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Xaver Drabik 2 days ago
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  1. 119
      pokeFight/Assets/GameManager.cs
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  59. 24
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119
pokeFight/Assets/GameManager.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public GameObject Yeti1;
public GameObject Zombie1;
public GameObject Demon1;
public GameObject Yeti2;
public GameObject Zombie2;
public GameObject Demon2;
public TextMeshProUGUI Text;
public GameObject RestartButton;
public GameObject Buttons;
public TextMeshPro Player1Text;
public TextMeshPro Player2Text;
public TextMeshPro WinText;
private GameObject _player1=null;
private GameObject _player2=null;
// Start is called before the first frame update
void Start()
{
Player1Text.SetText("");
Player2Text.SetText("");
WinText.SetText("");
}
public void Yeti1Clicked()
{
if (_player1 == null)
{
_player1 = Yeti1;
Text.SetText("Player 2");
}
else
{
_player2 = Yeti2;
setModels();
}
}
public void Zombie1Clicked(){
if (_player1 == null)
{
_player1 = Zombie1;
Text.SetText("Player 2");
}
else
{
_player2 = Zombie2;
setModels();
}
}
public void Demon1Clicked(){
if (_player1 == null)
{
_player1 = Demon1;
Text.SetText("Player 2");
}
else
{
_player2 = Demon2;
setModels();
}
}
public void reset()
{
_player1.transform.localPosition = new Vector3(0f, -100000f, 0f);
_player2.transform.localPosition = new Vector3(0f, -100000f, 0f);
Text.SetText("Player 1");
WinText.SetText("");
_player1=null;
_player2 = null;
Buttons.SetActive(true);
RestartButton.SetActive(false);
}
void setModels()
{
_player1.transform.localPosition = new Vector3(0f, 0f, 0f);
_player2.transform.localPosition = new Vector3(0f, 0f, 0f);
Text.SetText("");
Buttons.SetActive(false);
Player1Text.SetText("Player 1");
Player2Text.SetText("Player 2");
if (_player1.name == _player2.name)
{
// draw
}else if ((_player1.name == "Yeti" && _player2.name == "Zombie") || (_player1.name == "Zombie" && _player2.name == "Demon") || (_player1.name == "Demon" && _player2.name == "Yeti"))
{
// player1 wins
_player1.GetComponent<Animator>().Play("attack");
_player2.GetComponent<Animator>().Play("die");
WinText.SetText("Player 1 Wins");
}else if ((_player2.name == "Yeti" && _player1.name == "Zombie") || (_player2.name == "Zombie" && _player1.name == "Demon") || (_player2.name == "Demon" && _player1.name == "Yeti"))
{
// player2 wins
_player1.GetComponent<Animator>().Play("die");
_player2.GetComponent<Animator>().Play("attack");
WinText.SetText("Player 2 Wins");
}
RestartButton.SetActive(true);
}
}

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using System.Collections;
using System.Collections.Generic;
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void Update()
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16
pokeFight/build_BurstDebugInformation_DoNotShip/tempburstlibs/arm64-v8a/lib_burst_generated.txt

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--debug=LineOnly
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16
pokeFight/build_BurstDebugInformation_DoNotShip/tempburstlibs/armeabi-v7a/lib_burst_generated.txt

@ -1,4 +1,4 @@ @@ -1,4 +1,4 @@
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--debug=LineOnly
--temp-folder=G:\UnityProjects\pokeFight\pokeFight\Temp\Burst
--key-folder=C:/Program Files/Unity/Hub/Editor/2022.3.19f1/Editor/Data/PlaybackEngines/AndroidPlayer
--decode-folder=H:\UnityProjects\pokeFIght\Library\Burst
--output=H:\UnityProjects\pokeFIght\Temp\BurstOutput\tempburstlibs\armeabi-v7a\lib_burst_generated
--decode-folder=G:\UnityProjects\pokeFight\pokeFight\Library\Burst
--output=G:\UnityProjects\pokeFight\pokeFight\Temp\BurstOutput\tempburstlibs\armeabi-v7a\lib_burst_generated
--pdb-search-paths=Temp/ManagedSymbols/
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ZBinningJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ZBinningJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--77fc393cb521ac129b1392d4eb94d29a
@ -83,11 +82,10 @@ Library: H:\UnityProjects\pokeFIght\Temp\BurstOutput\tempburstlibs\armeabi-v7a\l @@ -83,11 +82,10 @@ Library: H:\UnityProjects\pokeFIght\Temp\BurstOutput\tempburstlibs\armeabi-v7a\l
--assembly-defines=Unity.XR.Management;
--assembly-defines=UnityEngine;
--generate-link-xml=Temp\burst.link.xml
--temp-folder=H:\UnityProjects\pokeFIght\Temp\Burst
--debug=LineOnly
--temp-folder=G:\UnityProjects\pokeFight\pokeFight\Temp\Burst
--key-folder=C:/Program Files/Unity/Hub/Editor/2022.3.19f1/Editor/Data/PlaybackEngines/AndroidPlayer
--decode-folder=H:\UnityProjects\pokeFIght\Library\Burst
--output=H:\UnityProjects\pokeFIght\Temp\BurstOutput\tempburstlibs\armeabi-v7a\lib_burst_generated
--decode-folder=G:\UnityProjects\pokeFight\pokeFight\Library\Burst
--output=G:\UnityProjects\pokeFight\pokeFight\Temp\BurstOutput\tempburstlibs\armeabi-v7a\lib_burst_generated
--pdb-search-paths=Temp/ManagedSymbols/
--method=UnityEngine.XR.Interaction.Toolkit.Utilities.BurstMathUtility, Unity.XR.Interaction.Toolkit, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ProjectOnPlane(Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)--1819bc9925667b008fd6c3e6019ccf71

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