if the target of the poke is a child of this transform.
+ /// This is useful for UI objects that may have child graphics.
+ ///
+ public bool applyIfChildIsTarget
+ {
+ get => m_ApplyIfChildIsTarget;
+ set => m_ApplyIfChildIsTarget = value;
+ }
+
+ [SerializeField]
+ [Tooltip("Whether to keep the Poke Follow Transform from moving past a maximum distance from the poke target.")]
+ bool m_ClampToMaxDistance;
+
+ ///
+ /// Whether to keep the from moving past from the poke target.
+ ///
+ public bool clampToMaxDistance
+ {
+ get => m_ClampToMaxDistance;
+ set => m_ClampToMaxDistance = value;
+ }
+
+ [SerializeField]
+ [Tooltip("The maximum distance from this transform that the Poke Follow Transform can move.")]
+ float m_MaxDistance;
+
+ ///
+ /// The maximum distance from this transform that the can move when
+ /// is .
+ ///
+ public float maxDistance
+ {
+ get => m_MaxDistance;
+ set => m_MaxDistance = value;
+ }
+
+ ///
+ /// The original position of this interactable before any pushes have been applied.
+ ///
+ public Vector3 initialPosition
+ {
+ get => m_InitialPosition;
+ set => m_InitialPosition = value;
+ }
+
+ IPokeStateDataProvider m_PokeDataProvider;
+ IMultiPokeStateDataProvider m_MultiPokeStateDataProvider;
+
+#pragma warning disable CS0618 // Type or member is obsolete
+ readonly Vector3TweenableVariable m_TransformTweenableVariable = new Vector3TweenableVariable();
+#pragma warning restore CS0618 // Type or member is obsolete
+ readonly BindingsGroup m_BindingsGroup = new BindingsGroup();
+ Vector3 m_InitialPosition;
+ bool m_IsFirstFrame;
+
+ [HideInInspector]
+ [SerializeField]
+ XRPokeFilter m_PokeFilter = null;
+
+ ///
+ /// See .
+ ///
+ protected void Awake()
+ {
+ m_MultiPokeStateDataProvider = GetComponentInParent();
+ if (m_MultiPokeStateDataProvider == null)
+ m_PokeDataProvider = GetComponentInParent();
+ }
+
+ ///
+ /// See .
+ ///
+ protected void Start()
+ {
+ if (m_PokeFollowTransform != null)
+ {
+ m_InitialPosition = m_PokeFollowTransform.localPosition;
+ m_BindingsGroup.AddBinding(m_TransformTweenableVariable.Subscribe(OnTransformTweenableVariableUpdated));
+
+ if (m_MultiPokeStateDataProvider != null)
+ m_BindingsGroup.AddBinding(m_MultiPokeStateDataProvider.GetPokeStateDataForTarget(transform).Subscribe(OnPokeStateDataUpdated));
+ else if (m_PokeDataProvider != null)
+ m_BindingsGroup.AddBinding(m_PokeDataProvider.pokeStateData.SubscribeAndUpdate(OnPokeStateDataUpdated));
+ }
+ else
+ {
+ enabled = false;
+ Debug.LogWarning($"Missing Poke Follow Transform assignment on {this}. Disabling component.", this);
+ }
+ }
+
+ ///
+ /// See .
+ ///
+ protected void OnDestroy()
+ {
+ m_BindingsGroup.Clear();
+ m_TransformTweenableVariable?.Dispose();
+ }
+
+ ///
+ /// See .
