done
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119
pokeFight/Assets/GameManager.cs
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119
pokeFight/Assets/GameManager.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class GameManager : MonoBehaviour
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{
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public GameObject Yeti1;
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public GameObject Zombie1;
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public GameObject Demon1;
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public GameObject Yeti2;
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public GameObject Zombie2;
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public GameObject Demon2;
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public TextMeshProUGUI Text;
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public GameObject RestartButton;
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public GameObject Buttons;
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public TextMeshPro Player1Text;
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public TextMeshPro Player2Text;
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public TextMeshPro WinText;
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private GameObject _player1=null;
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private GameObject _player2=null;
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// Start is called before the first frame update
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void Start()
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{
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Player1Text.SetText("");
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Player2Text.SetText("");
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WinText.SetText("");
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}
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public void Yeti1Clicked()
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{
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if (_player1 == null)
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{
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_player1 = Yeti1;
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Text.SetText("Player 2");
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}
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else
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{
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_player2 = Yeti2;
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setModels();
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}
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}
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public void Zombie1Clicked(){
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if (_player1 == null)
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{
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_player1 = Zombie1;
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Text.SetText("Player 2");
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}
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else
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{
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_player2 = Zombie2;
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setModels();
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}
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}
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public void Demon1Clicked(){
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if (_player1 == null)
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{
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_player1 = Demon1;
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Text.SetText("Player 2");
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}
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else
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{
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_player2 = Demon2;
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setModels();
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}
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}
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public void reset()
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{
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_player1.transform.localPosition = new Vector3(0f, -100000f, 0f);
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_player2.transform.localPosition = new Vector3(0f, -100000f, 0f);
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Text.SetText("Player 1");
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WinText.SetText("");
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_player1=null;
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_player2 = null;
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Buttons.SetActive(true);
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RestartButton.SetActive(false);
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}
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void setModels()
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{
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_player1.transform.localPosition = new Vector3(0f, 0f, 0f);
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_player2.transform.localPosition = new Vector3(0f, 0f, 0f);
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Text.SetText("");
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Buttons.SetActive(false);
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Player1Text.SetText("Player 1");
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Player2Text.SetText("Player 2");
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if (_player1.name == _player2.name)
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{
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// draw
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}else if ((_player1.name == "Yeti" && _player2.name == "Zombie") || (_player1.name == "Zombie" && _player2.name == "Demon") || (_player1.name == "Demon" && _player2.name == "Yeti"))
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{
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// player1 wins
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_player1.GetComponent<Animator>().Play("attack");
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_player2.GetComponent<Animator>().Play("die");
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WinText.SetText("Player 1 Wins");
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}else if ((_player2.name == "Yeti" && _player1.name == "Zombie") || (_player2.name == "Zombie" && _player1.name == "Demon") || (_player2.name == "Demon" && _player1.name == "Yeti"))
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{
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// player2 wins
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_player1.GetComponent<Animator>().Play("die");
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_player2.GetComponent<Animator>().Play("attack");
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WinText.SetText("Player 2 Wins");
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}
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RestartButton.SetActive(true);
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}
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}
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11
pokeFight/Assets/GameManager.cs.meta
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135
pokeFight/Assets/Models/Atlas.mat
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135
pokeFight/Assets/Models/Atlas.mat
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File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
24
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24
pokeFight/Assets/billboard.cs
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|
||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ZBinningJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ZBinningJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--77fc393cb521ac129b1392d4eb94d29a
|
||||
@ -83,11 +82,10 @@ Library: H:\UnityProjects\pokeFIght\Temp\BurstOutput\tempburstlibs\armeabi-v7a\l
|
||||
--assembly-defines=Unity.XR.Management;
|
||||
--assembly-defines=UnityEngine;
|
||||
--generate-link-xml=Temp\burst.link.xml
|
||||
--temp-folder=H:\UnityProjects\pokeFIght\Temp\Burst
|
||||
--debug=LineOnly
|
||||
--temp-folder=G:\UnityProjects\pokeFight\pokeFight\Temp\Burst
|
||||
--key-folder=C:/Program Files/Unity/Hub/Editor/2022.3.19f1/Editor/Data/PlaybackEngines/AndroidPlayer
|
||||
--decode-folder=H:\UnityProjects\pokeFIght\Library\Burst
|
||||
--output=H:\UnityProjects\pokeFIght\Temp\BurstOutput\tempburstlibs\armeabi-v7a\lib_burst_generated
|
||||
--decode-folder=G:\UnityProjects\pokeFight\pokeFight\Library\Burst
|
||||
--output=G:\UnityProjects\pokeFight\pokeFight\Temp\BurstOutput\tempburstlibs\armeabi-v7a\lib_burst_generated
|
||||
--pdb-search-paths=Temp/ManagedSymbols/
|
||||
|
||||
--method=UnityEngine.XR.Interaction.Toolkit.Utilities.BurstMathUtility, Unity.XR.Interaction.Toolkit, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProjectOnPlane(Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)--1819bc9925667b008fd6c3e6019ccf71
|
||||
|
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Reference in New Issue
Block a user