Xaver Drabik
2 days ago
131 changed files with 22095 additions and 1462 deletions
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using TMPro; |
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using UnityEngine; |
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public class GameManager : MonoBehaviour |
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{ |
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public GameObject Yeti1; |
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public GameObject Zombie1; |
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public GameObject Demon1; |
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public GameObject Yeti2; |
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public GameObject Zombie2; |
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public GameObject Demon2; |
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public TextMeshProUGUI Text; |
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public GameObject RestartButton; |
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public GameObject Buttons; |
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public TextMeshPro Player1Text; |
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public TextMeshPro Player2Text; |
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public TextMeshPro WinText; |
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private GameObject _player1=null; |
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private GameObject _player2=null; |
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// Start is called before the first frame update |
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void Start() |
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{ |
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Player1Text.SetText(""); |
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Player2Text.SetText(""); |
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WinText.SetText(""); |
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} |
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public void Yeti1Clicked() |
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{ |
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if (_player1 == null) |
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{ |
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_player1 = Yeti1; |
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Text.SetText("Player 2"); |
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} |
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else |
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{ |
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_player2 = Yeti2; |
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setModels(); |
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} |
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} |
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public void Zombie1Clicked(){ |
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if (_player1 == null) |
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{ |
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_player1 = Zombie1; |
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Text.SetText("Player 2"); |
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} |
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else |
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{ |
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_player2 = Zombie2; |
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setModels(); |
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} |
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} |
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public void Demon1Clicked(){ |
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if (_player1 == null) |
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{ |
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_player1 = Demon1; |
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Text.SetText("Player 2"); |
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} |
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else |
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{ |
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_player2 = Demon2; |
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setModels(); |
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} |
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} |
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public void reset() |
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{ |
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_player1.transform.localPosition = new Vector3(0f, -100000f, 0f); |
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_player2.transform.localPosition = new Vector3(0f, -100000f, 0f); |
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Text.SetText("Player 1"); |
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WinText.SetText(""); |
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_player1=null; |
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_player2 = null; |
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Buttons.SetActive(true); |
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RestartButton.SetActive(false); |
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} |
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void setModels() |
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{ |
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_player1.transform.localPosition = new Vector3(0f, 0f, 0f); |
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_player2.transform.localPosition = new Vector3(0f, 0f, 0f); |
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Text.SetText(""); |
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Buttons.SetActive(false); |
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Player1Text.SetText("Player 1"); |
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Player2Text.SetText("Player 2"); |
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if (_player1.name == _player2.name) |
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{ |
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// draw |
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}else if ((_player1.name == "Yeti" && _player2.name == "Zombie") || (_player1.name == "Zombie" && _player2.name == "Demon") || (_player1.name == "Demon" && _player2.name == "Yeti")) |
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{ |
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// player1 wins |
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_player1.GetComponent<Animator>().Play("attack"); |
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_player2.GetComponent<Animator>().Play("die"); |
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WinText.SetText("Player 1 Wins"); |
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}else if ((_player2.name == "Yeti" && _player1.name == "Zombie") || (_player2.name == "Zombie" && _player1.name == "Demon") || (_player2.name == "Demon" && _player1.name == "Yeti")) |
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{ |
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// player2 wins |
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_player1.GetComponent<Animator>().Play("die"); |
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_player2.GetComponent<Animator>().Play("attack"); |
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WinText.SetText("Player 2 Wins"); |
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} |
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RestartButton.SetActive(true); |
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} |
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} |
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@ -0,0 +1,24 @@ |
|||||||
|
using System.Collections; |
||||||
|
using System.Collections.Generic; |
||||||
|
using UnityEngine; |
||||||
|
|
||||||
|
public class billboard : MonoBehaviour |
||||||
|
{ |
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|
RectTransform rect; |
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|
public Transform camera; |
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|
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// Start is called before the first frame update |
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void Start() |
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|
{ |
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|
rect = GetComponent<RectTransform>(); |
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} |
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|
// Update is called once per frame |
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void Update() |
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{ |
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|
Vector3 pos = camera.position; |
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|
pos.x = pos.x * -1; |
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|
pos.y = pos.y * -1; |
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rect.LookAt(pos); |
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} |
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