twinStick/twinStickCrawler/Assets/Scripts/Creatures/Enemy/EnemyMove.cs

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using System;
using UnityEngine;
using UnityEngine.AI;
public class EnemyMove : MonoBehaviour
{
public GameObject player;
[SerializeField]
private float playerDetectionRadius;
private NavMeshAgent _meshAgent;
private bool _playerFound = false;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
_meshAgent = GetComponent<NavMeshAgent>();
}
// Update is called once per frame
void Update()
{
Vector3 playerPos = player.transform.position;
Debug.DrawRay(transform.position, (playerPos - transform.position).normalized * playerDetectionRadius, Color.red);
if (!_playerFound && Physics.Raycast(transform.position, (playerPos - transform.position).normalized, out RaycastHit hit, playerDetectionRadius))
{
_playerFound = hit.collider.name == player.name;
}
if (_playerFound)
{
_meshAgent.SetDestination(playerPos);
}
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_meshAgent.
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}
}