+ ///
+ protected void LateUpdate()
+ {
+ if (m_IsFirstFrame)
+ {
+ m_TransformTweenableVariable.HandleTween(1f);
+ m_IsFirstFrame = false;
+ return;
+ }
+
+ m_TransformTweenableVariable.HandleTween(m_SmoothingSpeed > 0f ? Time.deltaTime * m_SmoothingSpeed : 1f);
+ }
+
+ void OnTransformTweenableVariableUpdated(float3 position)
+ {
+ m_PokeFollowTransform.localPosition = position;
+ }
+
+ void OnPokeStateDataUpdated(PokeStateData data)
+ {
+ var pokeTarget = data.target;
+ var applyFollow = m_ApplyIfChildIsTarget
+ ? pokeTarget != null && pokeTarget.IsChildOf(transform)
+ : pokeTarget == transform;
+
+ if (applyFollow)
+ {
+ var targetPosition = pokeTarget.InverseTransformPoint(data.axisAlignedPokeInteractionPoint);
+ if (m_ClampToMaxDistance && targetPosition.sqrMagnitude > m_MaxDistance * m_MaxDistance)
+ targetPosition = Vector3.ClampMagnitude(targetPosition, m_MaxDistance);
+
+ m_TransformTweenableVariable.target = targetPosition;
+ }
+ else if (m_ReturnToInitialPosition)
+ {
+ m_TransformTweenableVariable.target = m_InitialPosition;
+ }
+ }
+
+ public void ResetFollowTransform()
+ {
+ if (!m_ClampToMaxDistance || m_PokeFollowTransform == null)
+ return;
+
+ m_PokeFollowTransform.localPosition = m_InitialPosition;
+ }
+
+ void OnDrawGizmos()
+ {
+ if (!TryGetTargetEndPoint(out var endPoint))
+ return;
+
+ Gizmos.color = Color.yellow;
+ Gizmos.DrawLine(transform.position, endPoint);
+ }
+
+ bool TryGetTargetEndPoint(out Vector3 endPoint)
+ {
+ if (!m_ClampToMaxDistance || m_PokeFilter == null)
+ {
+ endPoint = Vector3.zero;
+ return false;
+ }
+
+ Vector3 origin = transform.position;
+ Vector3 direction = ComputeRotatedDepthEvaluationAxis(m_PokeFilter.pokeConfiguration);
+ endPoint = origin + direction.normalized * m_MaxDistance;
+ return true;
+ }
+
+ Vector3 ComputeRotatedDepthEvaluationAxis(PokeThresholdData pokeThresholdData)
+ {
+ if (pokeThresholdData == null)
+ return Vector3.zero;
+
+ Vector3 rotatedDepthEvaluationAxis = Vector3.zero;
+ switch (pokeThresholdData.pokeDirection)
+ {
+ case PokeAxis.X:
+ case PokeAxis.NegativeX:
+ rotatedDepthEvaluationAxis = transform.right;
+ break;
+ case PokeAxis.Y:
+ case PokeAxis.NegativeY:
+ rotatedDepthEvaluationAxis = transform.up;
+ break;
+ case PokeAxis.Z:
+ case PokeAxis.NegativeZ:
+ rotatedDepthEvaluationAxis = transform.forward;
+ break;
+ }
+
+ switch (pokeThresholdData.pokeDirection)
+ {
+ case PokeAxis.X:
+ case PokeAxis.Y:
+ case PokeAxis.Z:
+ rotatedDepthEvaluationAxis = -rotatedDepthEvaluationAxis;
+ break;
+ }
+
+ return rotatedDepthEvaluationAxis;
+ }
+
+ void OnValidate()
+ {
+ if (m_PokeFilter == null)
+ {
+ m_PokeFilter = GetComponentInParent();
+ }
+
+ // Visually update the end point to match the target clamped position
+ if (m_PokeFollowTransform != null && TryGetTargetEndPoint(out var endPoint))
+ m_PokeFollowTransform.position = endPoint;
+ }
+ }
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Shaders/BiRP_Fresnel.shader b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Shaders/BiRP_Fresnel.shader
new file mode 100644
index 00000000..c5d27297
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Shaders/BiRP_Fresnel.shader
@@ -0,0 +1,83 @@
+Shader "XRIT/BiRP_Fresnel"
+{
+ Properties
+ {
+ _BaseColor ("_BaseColor", Color) = (0, 0, 0, 1)
+ _MainTex ("Texture", 2D) = "white" {}
+ _Smoothness ("Smoothness", Range(0, 1)) = 0
+ _Metallic ("Metalness", Range(0, 1)) = 0
+ _RimColor ("_RimColor", Color) = (1,1,1,1)
+ [PowerSlider(4)]_RimPower ("_RimPower", Range(0.25, 10)) = 1
+ }
+
+ SubShader
+ {
+ Tags
+ {
+ "RenderType"="Opaque"
+ }
+ LOD 200
+
+ CGPROGRAM
+ #if !defined(UNITY_USES_HDRP) && !defined(UNITY_USES_URP)
+ // Physically based Standard lighting model, and enable shadows on all light types
+ #pragma surface surf Standard fullforwardshadows
+
+ // Use shader model 3.0 target, to get nicer looking lighting
+ #pragma target 3.0
+
+ sampler2D _MainTex;
+ fixed4 _BaseColor;
+ half _Smoothness;
+ half _Metallic;
+ float3 _RimColor;
+ float _RimPower;
+
+ struct Input
+ {
+ float2 uv_MainTex;
+ float3 worldNormal;
+ float3 viewDir;
+ INTERNAL_DATA
+ };
+
+ // Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
+ // See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
+ // #pragma instancing_options assumeuniformscaling
+ UNITY_INSTANCING_BUFFER_START(Props)
+ UNITY_INSTANCING_BUFFER_END(Props)
+
+ half4 LightingSimpleLambert (SurfaceOutput s, half3 lightDir, half atten) {
+ half NdotL = dot (s.Normal, lightDir);
+ half4 c;
+ c.rgb = s.Albedo * _LightColor0.rgb * (NdotL * atten);
+ c.a = s.Alpha;
+ return c;
+ }
+
+ void surf(Input i, inout SurfaceOutputStandard o)
+ {
+ //sample and tint albedo texture
+ fixed4 col = tex2D(_MainTex, i.uv_MainTex);
+ col *= _BaseColor;
+ o.Albedo = col.rgb;
+ //just apply the values for metalness and smoothness
+ o.Metallic = _Metallic;
+ o.Smoothness = _Smoothness;
+ //get the dot product between the normal and the view direction
+ float fresnel = dot(i.worldNormal, i.viewDir);
+ //invert the fresnel so the big values are on the outside
+ fresnel = saturate(1 - fresnel);
+ //raise the fresnel value to the exponents power to be able to adjust it
+ fresnel = pow(fresnel, _RimPower);
+ //combine the fresnel value with a color
+ float3 fresnelColor = fresnel * _RimColor;
+ //apply the fresnel value to the emission
+ o.Emission = fresnelColor;
+ }
+ #endif
+ ENDCG
+ }
+ FallBack "Diffuse"
+ FallBack "Standard"
+}
\ No newline at end of file
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Shaders/Interactable.shadergraph b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Shaders/Interactable.shadergraph
new file mode 100644
index 00000000..753107cb
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Shaders/Interactable.shadergraph
@@ -0,0 +1,4145 @@
+{
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Shaders/UI-NoZTest.shader b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Shaders/UI-NoZTest.shader
new file mode 100644
index 00000000..c8cc4efc
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Shaders/UI-NoZTest.shader
@@ -0,0 +1,95 @@
+Shader "UI/NoZTest"
+{
+ Properties
+ {
+ [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
+ _Color ("Tint", Color) = (1,1,1,1)
+ [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
+ }
+
+ SubShader
+ {
+ Tags
+ {
+ "Queue"="Transparent"
+ "IgnoreProjector"="True"
+ "RenderType"="Transparent"
+ "PreviewType"="Plane"
+ "CanUseSpriteAtlas"="True"
+ }
+
+ Cull Off
+ Lighting Off
+ ZWrite Off
+ ZTest Off
+ Blend SrcAlpha OneMinusSrcAlpha
+
+ Pass
+ {
+ Name "Default"
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 2.0
+
+ #include "UnityCG.cginc"
+ #include "UnityUI.cginc"
+
+ #pragma multi_compile_local _ UNITY_UI_CLIP_RECT
+ #pragma multi_compile_local _ UNITY_UI_ALPHACLIP
+
+ struct appdata_t
+ {
+ float4 vertex : POSITION;
+ float4 color : COLOR;
+ float2 texcoord : TEXCOORD0;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ fixed4 color : COLOR;
+ float2 texcoord : TEXCOORD0;
+ float4 worldPosition : TEXCOORD1;
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+ sampler2D _MainTex;
+ fixed4 _Color;
+ fixed4 _TextureSampleAdd;
+ float4 _ClipRect;
+ float4 _MainTex_ST;
+
+ v2f vert(appdata_t v)
+ {
+ v2f OUT;
+ UNITY_SETUP_INSTANCE_ID(v);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
+ OUT.worldPosition = v.vertex;
+ OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
+
+ OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
+
+ OUT.color = v.color * _Color;
+ return OUT;
+ }
+
+ fixed4 frag(v2f IN) : SV_Target
+ {
+ half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
+
+ #ifdef UNITY_UI_CLIP_RECT
+ color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
+ #endif
+
+ #ifdef UNITY_UI_ALPHACLIP
+ clip (color.a - 0.001);
+ #endif
+
+ return color;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Shaders/Unlit_Fresnel.shadergraph b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Shaders/Unlit_Fresnel.shadergraph
new file mode 100644
index 00000000..d2cb6950
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Shaders/Unlit_Fresnel.shadergraph
@@ -0,0 +1,2197 @@
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Shaders/Unlit_ShaderGraph.shadergraph b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Shaders/Unlit_ShaderGraph.shadergraph
