2024-12-27 19:01:20 +00:00
|
|
|
using System;
|
2024-12-24 20:40:18 +00:00
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
namespace Creatures.Boxsack
|
|
|
|
{
|
2024-12-27 19:01:20 +00:00
|
|
|
|
2024-12-24 20:40:18 +00:00
|
|
|
public class BoxsackVitalReaction : MonoBehaviour, IVitalReaction
|
|
|
|
{
|
2024-12-27 19:01:20 +00:00
|
|
|
|
|
|
|
public Animation boxsackAnimation;
|
|
|
|
|
2024-12-24 20:40:18 +00:00
|
|
|
public void Hit()
|
|
|
|
{
|
|
|
|
//Play animation
|
2024-12-27 19:01:20 +00:00
|
|
|
boxsackAnimation.Stop();
|
|
|
|
boxsackAnimation.Play("HitAnimation");
|
2024-12-24 20:40:18 +00:00
|
|
|
print("Boxsack Vital Reaction Hit");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Heal()
|
|
|
|
{
|
|
|
|
print("Boxsack Vital Reaction Heal");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|