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@ -72,502 +72,65 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa.meta /[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/* /[Aa]ssets/[Ss]treamingAssets/aa/*
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pokeFight/.idea
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@ -1,2 +1,2 @@
# UnityTemplate # pokeFight

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repository "pokeFIght@xdxaverdrabik_gmail_com@cloud"
path "/"
br "/main"
co "/main"

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pokeFIght
145f3535-c5e7-4389-82b7-73dc1e94a6aa

8
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using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public GameObject Yeti1;
public GameObject Zombie1;
public GameObject Demon1;
public GameObject Yeti2;
public GameObject Zombie2;
public GameObject Demon2;
public TextMeshProUGUI Text;
public GameObject RestartButton;
public GameObject Buttons;
public TextMeshPro Player1Text;
public TextMeshPro Player2Text;
public TextMeshPro WinText;
private GameObject _player1=null;
private GameObject _player2=null;
// Start is called before the first frame update
void Start()
{
Player1Text.SetText("");
Player2Text.SetText("");
WinText.SetText("");
}
public void Yeti1Clicked()
{
if (_player1 == null)
{
_player1 = Yeti1;
Text.SetText("Player 2");
}
else
{
_player2 = Yeti2;
setModels();
}
}
public void Zombie1Clicked(){
if (_player1 == null)
{
_player1 = Zombie1;
Text.SetText("Player 2");
}
else
{
_player2 = Zombie2;
setModels();
}
}
public void Demon1Clicked(){
if (_player1 == null)
{
_player1 = Demon1;
Text.SetText("Player 2");
}
else
{
_player2 = Demon2;
setModels();
}
}
public void reset()
{
_player1.transform.localPosition = new Vector3(0f, -100000f, 0f);
_player2.transform.localPosition = new Vector3(0f, -100000f, 0f);
Text.SetText("Player 1");
WinText.SetText("");
_player1=null;
_player2 = null;
Buttons.SetActive(true);
RestartButton.SetActive(false);
}
void setModels()
{
_player1.transform.localPosition = new Vector3(0f, 0f, 0f);
_player2.transform.localPosition = new Vector3(0f, 0f, 0f);
Text.SetText("");
Buttons.SetActive(false);
Player1Text.SetText("Player 1");
Player2Text.SetText("Player 2");
if (_player1.name == _player2.name)
{
// draw
}else if ((_player1.name == "Yeti" && _player2.name == "Zombie") || (_player1.name == "Zombie" && _player2.name == "Demon") || (_player1.name == "Demon" && _player2.name == "Yeti"))
{
// player1 wins
_player1.GetComponent<Animator>().Play("attack");
_player2.GetComponent<Animator>().Play("die");
WinText.SetText("Player 1 Wins");
}else if ((_player2.name == "Yeti" && _player1.name == "Zombie") || (_player2.name == "Zombie" && _player1.name == "Demon") || (_player2.name == "Demon" && _player1.name == "Yeti"))
{
// player2 wins
_player1.GetComponent<Animator>().Play("die");
_player2.GetComponent<Animator>().Play("attack");
WinText.SetText("Player 2 Wins");
}
RestartButton.SetActive(true);
}
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