damage numbers
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m_Script: {fileID: 11500000, guid: d05ad440f2c88de4a91ec5e324740d7d, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
initHealth: 100
|
|
||||||
--- !u!1 &1060623000
|
--- !u!1 &1060623000
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -2725,6 +2564,8 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
initHealth: 100
|
initHealth: 100
|
||||||
|
canvas: {fileID: 0}
|
||||||
|
damagePrefab: {fileID: 0}
|
||||||
--- !u!96 &1931938469
|
--- !u!96 &1931938469
|
||||||
TrailRenderer:
|
TrailRenderer:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
@ -3067,13 +2908,12 @@ RectTransform:
|
|||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 0.625, z: 1}
|
m_LocalScale: {x: 1, y: 0.625, z: 1}
|
||||||
m_ConstrainProportionsScale: 1
|
m_ConstrainProportionsScale: 1
|
||||||
m_Children:
|
m_Children: []
|
||||||
- {fileID: 90702012}
|
|
||||||
m_Father: {fileID: 298037255}
|
m_Father: {fileID: 298037255}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 2.75, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 2, y: 1}
|
m_SizeDelta: {x: 2, y: 1}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1999379259
|
--- !u!114 &1999379259
|
||||||
|
@ -116,7 +116,7 @@ IEnumerator DealDamage()
|
|||||||
if (!damagedColliders.Contains(enemy))
|
if (!damagedColliders.Contains(enemy))
|
||||||
{
|
{
|
||||||
print(enemy.gameObject.GetComponent<Vitals>().Health);
|
print(enemy.gameObject.GetComponent<Vitals>().Health);
|
||||||
enemy.gameObject.GetComponent<Vitals>().Health -= CalculateDamage(enemy);
|
enemy.gameObject.GetComponent<Vitals>().Health = -CalculateDamage(enemy);
|
||||||
damagedColliders.Add(enemy);
|
damagedColliders.Add(enemy);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,14 @@
|
|||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Vitals : MonoBehaviour
|
public class Vitals : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float initHealth = 100;
|
private float initHealth = 100;
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject canvas;
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject damagePrefab;
|
||||||
|
|
||||||
private float health;
|
private float health;
|
||||||
public float Health
|
public float Health
|
||||||
@ -14,7 +19,20 @@ public float Health
|
|||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
health = value;
|
GameObject damageInstance = Instantiate(damagePrefab, canvas.transform);
|
||||||
|
damageInstance.transform.localPosition = Vector3.zero;
|
||||||
|
|
||||||
|
damageInstance.GetComponent<TextMeshProUGUI>().SetText(Mathf.Abs((int)value).ToString());
|
||||||
|
if (value < 0)
|
||||||
|
{
|
||||||
|
//hit
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//heal
|
||||||
|
}
|
||||||
|
|
||||||
|
health += value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -9,6 +9,8 @@ public class DamageNumber : MonoBehaviour
|
|||||||
TextMeshProUGUI textMesh;
|
TextMeshProUGUI textMesh;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float speed;
|
private float speed;
|
||||||
|
[SerializeField]
|
||||||
|
private float moveSpeed=10f;
|
||||||
|
|
||||||
private Camera mainCamera;
|
private Camera mainCamera;
|
||||||
|
|
||||||
@ -19,24 +21,27 @@ void Start()
|
|||||||
speed += rnd.Next(-10, 10)/100f;
|
speed += rnd.Next(-10, 10)/100f;
|
||||||
mainCamera = Camera.main;
|
mainCamera = Camera.main;
|
||||||
|
|
||||||
transform.LookAt(transform.position - mainCamera.transform.position);
|
StartCoroutine(Animate());
|
||||||
//StartCoroutine(Animate());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator Animate()
|
IEnumerator Animate()
|
||||||
{
|
{
|
||||||
textMesh.color = new Color(textMesh.color.r, textMesh.color.g, textMesh.color.b, 1);
|
textMesh.color = new Color(textMesh.color.r, textMesh.color.g, textMesh.color.b, 1);
|
||||||
|
transform.LookAt(transform.position - mainCamera.transform.position);
|
||||||
|
|
||||||
yield return new WaitForSeconds(0.6f);
|
yield return new WaitForSeconds(0.2f);
|
||||||
while (textMesh.color.a > 0)
|
while (textMesh.color.a > 0)
|
||||||
{
|
{
|
||||||
float newAlpha = textMesh.color.a - Time.deltaTime * speed / 255f; // Reduce alpha in the float range
|
float newAlpha = textMesh.color.a - Time.deltaTime * speed / 255f; // Reduce alpha in the float range
|
||||||
newAlpha = Mathf.Clamp01(newAlpha); // Ensure it remains between 0 and 1
|
newAlpha = Mathf.Clamp01(newAlpha); // Ensure it remains between 0 and 1
|
||||||
textMesh.color = new Color(textMesh.color.r, textMesh.color.g, textMesh.color.b, newAlpha); // Assign the new alpha value
|
textMesh.color = new Color(textMesh.color.r, textMesh.color.g, textMesh.color.b, newAlpha); // Assign the new alpha value
|
||||||
|
|
||||||
print(textMesh.color.a);
|
this.transform.position = new Vector3(transform.position.x, transform.position.y+moveSpeed*Time.deltaTime, transform.position.z);
|
||||||
|
|
||||||
|
transform.LookAt(transform.position - mainCamera.transform.position);
|
||||||
|
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2716,7 +2716,7 @@ Material:
|
|||||||
- _OutlineSoftness: 0
|
- _OutlineSoftness: 0
|
||||||
- _OutlineUVSpeedX: 0
|
- _OutlineUVSpeedX: 0
|
||||||
- _OutlineUVSpeedY: 0
|
- _OutlineUVSpeedY: 0
|
||||||
- _OutlineWidth: 0.2
|
- _OutlineWidth: 0.5
|
||||||
- _PerspectiveFilter: 0.875
|
- _PerspectiveFilter: 0.875
|
||||||
- _Reflectivity: 10
|
- _Reflectivity: 10
|
||||||
- _ScaleRatioA: 0.85714287
|
- _ScaleRatioA: 0.85714287
|
||||||
@ -2735,7 +2735,7 @@ Material:
|
|||||||
- _TextureHeight: 512
|
- _TextureHeight: 512
|
||||||
- _TextureWidth: 512
|
- _TextureWidth: 512
|
||||||
- _UnderlayDilate: 0
|
- _UnderlayDilate: 0
|
||||||
- _UnderlayOffsetX: 0
|
- _UnderlayOffsetX: 1
|
||||||
- _UnderlayOffsetY: 0
|
- _UnderlayOffsetY: 0
|
||||||
- _UnderlaySoftness: 0
|
- _UnderlaySoftness: 0
|
||||||
- _VertexOffsetX: 0
|
- _VertexOffsetX: 0
|
||||||
|
Loading…
Reference in New Issue
Block a user