2024-12-17 21:46:05 +00:00
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using UnityEngine;
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public class Vitals : MonoBehaviour
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{
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[SerializeField]
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private float initHealth = 100;
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2024-12-24 13:34:15 +00:00
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private float health;
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public float Health
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{
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get
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{
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return health;
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}
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set
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{
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health = value;
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}
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}
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2024-12-17 21:46:05 +00:00
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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2024-12-24 13:34:15 +00:00
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health = initHealth;
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2024-12-17 21:46:05 +00:00
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}
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}
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