new file mode 100644
index 00000000..081e286c
--- /dev/null
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Tunneling Vignette/TunnelingVignette.shader b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Tunneling Vignette/TunnelingVignette.shader
new file mode 100644
index 00000000..75cb88e9
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Tunneling Vignette/TunnelingVignette.shader
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+Shader "VR/TunnelingVignette"
+{
+ Properties
+ {
+ _ApertureSize("Aperture Size", Range(0, 1)) = 0.7
+ _FeatheringEffect("Feathering Effect", Range(0, 1)) = 0.2
+ _VignetteColor("Vignette Color", Color) = (0, 0, 0, 1)
+ _VignetteColorBlend("Vignette Color Blend", Color) = (0, 0, 0, 1)
+ }
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+ LOD 100
+
+ Pass
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+ ZTest Always
+ ZWrite Off
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
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+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ struct v2f
+ {
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+ float4 vertex : SV_POSITION;
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+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+ float4 _VignetteColor;
+ float4 _VignetteColorBlend;
+ float _ApertureSize;
+ float _FeatheringEffect;
+
+ v2f vert(appdata v)
+ {
+ v2f o;
+
+ UNITY_SETUP_INSTANCE_ID(v);
+ UNITY_INITIALIZE_OUTPUT(v2f, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
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+ color.w *= alpha;
+
+ return color;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Tunneling Vignette/TunnelingVignetteHemisphere.fbx b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Tunneling Vignette/TunnelingVignetteHemisphere.fbx
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Tunneling Vignette/TunnelingVignetteSG.shadergraph b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Tunneling Vignette/TunnelingVignetteSG.shadergraph
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diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Unity.XR.Interaction.Toolkit.Samples.StarterAssets.asmdef b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Unity.XR.Interaction.Toolkit.Samples.StarterAssets.asmdef
new file mode 100644
index 00000000..39ec0adf
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/Unity.XR.Interaction.Toolkit.Samples.StarterAssets.asmdef
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+ "rootNamespace": "",
+ "references": [
+ "Unity.InputSystem",
+ "Unity.Mathematics",
+ "Unity.XR.CoreUtils",
+ "Unity.XR.Interaction.Toolkit"
+ ],
+ "includePlatforms": [],
+ "excludePlatforms": [],
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+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": [],
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+}
\ No newline at end of file
diff --git a/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/XRI Default Input Actions.inputactions b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/XRI Default Input Actions.inputactions
new file mode 100644
index 00000000..3dcc2615
--- /dev/null
+++ b/pokeFight/Assets/Samples/XR Interaction Toolkit/3.0.4/Starter Assets/XRI Default Input Actions.inputactions
@@ -0,0 +1,3319 @@
+{
+ "name": "XRI Default Input Actions",
+ "maps": [
+ {
+ "name": "XRI Head",
+ "id": "09ff3ccc-21b4-4346-a3a2-7c978b5af892",
+ "actions": [
+ {
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+ "type": "Value",
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+ "expectedControlType": "Vector3",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": true
+ },
+ {
+ "name": "Rotation",
+ "type": "Value",
+ "id": "aed87fe6-2b01-4dd2-a8fa-195578fd8158",
+ "expectedControlType": "Quaternion",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": true
+ },
+ {
+ "name": "Is Tracked",
+ "type": "Button",
+ "id": "6bb4e248-e42b-47c3-b66c-79566508ca74",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": true
+ },
+ {
+ "name": "Tracking State",
+ "type": "Value",
+ "id": "08654a17-c094-4bbd-8946-415ae4ce2406",
+ "expectedControlType": "Integer",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": true
+ },
+ {
+ "name": "Eye Gaze Position",
+ "type": "Value",
+ "id": "dde820a2-0462-4756-be47-630b5b56c115",
+ "expectedControlType": "Vector3",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": true
+ },
+ {
+ "name": "Eye Gaze Rotation",
+ "type": "Value",
+ "id": "8ac32629-4403-4068-aae5-2cd243e230c2",
+ "expectedControlType": "Quaternion",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": true
+ },
+ {
+ "name": "Eye Gaze Is Tracked",
+ "type": "Button",
+ "id": "ea26ba43-844b-4585-817a-2f124b571813",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": true
+ },
+ {
+ "name": "Eye Gaze Tracking State",
+ "type": "Value",
+ "id": "73053154-2fbc-4d78-9cac-000282b64f79",
+ "expectedControlType": "Integer",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": true
+ }
+ ],
+ "bindings": [
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+ "id": "cff1f981-6e1f-4e2c-a90c-715a0ea2e80e",
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+ "groups": "",
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+ },
+ {
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+ "processors": "",
+ "groups": "",
+ "action": "Position",
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+ },
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+ "processors": "",
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+ "action": "Eye Gaze Rotation",
+ "isComposite": false,
+ "isPartOfComposite": true
+ },
+ {
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+ "interactions": "",
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+ "action": "Eye Gaze Rotation",
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+ },
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+ "path": "Vector3Fallback",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Eye Gaze Position",
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+ },
+ {
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+ "path": "/pose/position",
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+ "action": "Eye Gaze Position",
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+ },
+ {
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+ },
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+ },
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+ "id": "c262df21-2ffb-4295-93cc-8fdb5649da7e",
+ "path": "ButtonFallback",
+ "interactions": "",
+ "processors": "",
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+ "action": "Eye Gaze Is Tracked",
+ "isComposite": true,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "first",
+ "id": "f77492f8-09ee-49d0-b821-7c31cb5c2a16",
+ "path": "/pose/isTracked",
+ "interactions": "",
+ "processors": "",
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+ "action": "Eye Gaze Is Tracked",
+ "isComposite": false,
+ "isPartOfComposite": true
+ },
+ {
+ "name": "second",
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+ "action": "Eye Gaze Is Tracked",
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+ }
+ ]
+ },
+ {
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+ "id": "5fe596f9-1b7b-49b7-80a7-3b5195caf74d",
+ "actions": [
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+ },
+ {
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+ "interactions": "",
+ "initialStateCheck": true
+ },
+ {
+ "name": "Is Tracked",
+ "type": "Button",
+ "id": "82eb6741-beef-48d3-83ab-a957dc1caa1e",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "",
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+ },
+ {
+ "name": "Tracking State",
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+ "expectedControlType": "Integer",
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+ "initialStateCheck": true
+ },
+ {
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+ "interactions": "",
+ "initialStateCheck": false
+ },
+ {
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+ {
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